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Author Topic: [WARLOCK] - Discussion and Suggestions  (Read 169809 times)

wrightly678

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Re: [WARLOCK] - Day 24 - Beta V0.6 - Gui and merging versions
« Reply #960 on: January 25, 2014, 01:44:49 pm »

Can you remove the gnome? That Warlock is SO COOL. I WANT IT FOR MY BACKGROUND.
Sure, Also included Plague Green edition

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SharpKris

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Re: [WARLOCK] - Day 24 - Beta V0.6 - Gui and merging versions
« Reply #961 on: January 25, 2014, 02:37:14 pm »

how do i active warlocks as playable? 0_o

for some reason i can't active fort mode for them
« Last Edit: January 25, 2014, 02:45:45 pm by SharpKris »
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jaxy15

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Re: [WARLOCK] - Day 24 - Beta V0.6 - Gui and merging versions
« Reply #962 on: January 25, 2014, 03:00:19 pm »

how do i active warlocks as playable? 0_o

for some reason i can't active fort mode for them
They are already playable.
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SharpKris

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Re: [WARLOCK] - Day 24 - Beta V0.6 - Gui and merging versions
« Reply #963 on: January 25, 2014, 03:01:52 pm »

how do i active warlocks as playable? 0_o

for some reason i can't active fort mode for them
They are already playable.

i know that but they wount let me active fort mode for them for some odd reason

god i'm drunk
« Last Edit: January 25, 2014, 03:16:11 pm by SharpKris »
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Arcvasti

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Re: [WARLOCK] - Day 24 - Beta V0.6 - Gui and merging versions
« Reply #964 on: January 25, 2014, 03:19:25 pm »

plant shredder cant shred them yet, but I will add that. :)

Gems, Souls and Skins should be the bottleneck for Warlocks. ;) Spells and Books barely require gems btw
I haven't gotten any scalps yet, so I haven't even started on the book industry thing. Souls are pretty easy to get though. I'm in early autumn in the first year, I have ethereal portal and around 10 constructed skeletons and I'm still drowning in souls. I was having my warlocks devour them for speed boosts in batchs of 5 because I had so many. Now I'm storing them in peat hourglasses. You get excess souls a lot if you're doing anything major with a creatures bones. Normally it goes something like this:
 Kill creature and get bones and soul
Then you can use the bones AND the soul to make a skelly. And thats fine, no excess there.
I start getting lots of souls when I'm using the bones to make armor or weapons for my ghouls. Also, fun fact: Souls are in the head bodypart. After my ghoul decapitated 4-5 badgers and I only butchered the corpses, I noticed a distinct lack of souls.
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Meph

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Re: [WARLOCK] - Day 24 - Beta V0.6 - Gui and merging versions
« Reply #965 on: January 25, 2014, 04:28:11 pm »

Yeah, its the THOUGHT bodypart. The brain in most cases, that was easiest to add, because not all creatures have the same upper body.
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Arcvasti

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Re: [WARLOCK] - Day 24 - Beta V0.6 - Gui and merging versions
« Reply #966 on: January 25, 2014, 04:32:42 pm »

And there goes my test fort. After the autumn autosave, I saved and quit. Next time I load the thing, it works fine for about 5-6 seconds before displaying "Dwarf Fortress has stopped working". Usually that only happens with rendermax. I'm not sure if the autosave will work, so I'll give that a try.
Yeah, its the THOUGHT bodypart. The brain in most cases, that was easiest to add, because not all creatures have the same upper body.
Makes a certain amount of sense. Won't that mean that creatures without thought(EX: Giant water sponges)won't leave souls?
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Meph

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Re: [WARLOCK] - Day 24 - Beta V0.6 - Gui and merging versions
« Reply #967 on: January 25, 2014, 04:34:00 pm »

thats true, but how do you want to kill a sponge anyway?
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Arcvasti

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Re: [WARLOCK] - Day 24 - Beta V0.6 - Gui and merging versions
« Reply #968 on: January 25, 2014, 04:38:57 pm »

thats true, but how do you want to kill a sponge anyway?

Thats about the first test that you give a warlock. Send him to kill the invincible.  ;)
And there's always airdrowning, drow ninjas, and freezing then mining it out.
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Morrigi

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Re: [WARLOCK] - Day 24 - Beta V0.6 - Gui and merging versions
« Reply #969 on: January 25, 2014, 05:14:59 pm »

Warlocks don't appear to have access to the ore processor. Is this intended?
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Arcvasti

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Re: [WARLOCK] - Day 24 - Beta V0.6 - Gui and merging versions
« Reply #970 on: January 25, 2014, 05:15:56 pm »

Warlocks don't appear to have access to the ore processor. Is this intended?

I believe so. Meph said something to that effect earlier.
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Meph

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Re: [WARLOCK] - Day 24 - Beta V0.6 - Gui and merging versions
« Reply #971 on: January 25, 2014, 05:23:32 pm »

Yes, its intended.
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Jaso11111

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Re: [WARLOCK] - Day 24 - Beta V0.6 - Gui and merging versions
« Reply #972 on: January 25, 2014, 06:18:38 pm »

Could we at least get the option to buy batches of wood from the Demonic Attorney? Please? Pretty please?   :-[ 
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Arcvasti

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Re: [WARLOCK] - Day 24 - Beta V0.6 - Gui and merging versions
« Reply #973 on: January 25, 2014, 06:32:07 pm »

Warlocks aren't working at all. Every time I try to load a game or gen a new world, DF stops working and exits after about 3-5 seconds on the proper screen. I've had similar problems before with MWDF, but only with rendermax on. Don't know whats going on. Might be a problem on my end, IDK. Using either V.6 or V.5. Didn't change any settings whatsoever. DFhack was on and was saying something in red abour soundsense not being turned on.
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Arcvasti

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Re: [WARLOCK] - Day 24 - Beta V0.6 - Gui and merging versions
« Reply #974 on: January 25, 2014, 06:34:17 pm »

Warlocks aren't working at all. Every time I try to load a game or gen a new world, DF stops working and exits after about 3-5 seconds on the proper screen. I've had similar problems before with MWDF, but only with rendermax on. Don't know whats going on. Might be a problem on my end, IDK. Using either V.6 or V.5. Didn't change any settings whatsoever. DFhack was on and was saying something in red abour soundsense not being turned on.
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