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Author Topic: Tribulations in Magic: The cavalry is... still preparing.  (Read 317826 times)

Unholy_Pariah

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #120 on: January 07, 2014, 09:07:26 am »

Stupid harmless ghost lion...

Spoiler:  new stats (click to show/hide)
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Toaster

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #121 on: January 07, 2014, 09:16:13 am »

Thrakor looked around.  Why did he have a serious case of deja vu, despite having no idea where he was or what he was doing?

He ran for it.



Head east to the green room.  Say some Words.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tomcost

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #122 on: January 07, 2014, 09:21:04 am »

Stupid harmless ghost lion...
That was really bad luck with word choices. Anyway, correcting waitlist.

Unholy_Pariah

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #123 on: January 07, 2014, 09:46:12 am »

Stupid harmless ghost lion...
That was really bad luck with word choices. Anyway, correcting waitlist.
At least i wont have to wait long with combat this lethal
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #124 on: January 07, 2014, 10:28:37 am »

Stupid harmless ghost lion...
That was really bad luck with word choices. Anyway, correcting waitlist.
At least i wont have to wait long with combat this lethal
Working on it.

Bootstomp Mako.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Dermonster

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #125 on: January 07, 2014, 12:10:01 pm »

TCM you are an excellent magical punching bag.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Tomcost

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #126 on: January 07, 2014, 12:23:29 pm »

Balance change:

A targeted shot will give a -1 malus to the dexterity roll of the attacker.

Stupid harmless ghost lion...
That was really bad luck with word choices. Anyway, correcting waitlist.
At least i wont have to wait long with combat this lethal
The explanaition for combat:

1)Speed determines initiative.
2)Opposed dex check to determine if something hits.
3)Damage is calculated via a strength roll, The opposed roll adds 1 point for every two points of difference starting from a difference of two. (you have a difference of 4, you get +1 to damage)

Explanation: if something hits you, you are going to get hurt. How do you mitigate damage? You prevent yourself from getting hurt. You have been hurt? Endure the pain.

Damage effects are the status effects:

Damage table:
2> : no damage.
2-3: minor debuff.
4-5: intermediate debuff.
6 or more: fatal wound or similar. Depends heavily on context.

Toaster

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #127 on: January 07, 2014, 12:40:16 pm »

How does the difference between opposed dex rolls affect the attack?  For example, in Pit, there were four possibilities:

Attacker roll was equal or better:  Full force attack
Defender roll was better by one:  Partial attack
Defender roll was better by two:  Dodge
Defender roll was better by three or more:  Counterattack *I probably forgot this rule a lot
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tomcost

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #128 on: January 07, 2014, 12:44:56 pm »

How does the difference between opposed dex rolls affect the attack?  For example, in Pit, there were four possibilities:

Attacker roll was equal or better:  Full force attack
Defender roll was better by one:  Partial attack
Defender roll was better by two:  Dodge
Defender roll was better by three or more:  Counterattack *I probably forgot this rule a lot

3)Damage is calculated via a strength roll, The opposed roll adds 1 point for every two points of difference starting from a difference of two. (you have a difference of 4, you get +1 to damage)

Ties go to the defender as a dodge as well as rolls better by one or two. Counterattacks start from a difference of 3 in favor of the defender.

I considered doing half force attacks with low successes, but that would buff dexterity even more, it is already quite important in melee combat.

Toaster

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #129 on: January 07, 2014, 01:09:46 pm »

How about wide-ranging attacks (like shooting a wall at someone) or AoE attacks?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

syvarris

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #130 on: January 07, 2014, 02:07:56 pm »

Zentol chuckles a little.

"Zoth-hareth Halthel... Chall-thel Zoth-hareth Halthel...".

He looks at Unholy's corpse, and the volume of his chuckle rises.

"Shaazeshelial Chall-thel...?  Haeltheaol Harialtontall?  Haeltheaol Zzers?"

He shakes his head as the volume continues to rise into a maniacal cackle.

+Dex +Murder.

((Really hoping this discussion doesn't lead to you nerfing me after I've made all these enemies.  If you retroactively balance dex, can I at least switch to a mage build?))

Tomcost

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #131 on: January 07, 2014, 02:45:14 pm »

How about wide-ranging attacks (like shooting a wall at someone) or AoE attacks?
AoE attacks depend on the nature of the attack. Damage is the difference between the pot roll and the dex roll, as well as with non magically aimed attacks (aimed is something more than direction)

Zentol chuckles a little.

"Zoth-hareth Halthel... Chall-thel Zoth-hareth Halthel...".

He looks at Unholy's corpse, and the volume of his chuckle rises.

"Shaazeshelial Chall-thel...?  Haeltheaol Harialtontall?  Haeltheaol Zzers?"

He shakes his head as the volume continues to rise into a maniacal cackle.

+Dex +Murder.

((Really hoping this discussion doesn't lead to you nerfing me after I've made all these enemies.  If you retroactively balance dex, can I at least switch to a mage build?))
I won't nerf you. You can still wound people reliably, or do specifics wounds less reliably. Keep in mind that all that slashing stuff is useless against most kinds of armor. Also, you are particularly weak to some magic stuff, which hasn't been discovered yet. You may have an edge in combat (as would have the super tough guy who can endure a lot of stuff), but you can't allow someone to hit you because you will lose your bonuses.

Also, I won't retroactively nerf, that's just madness.

EDIT: an important, bolded thing.

TCM

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #132 on: January 07, 2014, 03:37:07 pm »

Get up, launch at Derm with tackle, eat his facial features.
« Last Edit: January 07, 2014, 04:17:37 pm by TCM »
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Tomcost

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #133 on: January 07, 2014, 03:49:29 pm »

"Y'all dumb."
Tear off clothing to obtain rags to seal wound with. Also, Chokeslam Derm.
Choose one action. Not allowing both on the same combat turn.

TCM

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #134 on: January 07, 2014, 04:17:49 pm »

"Y'all dumb."
Tear off clothing to obtain rags to seal wound with. Also, Chokeslam Derm.
Choose one action. Not allowing both on the same combat turn.

Duly noted. Action altered.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.
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