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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 500666 times)

mastahcheese

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #375 on: July 04, 2013, 06:51:38 pm »

Cool, just downloaded it, looking at BFEL's stuff right now...

What the? Why did you make the whole species male, and then make a caste that's female? You should have just made a male caste and left the species genderless by default.
No wonder castes hate you.
Looking more into it now.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #376 on: July 04, 2013, 06:59:52 pm »

Okay, somebody help, please. Tell me why these items fail to show up in the arena:

snip

Located at the end of the file. Their absence is annoying me greatly. I cannot seem to make items work, so something must be wrong somewhere, and so far as I know only the entity and items file are related to these things.

The item raws are perfect. Comments are perfectly fine too. What's wrong is your header. It's [OBJECT:ITEM], not [OBJECT_ITEM]. Prevents the whole file from being used. :D


We need perhaps to use more symbols, those names are even more baffling than vanilla.

Yeah, the symbols are currently broken. I have the symbol making script ready, which can be used to search and add words into symbols that you name, but it needs using. That's (probably) why everything's "Abapical" right now.

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #377 on: July 04, 2013, 07:06:19 pm »

...well, that's embarrassing. Thanks, Halfling. :)

EDIT: Well, that allowed me to discover a sadistic little bug. You can craft chain robes out of Blazewood...the material with a fixed temperature higher than the ignition point of skin. While this could be an interesting method of execution, it is not intended at all.
« Last Edit: July 04, 2013, 07:13:28 pm by StLeibowitz »
Logged
Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #378 on: July 04, 2013, 07:17:40 pm »

There is one non-torture application: burning weapons. Burning weapons do NOT (in arena, at least) actually burn their wielder, not even if they are wearing clothes. I was testing this because I wanted to make some megabeasts drop a "demon soul" that could be used to reforge a weapon into a permanently burning state. It does make the game think that creature is on fire and it does flash like it's burning, but never actually takes damage.

So if the same logic applies to bolts, you could use blazewood to make naturally burning arrows and have your enemies occasionally fire them at you too. But it might not, if the quiver burns. That one is not so easy to test in arena.

Still... upon further consideration might want to tweak that a bit. Might make life a bit difficult for creatures set to wear wooden armor, occasionally. If you want burning stuff you could make it unusable by default and do it as above, making a new reaction to "reinforce weapon/bolts with blazewood".

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #379 on: July 04, 2013, 07:31:55 pm »

Blazewood's supposed to be a cavern wood, so to save time I think I'll just shift it down a cavern layer. That way, anyone who makes a race that uses cavern items and wears wood armor won't accidentally create the flaming version of the iron maiden for their troops.

Also, do we actually have quivers, or should I make that too? I haven't noticed them in the arena.
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #380 on: July 04, 2013, 07:35:27 pm »

Quivers aren't available in arena, nor can they be remade AFAIK. This is a bit of a problem for balance testing because the way halflings are supposed to defend is with mass shortbows and rock-throwing, but it is what it is.

I think you could make a reaction to create them in arena mode if necessary, but it would be such a pain to use for any large amount of testing.

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #381 on: July 04, 2013, 10:01:55 pm »

Eh, it'll have to remain a mystery then. New stuff!

Code: [Select]
[ENTITY:DESERT_STL]
[INDIV_CONTROLLABLE]
[CIV_CONTROLLABLE]
[ADVENTURE_TIER:3]
[CREATURE:FORMICS_STL]
[BIOME_SUPPORT:ANY_DESERT:5]
[START_BIOME:ANY_DESERT]
[DEFAULT_SITE_TYPE:CAVE_DETAILED]
[LIKES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:CITY]
[WORLD_CONSTRUCTION:ROAD]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:TUNNEL]
[START_GROUP_NUMBER:20]
[MAX_POP_NUMBER:5000]
[MAX_SITE_POP_NUMBER:1000]
[MAX_STARTING_CIV_NUMBER:5]
##JOBS##
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
##PHILOSOPHY##
[RELIGION:PANTHEON]
[RELIGION_SPHERE:CREATION]
[RELIGION_SPHERE:DEATH]
[RELIGION_SPHERE:DAWN]
[RELIGION_SPHERE:DARKNESS]
[RELIGION_SPHERE:STARS]
[RELIGION_SPHERE:TRAVELERS]
[RELIGION_SPHERE:BALANCE]
[RELIGION_SPHERE:LOYALTY]
[RELIGION_SPHERE:TREACHERY]
[SPHERE_ALIGNMENT:CREATION:1000]
[SPHERE_ALIGNMENT:DEATH:900]
[SPHERE_ALIGNMENT:STARS:900]
[SPHERE_ALIGNMENT:BALANCE:800]

[ETHIC:ASSAULT:PUNISH_CAPITAL]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ONLY_IF_SANCTIONED]
[ETHIC:KILL_ENTITY_MEMBER:ONLY_IF_SANCTIONED]
[ETHIC:KILL_NEUTRAL:PERSONAL_MATTER]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:LYING:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:PERSONAL_MATTER]
[ETHIC:OATH_BREAKING:UNTHINKABLE]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:TORTURE_ANIMALS:MISGUIDED]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:APPALLING]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:TRESPASSING:ACCEPTABLE]
[ETHIC:VANDALISM:PUNISH_REPRIMAND]
[WILL_ACCEPT_TRIBUTE]
[SCOUT]
[ACTIVE_SEASON:SUMMER]
[AMBUSHER]
[BUILDS_OUTDOOR_FORTIFICATIONS]
[DIPLOMAT_BODYGUARDS]
[INVADERS_IGNORE_NEUTRALS]
[MERCHANT_BODYGUARDS]
[SIEGER]
[USE_ANIMAL_PRODUCTS]
[USE_CAVE_ANIMALS]
[CLOTHING]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[INDOOR_FARMING]
[METAL_PREF]
[STONE_PREF]
[INDOOR_WOOD]
[OUTDOOR_WOOD]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
##Armory##
[WEAPON:ITEM_WEAPON_LANCE_STL]
[WEAPON:ITEM_WEAPON_SCIMITAR_STL]
[WEAPON:ITEM_WEAPON_PICK_STL]
[WEAPON:SHORT_BOW_HLG]
[AMMO:SMALL_ARROW_HLG]
[WEAPON:SMALL_HATCHET_HLG]
[WEAPON:SMALL_HATCHET_METAL_HLG]
[ARMOR:ROBE_STL:COMMON]
[ARMOR:ROBE_CHAIN_STL:COMMON]
[PANTS:PANTS_STL:COMMON]
[SHOES:BOOTS_CLOTHING_STL:COMMON]
[HELM:HEADSCARF_STL:COMMON]
##Reactions##
[PERMITTED_REACTION:BREW_HONEYWINE_STL]
[PERMITTED_REACTION:EXTRACT_CELESTIUM_STL]
[PERMITTED_REACTION:PREPARE_CHITIN_STL]
[PERMITTED_REACTION:CAST_CRUDE_ANVIL_HLG]
##Caste Hierarchy##
[POSITION:QUEEN]
[NAME_MALE:what the hell:whats the hells]
[NAME_FEMALE:Everqueen:Everqueens]
[NUMBER:1]
[ALLOWED_CREATURE:FORMICS_STL:QUEEN]
[CHAT_WORTHY]
[BRAG_ON_KILL] You can, but it's a bad idea. The Formics will rip you apart. Best to lay low.
[COLOR:6:4:1] regal yellow-on-red
[DUTY_BOUND]
[RULES_FROM_LOCATION]
[PUNISHMENT_EXEMPTION]
[PRECEDENCE:1]
[RESPONSIBILITY:RELIGION]
[RESPONSIBILITY:LAW_MAKING]
[SUCCESSION:BY_POSITION:PRINCESS]
[KILL_QUEST]
[GENDER:FEMALE] failsafe
[DO_NOT_CULL] "who was the immortal goddess-queen in 372?" "that's too unimportant to remember." "Correct!"
[DETERMINES_COIN_DESIGN]
[DEMAND_MAX:5]
[MANDATE_MAX:2]
[EXPORTED_IN_LEGENDS]
[LAND_NAME:the Great Hive]
[MENIAL_WORK_EXEMPTION]
[SPECIAL_BURIAL]
[POSITION:PRINCESS] Heir Apparent to the Everqueen
[NAME_MALE:what the hell:whats the hells]
[NAME_FEMALE:Princess:Princesses]
[NUMBER:1]
[DUTY_BOUND]
[BRAG_ON_KILL] Still an awful idea
[COLOR:6:5:1]
[APPOINTED_BY:QUEEN]
[ALLOWED_CREATURE:FORMICS_STL:QUEEN]
[GENDER:FEMALE]
[DO_NOT_CULL]
[EXPORTED_IN_LEGENDS]
[MENIAL_WORK_EXEMPTION]
[PRECEDENCE:2]
[PUNISHMENT_EXEMPTION]
[POSITION:ASSEMBLY_OF_QUEENS]
[NAME_MALE:GTFO:GTFOs]
[NAME_FEMALE:Queen:Queens]
[NUMBER:100000] Hopefully this will encompass all queenlydom
[DUTY_BOUND]
[BRAG_ON_KILL] You idiot
[PRECEDENCE:3]
[PUNISHMENT_EXEMPTION]
[MENIAL_WORK_EXEMPTION]
[GENDER:FEMALE]
[MANDATE_MAX:0]
[FLASHES]
[ELECTED] "we vote for you because of our DNA"
[POSITION:REGENT]
[NAME_MALE:regent:regents]
[NAME_FEMALE:GTFO:GTFOs]
[NUMBER:1]
[SITE]
[CONQUERED_SITE]
[PUNISHMENT_EXEMPTION]
[DUTY_BOUND]
[MENIAL_WORK_EXEMPTION]
[PRECEDENCE:4]
[BRAG_ON_KILL]
[GENDER:MALE]
[EXPORTED_IN_LEGENDS]
[DO_NOT_CULL]
[ELECTED]
[KILL_QUEST]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[LAND_HOLDER:1]
[REQUIRED_BEDROOM:300]
[REQUIRED_OFFICE:300]
[REQUIRED_DINING:300]
[REQUIRED_TOMB:500]
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[SPECIAL_BURIAL]
[COLOR:5:0:0]
[POSITION:SCRIBE]
[NAME:scribe:scribes]
[SITE]
[RESPONSIBILITY:ACCOUNTING]
[APPOINTED_BY:ALLET]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[REQUIRED_OFFICE:1]
[DO_NOT_CULL]
[COLOR:5:0:0]
[NUMBER:3]
[PRECEDENCE:50]
[POSITION:ALLET]
[NAME:allet:alletae]
[SITE]
[NUMBER:1]
[RULES_FROM_LOCATION]
[DUTY_BOUND]
[DO_NOT_CULL]
[PRECEDENCE:40]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[RESPONSIBILITY:TRADE]
[RESPONSIBILITY:BUILD_MORALE]
[POSITION:CHIRURGEON]
[NAME:chirurgeon:chirurgeons]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[APPOINTED_BY:ALLET]
[PRECEDENCE:45]
[COLOR:5:0:0]
[DO_NOT_CULL]
[DUTY_BOUND]
[POSITION:VOX_REGINA]
[NAME:vox regina:vox reginae]
[NUMBER:1]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[COLOR:6:4:1]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
[APPOINTED_BY:QUEEN]
[DUTY_BOUND]
[PRECEDENCE:10]
##Army##
[POSITION:SHALADIN]
[NAME:shaladin:shaladin]
[NUMBER:1]
[SQUAD:10:shal-scutus:shal-scuteri]
[APPOINTED_BY:QUEEN]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:DANALIN:ALL]
[PRECEDENCE:20]
[SPECIAL_BURIAL]
[KILL_QUEST]
[BRAG_ON_KILL]
[DO_NOT_CULL]
[PUNISHMENT_EXEMPTION]
[MENIAL_WORK_EXEMPTION]
[FLASHES]
[DUTY_BOUND]
[POSITION:DANALIN]
[NAME:danalin:danalin]
[NUMBER:AS_NEEDED]
[SQUAD:10:dan-scutus:dan-scuteri]
[APPOINTED_BY:SHALADIN]
[COMMANDER:KETALMIN:ALL]
[PRECEDENCE:25]
[KILL_QUEST]
[BRAG_ON_KILL]
[DO_NOT_CULL]
[PUNISHMENT_EXEMPTION]
[MENIAL_WORK_EXEMPTION]
[FLASHES]
[DUTY_BOUND]
[POSITION:KETALMIN]
[NAME:ketalmin:ketalmin]
[NUMBER:AS_NEEDED]
[SQUAD:10:ket-scutus:ket-scuteri]
[APPOINTED_BY:SHALADIN]
[PRECEDENCE:30]
[KILL_QUEST]
[BRAG_ON_KILL]
[DO_NOT_CULL]
[PUNISHMENT_EXEMPTION]
[MENIAL_WORK_EXEMPTION]
[FLASHES]
[DUTY_BOUND]
[POSITION:ASHALIM]
[NAME:ashalim:ashalim]
[SITE]
[NUMBER:1]
[SQUAD:10:as-scutus:as-scuteri]
[APPOINTED_BY:ALLET]
[COMMANDER:MESARTHIM:ALL]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:EXECUTIONS]
[EXECUTION_SKILL:SWORD]
[PRECEDENCE:35]
[BRAG_ON_KILL]
[DO_NOT_CULL]
[PUNISHMENT_EXEMPTION]
[MENIAL_WORK_EXEMPTION]
[DUTY_BOUND]
[POSITION:MESARTHIM]
[NAME:mesarthim:mesarthim]
[SITE]
[NUMBER:AS_NEEDED]
[SQUAD:10:mes-scutus:mes-scuteri]
[APPOINTED_BY:ASHALIM]
[COMMANDER:MESARTHIM:ALL]
[PRECEDENCE:45]
[KILL_QUEST]
[BRAG_ON_KILL]
[DO_NOT_CULL]
[MILITARY_SCREEN_ONLY]
[DUTY_BOUND]

The Formics! A second playable race.

Code: [Select]
[CREATURE:FORMICS_STL]
[NAME:formic:formics:formic]
[CREATURE_TILE:'A'][COLOR:4:0:1]
[DESCRIPTION:Sapient, humanoid ants. Their society is heavily regimented by a biological caste system and religious devotion to their immortal Queens, though the queens prefer to let the lesser castes run the nation while they breed.]
[BIOME:ANY_DESERT][CAVE_ADAPT]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_MATERIALS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_TISSUES_STL]
[BODY_DETAIL_PLAN:INSECT_LAYERS_STL]
[BODY_DETAIL_PLAN:INSECT_POSITIONS_STL]
[PERSONALITY:LIBERALISM:0:24:39]It's a biological caste system. Hierarchy is as natural as breathing, and they all know their place.
[PERSONALITY:ALTRUISM:25:76:100] One does not get far in a eusocial species if one dislikes cooperation and helping others.
[PERSONALITY:COOPERATION:25:76:100]
[PERSONALITY:SELF_DISCIPLINE:25:76:100]
[CREATURE_CLASS:ALL][CREATURE_CLASS:ARTHROPOD][CREATURE_CLASS:INVERTEBRATE]
[EQUIPS][BENIGN][MUNDANE][ALL_ACTIVE]
[APPLY_CREATURE_VARIATION:IS_INSECT_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_ANT_COLOR_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_INSECT_EYES_STL]
[CASTE:QUEEN]
[CASTE_NAME:formic queen:formic queens:formic queen]
[FEMALE]
[CASTE_ALTTILE:'Q'][CASTE_TILE:'A']
[CAN_LEARN][CAN_SPEAK][PET] According to the dwarven cognitive science thread by Di that someone necroed, this should make them civ members AND quite prolific.
[BODY:BASIC_INSECT_STL:ANT_TENNAE_STL:MANDIBLES_STL:2EYES_STL:BOOK_LUNGS_STL:BRAIN_STL:HEART_ABDOMEN_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_MATERIALS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_TISSUES_STL]
[BODY_DETAIL_PLAN:INSECT_LAYERS_STL]
[BODY_DETAIL_PLAN:INSECT_POSITIONS_STL]
[APPLY_CREATURE_VARIATION:BITE_MANDIBLE_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_ANT_COLOR_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_INSECT_EYES_STL]
[BLOOD:LOCAL_CREATURE_MAT:HEMOLYMPH:LIQUID]
[PERSONALITY:VULNERABILITY:0:24:39]
[POP_RATIO:1]
[BODY_SIZE:100000]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:2:0:20000]
[BODY_SIZE:4:0:50000]
[BODY_SIZE:6:0:100000]
[BABY:2][CHILD:6]
[LITTERSIZE:4:8] they took 'go forth and multiply' very seriously
[CASTE:DRONE]
[CASTE_NAME:formic drone:formic drones:formic drone]
[MALE]
[CASTE_ALTTILE:'d'][CASTE_TILE:'A']
[BODY:INSECT_HUMANOID_STL:ANT_TENNAE_STL:MANDIBLES_STL:2EYES_STL:BRAIN_STL:HEART_ABDOMEN_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_MATERIALS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_TISSUES_STL]
[BODY_DETAIL_PLAN:INSECT_LAYERS_STL]
[BODY_DETAIL_PLAN:INSECT_POSITIONS_STL]
[APPLY_CREATURE_VARIATION:BITE_MANDIBLE_STL]
[APPLY_CREATURE_VARIATION:PUNCH_HLG]
[APPLY_CREATURE_VARIATION:KICK_HLG]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_ANT_COLOR_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_INSECT_EYES_STL]
[BLOOD:LOCAL_CREATURE_MAT:HEMOLYMPH:LIQUID]
[CAN_LEARN][CAN_SPEAK]
[POP_RATIO:10]
[BODY_SIZE:80000]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:2:0:40000]
[BODY_SIZE:4:0:80000]
[BABY:1][CHILD:2]
[MAXAGE:20:30]
[CASTE:WORKER]
[CASTE_NAME:formic worker:formic workers:formic workers]
[CASTE_ALTTILE:'w'][CASTE_TILE:'A']
[BODY:INSECT_HUMANOID_STL:ANT_TENNAE_STL:MANDIBLES_STL:2EYES_STL:BRAIN_STL:HEART_ABDOMEN_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_MATERIALS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_TISSUES_STL]
[BODY_DETAIL_PLAN:INSECT_LAYERS_STL]
[BODY_DETAIL_PLAN:INSECT_POSITIONS_STL]
[APPLY_CREATURE_VARIATION:BITE_MANDIBLE_STL]
[APPLY_CREATURE_VARIATION:PUNCH_HLG]
[APPLY_CREATURE_VARIATION:KICK_HLG]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_ANT_COLOR_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_INSECT_EYES_STL]
[BLOOD:LOCAL_CREATURE_MAT:HEMOLYMPH:LIQUID]
[CAN_LEARN][CAN_SPEAK]
[POP_RATIO:1500]
[BODY_SIZE:70000]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:2:0:40000]
[BODY_SIZE:4:0:70000]
[SKILL_LEARN_RATES:60]
[SKILL_LEARN_RATE:MINING:120] Very good at basic infrastructure tasks, but you're not going to get quality crafts out of them.
[SKILL_LEARN_RATE:WOODCUTTING:120]
[SKILL_LEARN_RATE:PLANT:120]
[SKILL_LEARN_RATE:FISH:120]
[CHILD:2][BABY:1]
[MAXAGE:7:10] Numerous but short-lived and dull.
[CASTE:SOLDIER]
[CASTE_NAME:formic soldier:formic soldiers:formic soldier]
[CASTE_ALTTILE:'s'][CASTE_TILE:'A']
[BODY:INSECT_HUMANOID_STL:ANT_TENNAE_STL:MANDIBLES_STL:2EYES_STL:BRAIN_STL:HEART_ABDOMEN_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_MATERIALS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_TISSUES_STL]
[BODY_DETAIL_PLAN:INSECT_LAYERS_STL]
[BODY_DETAIL_PLAN:INSECT_POSITIONS_STL]
[APPLY_CREATURE_VARIATION:BITE_MANDIBLE_STL]
[APPLY_CREATURE_VARIATION:PUNCH_HLG]
[APPLY_CREATURE_VARIATION:KICK_HLG]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_ANT_COLOR_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_INSECT_EYES_STL]
[BLOOD:LOCAL_CREATURE_MAT:HEMOLYMPH:LIQUID]
[CAN_LEARN][CAN_SPEAK][TRANCES][TRAPAVOID]Soldiers have heightened reflexes that let them dodge traps, and give them an edge in battle.
[NOFEAR] FOR THE QUEEN!
[POP_RATIO:500]
[BODY_SIZE:90000]
[BODY_SIZE:0:0:5000]
[BODY_SIZE:2:0:50000]
[BODY_SIZE:4:0:90000]
[BABY:1][CHILD:3]
[SKILL_LEARN_RATE:SPEAR:120] Good at combat thanks to reflexes
[SKILL_LEARN_RATE:SWORD:120]
[SKILL_LEARN_RATE:PIKE:120]
[SKILL_LEARN_RATE:SHIELD:120]
[SKILL_LEARN_RATE:MELEE_COMBAT:120]
[SKILL_LEARN_RATE:DODGING:120]
[MAXAGE:15:20]

Not very long-lived (might tweak workers to give them a lifespan of about 4 years), caste-based species. Only the Queens can breed (they don't lay eggs because I didn't feel like making my own non-edible eggstuffs, and the idea of formics using their own eggs as a food source was...distasteful), and they form a very small part of the population.

They live in deserts primarily, and their weapons of choice are lances (slightly larger spears with more attacks) and scimitars (also with more attacks - hack, slash, impale, stab). They wear robes made of cloth or chainmail, headscarves, and boots. They have four arms. Spent all free time today on them :)

Also, Halfling - permission to modify the halfling entity to allow them to extract Celestium strands and thus access that metal?
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
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mastahcheese

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #382 on: July 04, 2013, 10:43:51 pm »

OK PEOPLE, well, BFEL, at least.

I went through the eye-burning sludge that was the raws for the elves, and I rewrote it, not from scratch, I just copied and pasted BFEL's stuff so that is should function completely identically to how it has been, however, the file itself is now about half the size it was before because I consolidated the vast amount of redundant terminology.

Seriously, who taught you to mod?

This is how I made it look, it should be the same as before, but less of an eyesore, and primarily, easier to navigate.

Spoiler (click to show/hide)

The prefstring of "dying screams" has been lost because it's a creature token, not a caste token.
When a person likes dogs, they like all dogs, not just female ones. At least in DF.
If you want to put it back in so hobbits like Treelords for their dying screams, go right ahead and put it back in.
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As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #383 on: July 04, 2013, 11:10:25 pm »

Eh, it'll have to remain a mystery then. New stuff!
snip
Also, Halfling - permission to modify the halfling entity to allow them to extract Celestium strands and thus access that metal?

Sure. The idea with halflings is that if correctly played they should be able to do pretty much anything vanilla dwarves can in fortress mode (except make fine armor and weapons), but be wimps otherwise. So considering they have wooden weapons and armor set, that will keep that idea going nicely.

OK PEOPLE, well, BFEL, at least.
snip
Seriously, who taught you to mod?
This is how I made it look, it should be the same as before, but less of an eyesore, and primarily, easier to navigate.
snip
The prefstring of "dying screams" has been lost because it's a creature token, not a caste token.
When a person likes dogs, they like all dogs, not just female ones. At least in DF.
If you want to put it back in so hobbits like Treelords for their dying screams, go right ahead and put it back in.

Yow! Don't be too mean, it's come out that he doesn't have that much experience already, so unobfuscating formatting and lack of redundancy probably weren't the prime concerns there. That said, very nicely done, shows your competence.

BFEL, your take on this upgrade? Wouldn't be fair to just suggest overwriting your raws without consulting you. Implement?

FWIF if there's a way to make the halfling creature files more efficient while accomplishing the same I'd be happy to make the change, so feel free to suggest if something comes up.

mastahcheese

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #384 on: July 04, 2013, 11:14:11 pm »

Most of the insults were meant in a joking manner, as I know him from Necrothreat, and know some of the horrors he's capable of making.  :P
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #385 on: July 04, 2013, 11:23:35 pm »

Code: [Select]
[INORGANIC:CELESTIUM_METAL_STL] Averaged stats of iron and bronze to get this.
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:celestium]
[STATE_NAME_ADJ:LIQUID:molten celestium]
[STATE_NAME_ADJ:GAS:boiling celestium]
[DISPLAY_COLOR:0:0:1]
[BUILD_COLOR:0:8:0]
[MATERIAL_VALUE:15]
[SPEC_HEAT:435]
[MELTING_POINT:11868] bronze
[BOILING_POINT:14140] bronze
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR]
[SOLID_DENSITY:8050]
[LIQUID_DENSITY:7500]
[MOLAR_MASS:67923] rounded up from half
[IMPACT_YIELD:572250]
[IMPACT_FRACTURE:964250]
[IMPACT_STRAIN_AT_YIELD:433]
[COMPRESSIVE_YIELD:572250]
[COMPRESSIVE_FRACTURE:964250]
[COMPRESSIVE_STRAIN_AT_YIELD:433]
[TENSILE_YIELD:163500]
[TENSILE_FRACTURE:275500]
[TENSILE_STRAIN_AT_YIELD:115]
[TORSION_YIELD:163500]
[TORSION_FRACTURE:275500]
[TORSION_STRAIN_AT_YIELD:173]
[SHEAR_YIELD:163500]
[SHEAR_FRACTURE:275500]
[SHEAR_STRAIN_AT_YIELD:173]
[BENDING_YIELD:163500]
[BENDING_FRACTURE:275500]
[BENDING_STRAIN_AT_YIELD:115]
[MAX_EDGE:10000]
[IS_METAL]
[ITEMS_HARD][ITEMS_METAL][ITEMS_BARRED][ITEMS_SCALED]
[STATE_COLOR:ALL_SOLID:BLACK]
[STOCKPILE_THREAD_METAL]
[WAFERS]

[INORGANIC:CELESTIUM_ORE_STL]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE_HLG]
[DISPLAY_COLOR:6:0:1][TILE:'*']
[STATE_NAME_ADJ:ALL_SOLID:celestite]
[STATE_NAME_ADJ:LIQUID:molten celestite]
[STATE_NAME_ADJ:GAS:dust]
[ENVIRONMENT_SPEC:CELESTIAL_MARBLE_STL:CLUSTER_SMALL:100]
[ITEM_SYMBOL:'*']
[SOLID_DENSITY:6000]
[MATERIAL_VALUE:13]
[IS_STONE]
[MELTING_POINT:12000]

[INORGANIC:CELESTIAL_MARBLE_STL]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE_HLG]
[STATE_NAME_ADJ:ALL_SOLID:celestial marble]
[TILE:176][DISPLAY_COLOR:6:0:1]
[ENVIRONMENT:METAMORPHIC:CLUSTER:50]
[IS_STONE]
[SOLID_DENSITY:6500]
[MATERIAL_VALUE:10]

Some fancy pebbles to help populate the underground. I intend to add a gem called "fallen star" in the celestial marble, too.

I've got a final wave of critters planned for tomorrow and then I'll probably start bugfixing and working on the environment more. Planned for final wave:
-Bandit Moth
-Reaver Ant (cavern flightless Vespulae equivalent)
-Spiderling (Halfspider?)
-Giant Cave Scorpion
-Desert Scorpion (name subject to latinization)
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

mastahcheese

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #386 on: July 04, 2013, 11:37:26 pm »

Looking through the Hobbit raws now. Huh, I just realized that BFEL's elves don't get infections from wounds, but due to the lore he's making them from, this is probably intentional.

Also, the rocks that Halflings throw are technically liquid, I find this amusing, even though the token difference is relatively meaningless.
I can't find any room for improvement in the Halfling raws, although the information for them are spread out among multiple documents that simply refer to each other, rather than defining everything in one place like I do. But having the creature attacks as part of a variation system is a very genius way of making future additions more streamlined. Well done.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

BFEL

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #387 on: July 05, 2013, 07:51:12 am »

Cool, just downloaded it, looking at BFEL's stuff right now...

What the? Why did you make the whole species male, and then make a caste that's female? You should have just made a male caste and left the species genderless by default.
No wonder castes hate you.
Looking more into it now.

I didn't do that...at least not intentionally. I had intended for the Elves/Treelords to have three castes from the beginning so I actually started doing the Caste stuff before the Creature stuff. Probably a bad idea, but hindsight.
I THOUGHT I had just made the male and female castes, then left the elves genderless. Oops.

Seriously, who taught you to mod?
I taught myself. Using the wiki.

Most of the insults were meant in a joking manner, as I know him from Necrothreat, and know some of the horrors he's capable of making.  :P
Actually I didn't make...well really ANYTHING in Necrothreat. I made the High Lord Threadnecromancers (who didn't work and all died in worldgen, consistently) and because I was having so many problems with it I eventually pretty much just handed it all to Talvieno and said "Fix this" and he did. And he made the entire mod. So yeah, pretty much all the insults, totally deserved. I'm working on it.
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mocman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #388 on: July 05, 2013, 09:00:04 am »

I would like a turn modding and be part of the player pool.
Having gotten a better insight in to how DF uses the raws I've actually gotten some of my projects working for once.I was purposely making my creatures quite obtuse and bizarre, and had no idea about the error.txt
After this i might put up some of my modifications, never thought of actually letting people see my creations.
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StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #389 on: July 05, 2013, 10:49:51 am »

Code: [Select]
[CREATURE:REAVER_ANT_STL]
[NAME:reaver ant:reaver ants:reaver ant]
[CASTE_NAME:reaver ant:reaver ants:reaver ant]
[CREATURE_TILE:'a'][COLOR:4:0:0]
[DESCRIPTION:Dog-sized ants that march in massive columns through the underground. They tear apart whatever they find in their path, and their sheer numbers make them a deadly challenge.]
[PREFSTRING:terrifying columns]
[BODY:BASIC_INSECT_STL:ANT_TENNAE_STL:MANDIBLES_STL:2EYES_STL:BOOK_LUNGS_STL:BRAIN_STL:HEART_ABDOMEN_STL]
[CLUSTER_NUMBER:30:40][FREQUENCY:100]
[ALL_ACTIVE]
[CREATURE_CLASS:ALL][CREATURE_CLASS:ARTHROPOD][CREATURE_CLASS:INVERTEBRATE]
[LARGE_PREDATOR][MUNDANE][CHILD:1][NATURAL][LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM][POPULATION_NUMBER:8000:12000][UNDERGROUND_DEPTH:1:2]
[LIKES_FIGHTING]
[PET_EXOTIC][PETVALUE:100]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_MATERIALS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_TISSUES_STL]
[BODY_DETAIL_PLAN:INSECT_LAYERS_STL]
[BODY_DETAIL_PLAN:INSECT_POSITIONS_STL]
[APPLY_CREATURE_VARIATION:BITE_MANDIBLE_STL]
[APPLY_CREATURE_VARIATION:STING_INJECTION_STL]
[APPLY_CREATURE_VARIATION:IS_INSECT_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_BODYSIZE_HLG]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_ANT_COLOR_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_INSECT_EYES_STL]
[BLOOD:LOCAL_CREATURE_MAT:HEMOLYMPH:LIQUID]
[CASTE:QUEEN]
[CASTE_NAME:reaver ant queen:reaver ant queens:reaver ant]
[FEMALE]
[POP_RATIO:1]
[BODY_SIZE:48000]
[BODY_SIZE:0:0:5000]
[BODY_SIZE:2:0:48000]
[CASTE:MALE]
[CASTE_NAME:reaver ant drone:reaver ant drones:reaver ant]
[POP_RATIO:10]
[BODY_SIZE:32000]
[BODY_SIZE:0:0:5000]
[BODY_SIZE:2:0:32000]
[MALE]
[CASTE:REAVER]
[CASTE_NAME:reaver ant:reaver ants:reaver ant]
[POP_RATIO:1000]
[BODY_SIZE:32000]
[BODY_SIZE:0:0:5000]
[BODY_SIZE:2:0:32000]
[MAXAGE:2:3]

The Reaver Ant! Like vespulae for the caverns, but with less wings and poison and more numbers. Combat testing shows that a single competent halfling with a celestium lance and chainmail robe can easily deal with two of them, but will be overrun by twenty. Formic soldiers, bred for combat, working in a phalanx of four competent lancers, with their biological armor and combat trances, were similarly overrun, though the cost to the reaver swarm was great. I'm pleased with them.

Bugfix: Petvalues added to all my prior creations that can be made minions. 1-point-cost venomous vermin hunters was a bit ridiculous.
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.
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