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How should the districts adjacent to Whitecastle be zoned?

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Author Topic: The luckiest tourist EVER (Update underway...)  (Read 25714 times)

Timeless Bob

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The luckiest tourist EVER (Update underway...)
« on: June 25, 2013, 12:45:19 am »

This is an adventurer succession/landmark building game.  In this 1700+ year old world, our plucky hero, Twoflower the Tourist, is a peasant with no real skills except the ability to somehow survive one scrape after another with limbs, (if not companions) intact.

On their turn, each Player will be able to choose one of the following options:

     1) Use a maximum of five in-game years to build a "scenic detour" or "Iron Chef" restaurant on the Island for Twoflower to possibly visit.

     2) Build a 1x1 district in the Forbidden City, attempting to complete the megastructure zoned for that area in 5 years or less

     3) Unretire Twoflower for yet another "amazing journey". The destination is determined by first "finding a tour guide" (recruiting someone to be a traveling companion), then asking them about the surrounding area.  The first place that the tour guide suggests that Twoflower has yet to visit becomes the new destination.

      4) Any mix of the previous

Please make a copy of your "scenic detour", "City district" or "Iron Chef" save before you unretire the tourist or any other adventurers.  This way, if Twoflower somehow gets killed or maimed, you can still post the copied file of your fort and your entire turn isn't just a figment of his imagination.  However, other adventurers can be both maimed and killed and that save is valid for inclusion in the timeline.  It's just Twoflower who is immune to the varied treachery of The Misty Isle.

Goals:
1) Using a maximum of 5 in-game years, create a "landmark", "scenic detour", "City district" or Iron Chef restaurant" somewhere on the Island.
  a) Retire the site using the Dfhack procedure below
  b) Post a link to the save file in the group.
2) Unretire an adventurer who is not the Tourist
  a) Take a pilgrimage attempting to sample the wares of every Iron Chef restaurant on the Island.
  b) Either retire once the pilgrimage is done or die trying
  c) Post the save file to the group
  d) Post a story detailing the journey, including a critique of the various delicacies consumed.
3) In Adventurer mode unretire the Tourist, Twoflower
  a) Hire a guide (recruit a companion)
  b) Change the profession to "Tour Guide" or a similar title
  c) Rename the Guide with the Player's name instead. (Or another one like "Rincewind")
  d) Ask that guide about the surrounding area
  e) Complete the journey to the first place that is mentioned that Twoflower has not already visited.
  f) Collect a "souvenir", (the more useless the better)
  g) Retire Twoflower in a hamlet or town "as a peasant"
  h) Post the save file to the group
  i) Post your story about Twoflower's latest adventures, including a screenshot proving Twoflower made it.
   (Possibly posing in front of an interesting view or with the "quaint natives/creatures" of the place)

Twoflower is not to involve himself in any fights but may stay and excitedly watch the show, cheering his hapless guide/s to victory or fleeing in terror. 
Should the Twoflower die before completing his goals, then the whole thing was a daydream he had about all the adventures he could be having and the next player in line will attempt to guide this silly git safely there and back again instead. (We'd still like to hear about the dream though.)

All tour guides will have their professions renamed as such (or variations on the theme, such as "trail guide" or "body gaurd") and their nickname changed to the current Player's name.

The "Luckiest Tourist" section of the game will end when Twoflower dies of old age.  At this point, all Players who wish to do so will simultaneously compete to create the best shrine/tomb for Twoflower, containing all the stuff he has collected in his life filled with wanderlust.  This last turn will span ten in-game years and be voted on by the DF community at large.  The save voted the most popular will be the one that makes it into the Timeline, all others will be showcased as might-have-beens.

Here are a couple maps of "The Misty Isle" and her many wonderful landmarks (circa 1727):

          Mini view:
Spoiler (click to show/hide)

          Full view:
Spoiler (click to show/hide)

Platform is Masterwork Mod v4f, Phoebus graphics.

(Use of DFhack and other utilities OK, so long as it doesn't break the game.)

  Every race has been modified to be able to produce cities, roads, bridges and towers.  Furthermore, every race in the mod has been enabled, leading to quite a panoply of stuff on the map.  I've left the history file on to help players situate their "scenic detours" into the surrounding area's histories better so there will be ALL SORTS of good stuff for our hapless tourist to discover.  By also enabling "babysnatching" and "thievery" on all races, you'll never know if any of the orcs, goblins, elves or humans you meet will try to murder you on sight or try to sell you a fisherberry, which should make for some "interesting" journeys.
Spoiler (click to show/hide)


Turn order:
Spoiler (click to show/hide)

Turn Duration:
Spoiler (click to show/hide)

Dreams:
Spoiler (click to show/hide)

"Iron Chef" mini-game (added September 18th, 2013)
Spoiler (click to show/hide)

The "One on One community game" (Added 20th October, 2013)
Spoiler (click to show/hide)

"The City" (Added January 2014)
Spoiler (click to show/hide)

Rising from the clear waters of the Gimenor Sea, Frosty Mire Island "The Misty Isle" is a place steeped in historic and astounding landmarks...

Most recent save (year 1737)

Game turn order:
1. Sackhead Dreaming of adventure
2. Timeless Bob  Dreaming of adventure
3. Rumrusher Twoflower's first adventure, led by Greg Silkbottoms of "Falsetto Wings Tours"
4. Krevsin The Museum of Freecloister
5. Timeless Bob Twoflower seeks the Wizards of Lightningscar Tower
6. TheDarkStar Dreaming of Adventure
7. 1on1 Game
   The Lonely Mountain
   Spring & Summer 1729
   Autumn 1729
   a) Highmax28
   b) 4maskwolf
   c) Darkening Kaos
   d) Vgray
8. Timeless Bob "Whitecastle District" 1731, 1732
9. Rumrusher "Crackle-pot District" 1734
10. sackhead 1737
11. 4maskwolf Detained by RL
12. Monitor Lisard 1738

Individuals of note:
Twoflower the Tourist:
Spoiler (click to show/hide)

Greg Silkbottoms
Spoiler (click to show/hide)

Rumor from the drinking hall:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
« Last Edit: April 02, 2015, 05:02:10 pm by Timeless Bob »
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Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

sculleywr

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Re: The luckiest tourist EVER (Players wanted)
« Reply #1 on: June 25, 2013, 06:44:33 am »

This will be an adventurer succession game.  In this 10,000 year old world, our plucky hero will be a peasant with no real skills except the ability to somehow survive one scrape after another with limbs, (if not companions) intact.  Each player will have five in-game years to build a "scenic detour" for our tourist to possibly visit, SOMEWHERE in the world.  Following this, the tourist will be unretired for yet another "amazing journey", determined by first "finding a tour guide" (recruiting someone to be a traveling companion), then asking them about the surrounding area.  The journey will be determined by the first place that the tour guide suggests that the Tourist has yet to visit.

The Tourist is not to involve themselves in any fights but may stay and excitedly watch the show, cheering their hapless guide/s to victory or fleeing in terror. 
Should the Tourist die before
a) completing their journey to wherever
b) posting a screenshot proving they made it (Possibly posing in front of an interesting view or with the "quaint natives/creatures" of the place)
and c) finding their way back to civilization to retire "as a peasant"
then the whole thing was a bad dream and the next player in line will attempt to guide this silly git safely there and back again instead.

All tour guides will have their professions renamed as such (or variations on the theme, such as "trail guide" or "body gaurd") and their nickname changed to the current Player's name.

The game will end when the Tourist dies of old age.  At this point, all Players will simultaneously compete to create the best shrine/tomb for the Tourist, containing all the stuff he has collected in his life filled with wanderlust.  This last turn will span ten in-game years and be voted on by the DF community at large.

Platform will be Masterwork Mod v3, Phoebus graphics.

(Use of DFhack and other utilities OK, so long as it doesn't break the game.)

Let me get this right, you just created an adventurer succession game with the goal of playing the part of Twoflower from The Color of Magic? I've never been much for ASGs, but count me in for a turn next week. Can my name for the tour guides be something I choose, because I would absolutely love to roleplay this as Rincewind!
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I once  had a fort called paddledbottom in the plains of spanking founded by the painful punishment
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Timeless Bob

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Re: The luckiest tourist EVER (Players wanted)
« Reply #2 on: June 26, 2013, 05:24:07 pm »

Doh! You got me.  I was thinking about Twoflower the other day and the "adventurer succession game" thing, then wondered if anyone had ever passed a single adventurer through a succession of players... Couldn't find a game like that, so the The Luckiest Tourist EVER was born.



Go ahead and name a tour-guide Rincewind if you like.
« Last Edit: June 26, 2013, 05:27:19 pm by Timeless Bob »
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sculleywr

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Re: The luckiest tourist EVER (Players wanted)
« Reply #3 on: June 26, 2013, 05:42:28 pm »

Doh! You got me.  I was thinking about Twoflower the other day and the "adventurer succession game" thing, then wondered if anyone had ever passed a single adventurer through a succession of players... Couldn't find a game like that, so the The Luckiest Tourist EVER was born.



Go ahead and name a tour-guide Rincewind if you like.

This is awesome :D
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I had one get happy again... After producing a bed made from their own husband's body.
I once  had a fort called paddledbottom in the plains of spanking founded by the painful punishment
And so, in a thread about cointainers with usele

sackhead

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Re: The luckiest tourist EVER (Players wanted)
« Reply #4 on: June 27, 2013, 04:31:04 am »

this does sound fun sign me up for a turn
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Gamerlord

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Re: The luckiest tourist EVER (Players wanted)
« Reply #5 on: June 27, 2013, 04:39:41 am »

Watching.

Timeless Bob

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Re: The luckiest tourist EVER (Players wanted)
« Reply #6 on: July 07, 2013, 04:53:50 am »

OK, have genned a pocket island with 1700 years of history, then spent 15 more in-game years fleshing out a couple sites. 

Here's the maps and files used by the isoworld utility and here's the game save.

I used the process below to retire rather than abandon both dwarven forts.  If you want your attraction to have crew or local villagers, you can use it too.
Spoiler (click to show/hide)

sculleywr: You're up.
« Last Edit: July 14, 2013, 04:46:25 am by Timeless Bob »
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Pie Maker

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Re: The luckiest tourist EVER (Players wanted)
« Reply #8 on: July 07, 2013, 02:41:50 pm »

Now this looks interesting! Sign me up for a turn, will you?

Just a couple of questions:

1.What happens if the tour guide dies?

2.Will the tour guide be the only companion to the tourist, or can the tourist "hire" mercenaries to accompany him? (Hiring can be played out by leaving a number of gold coins behind when getting someone to join you).

3.When you say "the first place that the tour guide suggests" are you referring to the first random location given when asking a NPC about "Surroundings"?

Also, regarding the poll; how about setting a 1 week per turn limit (if it were longer it would take ages for anyone to get a turn) whilst leaving the player in liberty about when to post updates? The "daily updates" option sounds a little too harsh-not every player has the time to play DF and write an update on a daily basis. Then again, restricting updates to the end of the week is pointless if someone is able to post throughout the week (and generally leads to impatient forumites getting frustrated).
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Timeless Bob

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Re: The luckiest tourist EVER (Players wanted)
« Reply #9 on: July 08, 2013, 03:44:24 am »

The Tourist (I named him "Twoflower") is the one the Player controls.  Any companions Twoflower recruits become the Tour guides/bodygaurds/escorts/safari guides/ect... 

Answers to Pie Maker's questions:
1) If a tour guide dies, Twoflower will need to recruit another one (or a whole team of them) to show him the way.
2) Twoflower can certainly hire mercs, and even pay with coins (which are able to be picked up and stored by a merc using dfhack's "adv-bodyswap" command.)  Services can also be bartered for using other stuff like trade goods or whatever the story calls for.  I know quite a few that would travel around with a clueless tourist just out of morbid curiosity.  The story's the important part.
3) Yes.  The first random location suggested in "Surroundings" that Twoflower hasn't visited already.  However, Sometimes a place has "Urist Mcnamedropped lives here", in which case Twoflower will want to go meet such a famous person and that will be the goal instead.

Ok, Pie: added.
« Last Edit: July 08, 2013, 03:49:46 am by Timeless Bob »
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Aseaheru

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Re: The luckiest tourist EVER (Players wanted)
« Reply #10 on: July 08, 2013, 03:49:08 am »

Watching
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fricy

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Re: The luckiest tourist EVER (Players wanted)
« Reply #11 on: July 08, 2013, 04:27:01 am »

2) Twoflower can certainly hire mercs, and even pay with coins (which are able to be picked up and stored by a merc using dfhack's "adv-bodyswap" command.)  Services can also be bartered for using other stuff like trade goods or whatever the story calls for.  I know quite a few that would travel around with a clueless tourist just out of morbid curiosity.  The story's the important part.

Hmm, since you're obviously going for a Discworld experience, I suggest modding in a pet Luggage. We all know it is the ultimate bodyguard. Preferably with an overpowered bite attack. And thousand feet kicking everything that looks menacing comes close to it. And a million gold coins and XXsocksXX inside, to make it more dwarfy. Made from netherbark, as sentient pearwood is absent. Or mod in sentient pearwood (close to candy stats, fire immune, very bad edge with a (CAN_LEARN) tag?)
Then go visit a dragon's lair. Or any megabeast for that matter...

Gamerlord

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Re: The luckiest tourist EVER (Players wanted)
« Reply #12 on: July 08, 2013, 05:11:32 am »

2) Twoflower can certainly hire mercs, and even pay with coins (which are able to be picked up and stored by a merc using dfhack's "adv-bodyswap" command.)  Services can also be bartered for using other stuff like trade goods or whatever the story calls for.  I know quite a few that would travel around with a clueless tourist just out of morbid curiosity.  The story's the important part.

Hmm, since you're obviously going for a Discworld experience, I suggest modding in a Luggage pet. We all know it is the ultimate bodyguard. Preferably with an overpowered bite attack. And thousand feet kicking everything that looks menacing. Made from netherbark, as sentient pearwood is absent. Or mod in sentient pearwood.
Then go visit a dragon's lair. Or any megabeast for that matter...
YES.

Timeless Bob

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Re: The luckiest tourist EVER (Players wanted)
« Reply #13 on: July 08, 2013, 12:13:58 pm »

You know... if I could mod the "wagon" creature to have the attributes/description of a df chest, then also give it that overpowered bite and so on... I'd have to make it "friendly to animals" so it wouldn't go haring off after every squirrel it "sees"...  I don't know if that's even possible.  I'll go find out in the modding forums.
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MonkeyHead

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Re: The luckiest tourist EVER (Players wanted)
« Reply #14 on: July 08, 2013, 12:20:37 pm »

Watching with anticipation.
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