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Author Topic: Tribulations in Magic: The cavalry is... still preparing.  (Read 317297 times)

Tomcost

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Re: Tribulations in Magic: Trinity of bad news
« Reply #945 on: May 10, 2014, 05:24:06 pm »

Get me dat point baby. STOMP STOMP.

Kill this Jabroni. Sudden wake up to a spinning heel kick. Make the crowd go wild.
You know that this won't happen in the next turn. A pity that you had such bad luck.

TCM

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Re: Tribulations in Magic: Trinity of bad news
« Reply #946 on: May 10, 2014, 06:51:41 pm »

Get me dat point baby. STOMP STOMP.

Kill this Jabroni. Sudden wake up to a spinning heel kick. Make the crowd go wild.
You know that this won't happen in the next turn. A pity that you had such bad luck.

ANYTHING POSSIBLE. YOU JUST GOTTA' BELIEVE IN YOURSELF DUDE.
Logged
Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Bigf00t

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  • Because science wasn't mad enough. YET.
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Re: Tribulations in Magic: Back to old fashioned murder
« Reply #947 on: May 10, 2014, 11:42:08 pm »

TURN.

OF SAFER SCIENCE.

AND CRAWL BACK TO THE PORTAL ROOM. GINGERLY.
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WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!
But screw it nobody tames a murderbear without taking risks.

RogueArchivist

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Re: Tribulations in Magic: Back to old fashioned murder
« Reply #949 on: May 11, 2014, 04:40:50 pm »

Science!

Spoiler (click to show/hide)
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Tomcost

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Re: Tribulations in Magic: Back to old fashioned murder
« Reply #950 on: May 11, 2014, 07:28:19 pm »

Science!

Spoiler (click to show/hide)
It arrived

Tomcost

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Re: Tribulations in Magic: Back to old fashioned murder
« Reply #951 on: May 13, 2014, 02:44:34 pm »

Turn 036

Get me dat point baby. STOMP STOMP.

Kill this Jabroni. Sudden wake up to a spinning heel kick. Make the crowd go wild.

Well, this should be easy, tight? YOu only have to stomp until his head goes crack, right? Just in case, you channel your magic mojo to increase your strength, and some of your finesse, because it is obviously necessary to be coordinated to stomp on an unconscious dude, right?

[Derm str:3+1+1=5]

Well, it wasn't so easy. Turns out that head are round to deflect hits, but you managed to stomp on it until it caved in. You are really glad that your feet is not a part of your body, as the feeling of all the variety of flesh, grey matter and cracked bone would be pretty gross.
A white smoke comes from the torso of the deceased Mako and get inside your own chest. You are pretty familiar with the sensation, but for some reason you can't ever have enough of it.

Mako is dead, Derm gains a point

The Dragon Knight just watches this. He was ready to help, but his help was not needed, so meh.

TURN.

OF SAFER SCIENCE.

AND CRAWL BACK TO THE PORTAL ROOM. GINGERLY.


[Spd:2-1-2+1=0]

The numbness doesn't let you do much, really, but you manage to move to the Grand Room, and try some magic:

[Pot:3+1=4]
A pile of hair appears in front of you.

[Pot:1+1=2]
Nothing happens.

[Pot:1+1=2]
You suddenly got distracted with something, but you realize that nothing has happened.

A shadowy humanoid entity walks from the Arcane Room and sits in front of you, like if it was expecting something.

Kares zubhaonth halthel tealtael.

What does the shadow want? Who knows? But the entity known as Thrancaole seems to be trying to cast a spell:

[Pot:1+1=2]
A golden line appears in front of it and moves trying to curve itself somehow, but banishing before anything happens.

The shadow moves to the Grand Room, and finds that there is someone there. Intrigued, it sits in front of the black and emaciated humanoid.

Science!

As the portal changes its colors to blue and purple, you concentrate in something far more important: science.

[Pot:3+1=4]
Nothing happens.

[Pot:2+1=3]
A golden line appears and forms a triangle.

[Pot:1+1=2]
Another golden line appears, this time wiggling oddly, until it disappears.

That was quite unproductive.

Quote from: EP
PM

There is nothing better than doing science, right? Well, maybe weaponizing it, but that's just one step forwards.

[Pot:6+2=8]
A thick golden line appears and draws huge weapon. It is one of those weird Eastern polearms, the cutting ones. Naganita? Nigagita? Aha! Naginata! And it is really big, more suited to be placed in a decorative statue than a person. As usual, it fades away after a brief time.

[Pot:4+2=6]
Nothing happens.

[Pot:6+2=8]
A thick golden line appears and draws a hell of a rhinoceros. You are not really sure why did you repeat the word, but the GM's humble guess is that you like rhinoceros.

Cromwell, in his idleness, notices something weird. The floor seems to be getting angry, or rather, pissed at him for some reason. Or maybe it is just a bad vibe, who knows.

Mark Hound appears in the Magma Room. He guesses that searing pain is pretty close to explosives, so he smiles


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Killehellhound (click to show/hide)

Dermonster

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Re: Tribulations in Magic: Back to old fashioned murder
« Reply #952 on: May 13, 2014, 02:50:48 pm »

Point to pot!

Time to get my regen on. Focus pot.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

GreatWyrmGold

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Re: Tribulations in Magic: Back to old fashioned murder
« Reply #953 on: May 13, 2014, 03:29:25 pm »

Stuff.
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

killerhellhound

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Re: Tribulations in Magic: Back to old fashioned murder
« Reply #954 on: May 13, 2014, 07:31:40 pm »

Look around and WORDS
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Bigf00t

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  • Because science wasn't mad enough. YET.
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Re: Tribulations in Magic: Back to old fashioned murder
« Reply #955 on: May 13, 2014, 10:21:44 pm »

Why on earth are green page words for me harder to say than red page words?!

Just use my backup turn for now, from my last PM. Backup turns were a good idea! (My internet resets on my phone soon, so if Steam doesn't steal it all again via auto-updates I should be able to update from the comfort of my unit again. Grr.)

No. NEW TURN. Also keep on trekking back to the old haunt. Portal Room, I'm Hooooome!
« Last Edit: May 13, 2014, 10:36:24 pm by Bigf00t »
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WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!
But screw it nobody tames a murderbear without taking risks.

GreatWyrmGold

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Re: Tribulations in Magic: Back to old fashioned murder
« Reply #956 on: May 13, 2014, 10:40:24 pm »

Why on earth are green page words for me harder to say than red page words?!
Possibly luck. Possibly...something deeper.
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

killerhellhound

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Re: Tribulations in Magic: Back to old fashioned murder
« Reply #957 on: May 14, 2014, 08:40:32 am »

Umm I just noticed the link for the map is broken for me is that going to be a problem
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Tomcost

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Re: Tribulations in Magic: Back to old fashioned murder
« Reply #958 on: May 14, 2014, 10:49:14 am »

Umm I just noticed the link for the map is broken for me is that going to be a problem
Odd, well, when I figure out how to fix it, here is a simplified version:

                          Arcane Room
                                |
                                |
Portal Room-------Grand Room-------Greenhouse Room
          (Bottomless pit)   |
                                |
                         Magma Room<---You are here!

RogueArchivist

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Re: Tribulations in Magic: Back to old fashioned murder
« Reply #959 on: May 14, 2014, 12:00:11 pm »

I said Science.


(Firefox is apparently going to crash every time I send a pm. Please inform me if they fail to arrive and I will attempt to rectify it and/or just continue to shout at my monitor.)
« Last Edit: May 14, 2014, 12:16:26 pm by RogueArchivist »
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