Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 64 65 [66] 67 68 ... 197

Author Topic: Tribulations in Magic: The cavalry is... still preparing.  (Read 317893 times)

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Tribulations in Magic: Back to old fashioned murder
« Reply #975 on: May 20, 2014, 03:18:29 pm »

What have thou wrought.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RogueArchivist

  • Bay Watcher
    • View Profile
Re: Tribulations in Magic: Back to old fashioned murder
« Reply #976 on: May 20, 2014, 04:50:45 pm »

((And here I was hoping the sand attack would provide a distraction. Oh well))

Round 2 Fight!
Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Tribulations in Magic: Back to old fashioned murder
« Reply #977 on: May 20, 2014, 06:03:31 pm »

Well. This is bad.

Magic time.
Logged

killerhellhound

  • Bay Watcher
  • Friendly Master of !!MEDICINE!!
    • View Profile
Re: Tribulations in Magic: Back to old fashioned murder
« Reply #978 on: May 20, 2014, 06:07:36 pm »

more words

((I really need a metal of some kind))
Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Bigf00t

  • Bay Watcher
  • Because science wasn't mad enough. YET.
    • View Profile
Re: Tribulations in Magic: Back to old fashioned murder
« Reply #979 on: May 20, 2014, 10:14:12 pm »

((And here I was hoping the sand attack would provide a distraction. Oh well))

Round 2 Fight!

Oh my. I don't... Words cannot.

How can I feel so sorry for your horrible luck AND so great for my amazing luck, without conflict, at the same time?

OK. Kill. Stabbity-stab with stabby-hands. Gently Eviscerate Zolond. Also WORD.

I'll say you're handling this horrendous luck pretty well. Kudos. I remember when I had just teamed up with UnholyPariah... only for him to be killed like this the next turn. Owch. It was a short team-up. :P
Logged
WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!
But screw it nobody tames a murderbear without taking risks.

RogueArchivist

  • Bay Watcher
    • View Profile
Re: Tribulations in Magic: Back to old fashioned murder
« Reply #980 on: May 21, 2014, 12:30:10 am »

It's all good. If I die the dark gods Zolond serves will just send him back for revenge.
Logged

Bigf00t

  • Bay Watcher
  • Because science wasn't mad enough. YET.
    • View Profile
Re: Tribulations in Magic: Back to old fashioned murder
« Reply #982 on: May 22, 2014, 02:03:31 am »

It's all good. If I die the dark gods Zolond serves will just send him back for revenge.
I have always wanted a nemesis...!
Logged
WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!
But screw it nobody tames a murderbear without taking risks.

darkpaladin109

  • Bay Watcher
  • has no intention of returning here
    • View Profile
Re: Tribulations in Magic: Back to old fashioned murder
« Reply #983 on: May 22, 2014, 05:18:07 am »

Words coming later today.
G-205    Quaremru
Y-109    Iampeur
R-267       RateraiustumHELL NO ((Thanks for the tip off Bigf00t)) R-129       Isqua
A-127    Periamquaes
A-275    Quesiibu
R-179       Antse
Y-635    Issper
G-627    Tusru

Basically two from each section of the book, so we can get a better idea of which section has what.
« Last Edit: May 24, 2014, 04:21:59 pm by darkpaladin109 »
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Tribulations in Magic: Back to old fashioned murder
« Reply #984 on: May 26, 2014, 09:33:10 am »

I'm Back!
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Tomcost

  • Bay Watcher
    • View Profile
Re: Tribulations in Magic: Back to old fashioned murder
« Reply #985 on: May 26, 2014, 09:47:11 am »

I'm Back!
Should I pump out the turn or give you time to get in touch with the game again?

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Tribulations in Magic: Back to old fashioned murder
« Reply #986 on: May 26, 2014, 09:57:59 am »

I submitted an action, didn't I? Or did that only go to my teammates?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Tomcost

  • Bay Watcher
    • View Profile
Re: Tribulations in Magic: Back to old fashioned murder
« Reply #987 on: May 26, 2014, 10:06:41 am »

I submitted an action, didn't I? Or did that only go to my teammates?
It did arrive, but I didn't know if it was an action to don't delay the turn even more, or a properly planned.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Tribulations in Magic: Back to old fashioned murder
« Reply #988 on: May 26, 2014, 10:13:35 am »

It was my plan, but I have recently been alerted to something I missed.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Tomcost

  • Bay Watcher
    • View Profile
Re: Tribulations in Magic: Back to old fashioned murder
« Reply #989 on: May 26, 2014, 11:35:28 am »

Turn 039

Snip

((And here I was hoping the sand attack would provide a distraction. Oh well))

Round 2 Fight!

[Zolond spd:4]
[Bigf01t spd:3+1-1=3]

Zolond has to defend himself! He tries to cast a spell before he drops out unconscious from blood loss:

[Zolond pot:3]
[Zolond end:3-1=2]

But he can't cope with the loss of blood, getting dizzy enough to hamper his diction. Oh, well, at least he can run for the portal:

[Zolond spd:4]
[Bigf01t spd:6]

But Bigf01t suddenly feels like his kill is escaping him, so he rushes forwards with all that he has, his intent firm on getting on the safe end of getting said kill:

[Bigf01t dex:4+1=5]
[Zolond dex:3]

[Bigf01t str:2-1=1]

But he only manages to scratch the monochromatic wizard before he jumps headfirst into the portal.

Bigf01t, with his prey having gone, decided to do some science:

[Pot:5+1=6]
Hey, somebody is glowing. But, wait, he wasn't there some moments ago. Who could he be? The answer requires a change in perspective:

Zolond fell face-first into the floor. Strange, this room has blood on its floor, and it feels familiar somehow. And he noticed that he was also glowing, the golden colour being particularly odd, but he guessed that it would be better than the blood red now covering his robe. It disappeared after some time, odd, indeed.

And then Bigf01t saw Zolond getting up, and smiled, with some wicked teeth. Oh crap.

Zolond's bleeding has turned into: [Heavy bleeding 2/3]

((You also rolled a 0 on your disease removal roll. You have reaaaaally bad luck))

more words

((I really need a metal of some kind))

Dammit, why are deadly things so hidden?

[Pot:2]
A particle of something white and somewhat soft appears in front of you. You can't really tell more than that.

[Pot:6]
A thick golden line appears and draws a huge but relatively thin prism. Had it been material in some way, you could have perfectly used it as a wall. Not that you actually need a wall, you need something to stab people with.

((A reminder: the Color coded for your convenience trope is in effect.))

Words coming later today.
G-205    Quaremru
Y-109    Iampeur
R-267       RateraiustumHELL NO ((Thanks for the tip off Bigf00t)) R-129       Isqua
A-127    Periamquaes
A-275    Quesiibu
R-179       Antse
Y-635    Issper
G-627    Tusru

Basically two from each section of the book, so we can get a better idea of which section has what.

You keep shouting around:

[Pot:5]
Nothing happens.

[Pot:5]
A golden line appears and draws a cat.

[Pot:4]
[Dex:5-1=4]
A burst of fire appears in front of you, which your reflexes managed to evade, but it almost touched your eyebrows. Better be careful with that.

[Pot:4]
A bunch of nothing sitting in front of you goes forwards. Don't ask.

[Pot:6]
Your right leg emits a strong golden glow, that fades after it found out that it had nothing to do here.

[Pot:3]
A golden line appears and thickens itself, then jumps at your face. Fortunately, it just went through you.

[Pot:1]
Nothing happens. You are somewhat relieved by that fact, because you are sure that you screwed it up there.

[Pot:3]
Some drops of blood appears in front of you and drop to the ground.

Well, that was informative, you guess.

Snip

I'm Back!

Well. This is bad.

Magic time.

What have thou wrought.

[Thrancaole spd:1-1=0]
[Flimsy spd:1-1-2=-2] ((Yep, this means no action, but this can't happens 2 turns in a row))
[Derm spd:5-1=4]
[DK spd:5-1=4]

After hearing how someone was getting horribly burned in the NE hallway, The Dragon Knight and Derm went to investigate, only to find that the Flimsy Wizard was there trying to find a way in which his own torso wouldn't strain under its own weight, and a shadowy figure gloating in the sight of such a weakling suffering. Yep, it's time to act:

Spd tie:

[Derm spd:5-1=4]
[DK spd:4]

Spd tie v.2:

[Derm spd:2-1=1]
[DK spd:6]

Both combatants face the shadow, beginning by the Knight, who tries to unleash a spell at it:

[DK pot:6]
[DK dex:2]
[Thrancaole dex:5] ((Plus bonuses))

But the shadow guesses his intention, and ducks behind the Flimsy Wizard. The Dragon Knight, then, instead of risking to damage one of his friends, looks at the wall. A big portion of the wall glows, and with a flash of light,there is now a missing chunk of the wall and some grayish gas flaoting where it used to be, but oddly keeping the form that the wall previously had.

Now Derm accompanies with a spell of his own:

[Derm pot:1+1=2]
But he just feels some heat in his mouth. Time to try again:

[Derm pot:2+1=3]
[Thrancaole dex:4+2+1-1=6]

A portion of the floor beneath Thrancaole begins to glow, and with a flash of light turns to fire. It was too slow and small for the reflexes of the shadow.

And now the Dragon Knight is rushing at him, bringing his hammer down!

[DK dex:2-1-1=0]
[Thrancaole dex:6+1-1=6]

But as he runs, the Knight realizes that he doesn't know how exactly should he handle his twisted weapon of murder and gore. Damn, the handle is too bended to even fight comfortably with it. Oh shi-

[Thrancaole str:3-1+2=4]
[DK dex:6]

The shadow used the Knight's momentum to try to throw him, but he expertly rolled and stood up. Well, that was close.

The shadow, on the other hand, decides to finish what he has begun:

[Thrancaole pot:1+1=2]

But, unfortunately, just a little drop of acid appears this time.

The Flimsy Wizard has managed to move around by this time, and he seems like that he wants to cast a spell.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: Roguearchivist (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Killehellhound (click to show/hide)

Spoiler: Darkpaladin109 (click to show/hide)
Pages: 1 ... 64 65 [66] 67 68 ... 197