Each time a "Quest" is generated, (either by landing on one of the Questing Islands or (according to the present results of the poll) when a new Shrine or Temple is built, it will be posted on the board as an "open" quest. The Player who completes the quest will get the fame associated with it and that quest will be removed from the board. The Quests that carry penalties will cause the relic of the Player who generated that quest to lose Fame unless they are the one to complete that Quest.
This "Random Quest Generator" will be used to create the quests:
Activity:
1 Create
2 Aquire/Assist
3 Find
4 Deliver/Journey to
5 Conceal
6 Destroy/Kill
Target:
1 Location
2 Resource
3 Item
4 Person
5 Monster
6 Lore
Result:
3d6: (Total of three dice rolls added together)
3 Double Trouble! Two Quests are generated instead of just one! Roll a quest on this chart as normal, but add one to the total. When you are finished, repeat this process.
4 -40 Fame per Shrine (Either type), -120 Fame per Temple if quest is failed
5 -25 Fame per Shrine (Either type), -100 Fame per Temple if quest is failed
6 -150 Fame if quest is failed
7 -100 Fame if quest is failed
8 -50 Fame if quest is failed
9 Kidnapped by Pirates if quest is failed
10 Quest target located on an island 2d6-7 away (2 dice rolls added together then subtracting 7 from the total) +100 Fame
11 Kidnapped by Pirates if quest is failed
12 +100 Fame
13 Agree to a
Faustian Bargain (1 automatic escape from Pirates)
14 +20 Fame
15 +25 Fame
16 +45 Fame
17 +150 Fame
18 +200 Fame
19
Divine Favor (everyone else loses 20,000 Fame)
Locations:
1 City Surface
2 City Underground
3 Village Surface
4 Village Underground
5 Wilderness Surface
6 Wilderness Underground
Resource:
1 Mineral
2 Wood
3 Food
4 Drink
5 Metal
6 Cloth
Item:
1 Workshop
2 Furniture
3 Clothing
4 Armor/Shield
5 Weapon
6 Trade Item (figurine/cut gem, ect...)
Person: (Named)
1 Civ leader (ally)
2 Non-leader Noble (ally)
3 Commoner (ally)
4 Civ leader (enemy)
5 Non-leader Noble (enemy)
6 Commoner (enemy)
Monster:
1 Animal
2 Night Creature
3 Undead
4 Titan
5 Forgotten Beast
6 Demon
Lore:
1 Map (roll on "Target" to determine objective.)
2 Book/Journal (roll on "Target" to determine subject)
3 Research
4 Historical record (roll on "Target" to determine subject, rerolling another "Historical record" result)
5 Message/Letter (roll 2x on "Person" for sender/recipient)
6 Power/Secret
Example: Roll a die for "Activity"= 5 (Conceal)
roll a die for "Target"= 3 (Item)
roll dice for "Result" = 1+3+1 (Total of 5 = -100 Fame)
roll a die on "Item" table = 2 (Furniture)
The Quest becomes "Conceal Furniture, or <named relic's sect> will lose 100 Fame to a Scandal."
The quest is to find a piece of furniture linked (somehow) to the playing piece on this island, then hide it or lose 100 Fame. Obviously, this piece of furniture is carved with or in some way associated with something that detracts from your playing piece's pristine reputation. Find the damning piece of furniture and hide it in a place no-one will (probably) ever find it to avoid tarnishing your relic's good name. Of course, if anyone ever finds the offending bit of furniture and shows it to an allied NPC, the named relic will then lose 100 Fame in the resulting scandal.