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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 497974 times)

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #360 on: July 03, 2013, 09:36:33 pm »

I'm getting most of it by looking at what Masterwork did, and that's what it seems they did. I intend for the sandstorms to cause bleeding in any suitably unprotected fool who wanders into them with some kind of contact syndrome. I'm not sure how to test it; I have a Liquid Sunshine rain weather system for good areas, but it's not something that can be triggered, so I'm not sure if it's working right. It's very irritating.

Anywho, I've created some trees and grass to help liven up the environment a bit:
Code: [Select]
[OBJECT:PLANT]

[PLANT:TALL_GRASS_STL]
[ALL_NAMES:tall grass]
[USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
[GRASS]
[GRASS_TILES:242:243:169:170]
[ALT_GRASS_TILES:243:242:170:169]
[ALT_PERIOD:300:200]
[GRASS_COLORS:2:0:1:2:0:0:6:0:1:6:0:0]
[WET]
[DRY]
[BIOME:ANY_WETLAND]

[PLANT:PEPPERSEED_GRASS_STL]
[ALL_NAMES:pepperseed grass]
[USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
[GRASS]
[GRASS_TILES:'.':',':';':'`']
[GRASS_COLORS:7:0:0:0:0:1:7:0:0:6:0:0]
[WET]
[DRY]
[BIOME:ANY_TEMPERATE]

[PLANT:CAM_VERSARAI_STL]
[NAME:cam versarai tree]
[NAME_PLURAL:cam versarai trees]
[ADJ:cam versarai]
[USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURE]
[PREFSTRING:three-lobed canopy]
[USE_MATERIAL_TEMPLATE:WOOD:PLANT_STRUCTURE_HLG]
[STATE_NAME:ALL_SOLID:cam versarai wood]
[STATE_ADJ:ALL_SOLID:cam versarai wood]
[PREFIX:NONE]
[STATE_COLOR:ALL_SOLID:DARK_RED]
[DISPLAY_COLOR:4:0:0]
[WOOD]
[TREE:LOCAL_PLANT_MAT:WOOD]
[WET][DRY]
[BIOME:NOT_FREEZING]
[TREE_TILE:169]
[TREE_COLOR:4:0:0]
[SAPLING_COLOR:4:0:0]

[PLANT:BLACKWOOD_TREE_STL]
[NAME:blackwood tree]
[NAME_PLURAL:blackwood trees]
[ADJ:blackwood tree]
[USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURE]
[PREFSTRING:midnight wood]
[USE_MATERIAL_TEMPLATE:WOOD:PLANT_STRUCTURE_HLG]
[STATE_NAME:ALL_SOLID:blackwood]
[STATE_ADJ:ALL_SOLID:blackwood]
[PREFIX:NONE]
[STATE_COLOR:ALL_SOLID:BLACK]
[DISPLAY_COLOR:0:1:0]
[WOOD]
[TREE:LOCAL_PLANT_MAT:WOOD]
[WET][DRY]
[BIOME:ANY_FOREST]
[TREE_TILE:05]
[TREE_COLOR:0:1:0]
[SAPLING_COLOR:1:0:1]

[PLANT:HEARTWOOD_TREE_STL]
[NAME:heartwood tree]
[NAME_PLURAL:heartwood trees]
[ADJ:heartwood tree]
[USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURE]
[PREFSTRING:delightful aroma]
[USE_MATERIAL_TEMPLATE:WOOD:PLANT_STRUCTURE_HLG]
[STATE_NAME:ALL_SOLID:heartwood]
[STATE_ADJ:ALL_SOLID:heartwood]
[PREFIX:NONE]
[STATE_COLOR:ALL_SOLID:BLACK]
[DISPLAY_COLOR:6:0:0]
[WOOD]
[TREE:LOCAL_PLANT_MAT:WOOD]
[WET]
[BIOME:ANY_TROPICAL_FOREST]
[TREE_TILE:05]
[TREE_COLOR:2:0:0]
[SAPLING_COLOR:2:0:0]

[PLANT:BLAZEWOOD_STL]
[NAME:blazewood tree]
[NAME_PLURAL:blazewood trees]
[ADJ:blazewood tree]
[USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURE]
[PREFSTRING:ability to make things combust]
[USE_MATERIAL_TEMPLATE:WOOD:PLANT_STRUCTURE_HLG]
[STATE_NAME:ALL_SOLID:blazewood]
[STATE_ADJ:ALL_SOLID:blazewood]
[PREFIX:NONE]
[STATE_COLOR:ALL_SOLID:ORANGE]
[DISPLAY_COLOR:6:0:1]
[WOOD]
[MAT_FIXED_TEMPERATURE:10400] BURN HALFLING BURN AHAHAHA
[TREE:LOCAL_PLANT_MAT:WOOD]
[WET]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:2]
[TREE_TILE:179]
[TREE_COLOR:6:0:1]
[SAPLING_COLOR:6:0:1]

[PLANT:FROSTHEART_STL]
[NAME:frostheart tree]
[NAME_PLURAL:frostheart trees]
[ADJ:frostheart tree]
[USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURE]
[PREFSTRING:iciness to the touch]
[USE_MATERIAL_TEMPLATE:WOOD:PLANT_STRUCTURE_HLG]
[STATE_NAME:ALL_SOLID:heartwood]
[STATE_ADJ:ALL_SOLID:heartwood]
[PREFIX:NONE]
[STATE_COLOR:ALL_SOLID:BLACK]
[DISPLAY_COLOR:3:0:1]
[MAT_FIXED_TEMPERATURE:8999] Should freeze water
[WOOD]
[TREE:LOCAL_PLANT_MAT:WOOD]
[WET]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:2]
[TREE_TILE:6]
[TREE_COLOR:3:0:1]
[SAPLING_COLOR:3:0:1]

And here's that demon vermin that sows madness amongst the halflings that I promised originally:

Code: [Select]
[CREATURE:WISP_OF_RAGE_STL]
[NAME:wisp of rage:wisps of rage:rage wisp]
[CASTE_NAME:wisp of rage:wisps of rage:rage wisp]
[DESCRIPTION:A meatball that contains the essence of homicidal fury, and likes to share.]
[CREATURE_TILE:172][COLOR:4:0:0]
[VERMIN_MICRO][VERMIN_HATEABLE][VERMIN_NOTRAP][VERMIN_GROUNDER]
[EVIL][VERMIN_ROTTER]
[BIOME:ANY_LAND]
[BODY_SIZE:1][NO_DRINK][NO_EAT][NO_GENDER]
[SMALL_REMAINS]
[CLUSTER_NUMBER:100:200][NOT_BUTCHERABLE]
[NOT_LIVING]
[BODY:VERMIN_BODY_HLG:WINGS_STL]
[BODY_DETAIL_PLAN:INSECT_LAYERS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_MATERIALS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_TISSUES_STL]
[FLIER]
[USE_MATERIAL_TEMPLATE:POISON:INSECT_POISON_TEMPLATE_STL]
[STATE_NAME:ALL_SOLID:frozen wisp venom]
[STATE_ADJ:ALL_SOLID:frozen wisp venom]
[STATE_NAME:LIQUID:wisp venom]
[STATE_ADJ:LIQUID:wisp venom]
[STATE_NAME:GAS:boiling wisp venom]
[STATE_ADJ:GAS:boiling wisp venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:uncontrollable rage]
[SYN_AFFECTED_CLASS:ALL]
[SYN_IMMUNE_CREATURE:WATER_STRIDER_STL:ALL]
[SYN_INJECTED]
[CE_ADD_TAG:OPPOSED_TO_LIFE:LIKES_FIGHTING]
[VERMIN_BITE:50:corrupted:LOCAL_CREATURE_MAT:POISON]

Again, not sure how to test a vermin, so I'll have to go with just theoretical functionality.

EDIT: Er...yeah. Always proofread before posting. It seems water striders are immune to homicidal fury...I should fix that...
« Last Edit: July 03, 2013, 09:38:20 pm by StLeibowitz »
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

Meph

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #361 on: July 04, 2013, 12:23:16 am »

I have facehugger vermin in the third cavern that work almost the same way... they implant a very slow syndrome into a dwarf, and after a while they transform into a green devourer. Should be a bit like alien-hatching.

The dew-beetle for honeymead sounds familiar too, but I would really like to see that gold-web spider. I havent worked with custom webs yet, and I wonder if they are collected for the loom correctly or not. I think there was a problem with inorganic webs, because the material is missing the SILK tag ?

I would LOVE to see that dictionary, and instantly add it into MasterworkDF. It has always bothered me that the names are always the same. No matter the NSFW stuff, it would go in. :)

Sandstorms are indeed regional weather interactions, you can just ramp up the frequency to test them. I plan a blizzard/freezing rain/sleet and hail for glaciers in the future, and you have to wear fur-clothing to counteract those.
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #362 on: July 04, 2013, 05:54:04 am »

I would LOVE to see that dictionary, and instantly add it into MasterworkDF. It has always bothered me that the names are always the same. No matter the NSFW stuff, it would go in. :)

You'll see it soon. I shrunk it down to 20 000 words by removing alternative spellings though.

Here's some progress I've made on the utilities to use this language file, for anyone interested (demonstration of symbol script):
Spoiler (click to show/hide)

EDIT: another demonstration, now with better search functionality:
Spoiler (click to show/hide)

HDViper

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #363 on: July 04, 2013, 08:03:24 am »

Hi! I am just reading.Is there a playable version?I wanna try it.
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StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #364 on: July 04, 2013, 08:08:05 am »

Hi! I am just reading.Is there a playable version?I wanna try it.

First post has the raws for download. Just remove the vanilla raw folder and put ours in its place, start it up, and gen a new world! You'll have to wait a few more days for the glorious inclusion of insects that I've been working on, but right now it's got haflings, BFEL's elves, and various forms of moss and ducks and such.
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

HDViper

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #365 on: July 04, 2013, 08:11:08 am »

Sounds great !Now i will be a patiend dwarf. :)
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #366 on: July 04, 2013, 02:22:04 pm »

Wow, just wow.
I would definitely want to try this out.
Shall I sign you up? :)
Yes, for modding or for playing, either one.

Let's make it both! You don't have to jump out of the player pool if you're not feeling like it at the time since we're going it auction style.

In other news, the language utility scripts are mostly done, a 20k word vocabulary is done, creating symbols works like this: http://www.bay12forums.com/smf/index.php?topic=127552.msg4374256#msg4374256

And creating things like this:

There's so many possible names everyone pretty much has their own unique first name and definitely unique last name in a small world. However, creating symbols is going to take time (my limited ones make it use Abapical a lot for kingdoms and groups) and I don't want to release it with stupid symbols, I think, since those will stick and it doesn't demonstrate its capabilities. But if you want this version, PM me.

mastahcheese

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #367 on: July 04, 2013, 04:57:59 pm »

Now to spend my free time thinking of bizarre yet plausible things to add, awesome.
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The Derail Thread

Graknorke

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #368 on: July 04, 2013, 05:13:33 pm »

PTW.
This is neat.
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BFEL

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #369 on: July 04, 2013, 06:16:04 pm »

I found a problem with the treelords, though. Namely, they can't resurrect elves properly. The elf is revived and immediately bleeds to death. This may or may not have something to do with the method of death--namely, combat with a Pale Rider--but it's notable to mention. I also definitely saw the Molten Skin problem.... Also, Elven by-products are occasionally referred to by the creature name and not the caste name. !!Treelord Muscle!! existed from me butchering the elf corpse to stop the spam from happening.

GODDAMMIT! I am getting so sick of the phrase "problem with the Treelords"  :'(

But yeah, thought I fixed that, but I'm pretty sure them bleeding to death is because the interaction uses [REQUIRES:FIT_FOR_RESURRECTION] instead of [REQUIRES:FIT_FOR_ANIMATION].....or something.....Interactions just kinda hate my guts. I once copy-pasted the vanilla imps Fireball interaction into my creature raws and it broke. Yeah that's ridiculous.

Also I hate this crap with the Creature/Caste name bullshit and the stupid "molten skin" crap. I NEVER HAD THIS PROBLEM BEFORE, WHY DOES THIS MOD HATE ME SO?
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mastahcheese

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #370 on: July 04, 2013, 06:26:48 pm »

I've never had any problems with the Creature/Caste distinction, it came rather naturally to me, if you want I can try to look through some of it when I get time to see what I can help with.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #371 on: July 04, 2013, 06:39:36 pm »

Okay, somebody help, please. Tell me why these items fail to show up in the arena:

Code: [Select]
item_STL

[OBJECT_ITEM]

[ITEM_ARMOR:ROBE_STL]
[NAME:robe:robes]
[ARMORLEVEL:0]
[UBSTEP:MAX]
[LBSTEP:MAX]
[METAL_ARMOR_LEVELS]
[MATERIAL_SIZE:6]
[LAYER_SIZE:1]
[LAYER_PERMIT:1]
[LAYER:OVER]
[SOFT]
[COVERAGE:100]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

[ITEM_ARMOR:ROBE_CHAIN_STL]
[NAME:chain robe:chain robes]
[ARMORLEVEL:2]
[UBSTEP:MAX]
[LBSTEP:MAX]
[MATERIAL_SIZE:6]
[LAYER_SIZE:1]
[LAYER_PERMIT:1]
[LAYER:ARMOR]
[METAL]
[COVERAGE:100]
[STRUCTURAL_ELASTICITY_CHAIN_ALL]

[ITEM_PANTS:PANTS_STL]
[PREPLURAL:pairs of]
[NAME:pants:pants]
[LBSTEP:MAX]
[LAYER:UNDER]
[COVERAGE:100]
[LAYER_SIZE:1]
[LAYER_PERMIT:1]
[MATERIAL_SIZE:6]
[SOFT]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

[ITEM_SHOES:BOOTS_CLOTHING_STL]
[NAME:boot:boots]
[LAYER:OVER]
[COVERAGE:100]
[LAYER_SIZE:1]
[LAYER_PERMIT:1]
[MATERIAL_SIZE:2]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

[ITEM_HELM:HEADSCARF_STL]
[NAME:headscarf:headscarves]
[LAYER:OVER]
[COVERAGE:70]
[LAYER_SIZE:1]
[LAYER_PERMIT:1]
[MATERIAL_SIZE:2]
[SOFT]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

[ITEM_WEAPON:ITEM_WEAPON_LANCE_STL]
[NAME:lance:lances]
[SIZE:600]
[SKILL:SPEAR]
[TWO_HANDED:49000]
[MINIMUM_SIZE:6000]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
[ATTACK:EDGE:10:15000:impale:impales:NO_SUB:1250]
[ATTACK:BLUNT:10000:5000:bash:bashes:shaft:1250]

The sole entries related to them in the errorlog are about them being unrecognized in the entity file. From the entity file for the Formics:

Code: [Select]
##Armory##
[WEAPON:ITEM_WEAPON_LANCE_STL]
[WEAPON:SHORT_BOW_HLG]
[AMMO:SMALL_ARROW_HLG]
[WEAPON:SMALL_HATCHET_HLG]
[WEAPON:SMALL_HATCHET_METAL_HLG]
[ARMOR:ROBE_STL:COMMON]
[ARMOR:ROBE_CHAIN_STL:COMMON]
[PANTS:PANTS_STL:COMMON]
[SHOES:BOOTS_CLOTHING_STL:COMMON]

Located at the end of the file. Their absence is annoying me greatly. I cannot seem to make items work, so something must be wrong somewhere, and so far as I know only the entity and items file are related to these things.
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

mastahcheese

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #372 on: July 04, 2013, 06:43:10 pm »

Why does it say "##Armory##" at the top of the entity file? That might have something to do with it.
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Might as well chalk it up to Pathos.
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The Derail Thread

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #373 on: July 04, 2013, 06:44:31 pm »

@BFEL: I'm just going to quote something for you.

Quote from: Halfling
The first of the firstborn, the halflings Adam and Eve, instantly conflagrated and burned with inner heat while trying to kill each other out of mercy. So god declared living creatures should not have a higher inner temperature than it takes to melt their flesh. Next verse, god decides the spine and the skull are to be inside a halfling's body and not on the surface, and that clothing is to be worn on the skin and not on the skeleton. Later still, trying to create hair, the creator makes everyone grow hair as thick as their bones all over their bodies, that's in all the colors of the rainbow in patches. Next verse details the creation of the "face" in the front of the head to be home to various formerly randomly scattered body parts

later:

Bugfix 1: no longer in unix linefeed format (durr)! Halfling carpentry reaction fixes
Bugfix 2: it came up that Halflings were upset about not having shoes. Created open sandals for now.
Bugfix 3: MEAT IS NO LONGER WORTH INFINITE NEGATIVE MONEY

Moral of the quote: we all have serious, ridiculous problems because creating new, original stuff is hard, especially if you're not someone who has been modding since the beginning of time. I mean, my world was originally crashing and broken. Leibowitz's giant wasps had no head and could not breathe or stand initially. It's not just you, so don't take it personally. What's important is how you pick yourself up and keep going. Furthermore most things are going fine for your elves. Have this from legends mode:



...but that said, try to work on those remaining bugs. We'll have a look at them too but they're your legacy for the mod.

I took the liberty of reuploading a version of your addons where the "molten skin" part is fixed, it's downloadable on the first page (redownload pack with BFEL's stuff).

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #374 on: July 04, 2013, 06:48:30 pm »

We need perhaps to use more symbols, those names are even more baffling than vanilla.
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