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Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 280490 times)

Chevaleresse

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3840 on: September 01, 2017, 05:08:14 pm »

A pack of Fates-based promotions, for optional use, version 0.2. Needs some feedback and ideas.
Contains:
-Kinshi Knight (renamed to Pegasus Hunter), a flying bow/lance class
-Oni Chieftain (Needs a new name, thinking Reaver for now), an axe/anima class
-Malig Knight, a flying axe/dark class
-Basara (renamed to Freelancer), a lance/light class
-Dark Knight, a mounted sword/lance/dark class
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Solymr

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3841 on: September 02, 2017, 09:06:42 am »

So we were considering a bit of a buff to the axe tree since at first class it's a bit underwhelming. Here are the things we proposed:

-For Bandit: a new skill named Reckless Strike: on their turn the Bandit can choose to deal 3 bonus damage while lowering their DEF and RES by 3. The bonus damage only applies to the first attack if doubling.
-For Fighter: Clear a Path moved to Warrior and new skill named Precision Strike: on their turn the Fighter can make an attack with +20 Hit and -2 DMG. The attack can't double.
-For Pirate: Rapid Strike: on their turn the Pirate can double a target they couldn't normally, but both attacks have -15 Hit.
-For Swashbuckler: Perfect Balance now gives +10 bonus Crit if they have WTA.
-For Warrior: they get Clear a Path and it applies to any terrain with defensive bonuses. naw they good
« Last Edit: September 02, 2017, 10:10:50 am by Solymr »
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Sirus

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3842 on: September 02, 2017, 09:20:06 am »

For Reckless Strike, how long are the defenses lowered? That one combat? The rest of the turn?

Also, it seems badly balanced. You're gaining 3 "stat points" but losing 6. I would drop the DEF/RES loss to 2 each, making it a bit more fair.
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Solymr

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3843 on: September 02, 2017, 09:35:53 am »

Only for that combat, and you're just taking 3 damage more regardless of who you attack.
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Sirus

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3844 on: September 02, 2017, 09:41:10 am »

Alright, that makes a bit more sense.
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3845 on: September 02, 2017, 10:10:12 am »

I think the language for Rapid Strike should make it clear that, if the pirate is already being doubled, they still receive two attacks. Essentially it should be: Make up to two attacks etc etc

For Warrior I talked about this in the chat, but combined with Rough and Tumble I think the capacity to ignore any defensive terrain/associated abilities is too much.

SeriousConcentrate

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3846 on: September 02, 2017, 09:01:57 pm »

-For Pirate: Rapid Strike: on their turn the Pirate can double a target they couldn't normally, but both attacks have -15 Hit.
-For Swashbuckler: Perfect Balance now gives +10 bonus Crit if they have WTA.

Said it before in the chat but might as well say it in thread: I like these two, don't care for the others. :P
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I_Like_Pi

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3847 on: September 02, 2017, 09:14:53 pm »

-For Pirate: Rapid Strike: on their turn the Pirate can double a target they couldn't normally, but both attacks have -15 Hit.
-For Swashbuckler: Perfect Balance now gives +10 bonus Crit if they have WTA.

Said it before in the chat but might as well say it in thread: I like these two, don't care for the others. :P

Same though bandit skill seems good.
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Chevaleresse

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3848 on: September 02, 2017, 10:15:44 pm »

i'm not a fan of Rapid Strike since it kinda. . . invalidates speed? Like I can see that being very easily exploited. I can maybe see it on a promoted class but that feels incredibly powerful for a first class skill.
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Blade Master Model 42

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3849 on: September 02, 2017, 10:23:12 pm »

I still want it to be specified that it doesn't stop enemies from doubling. Also I feel like damage penalties over accuracy penalties would be more appropriate for it.

Zetaark

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3850 on: September 03, 2017, 01:42:15 pm »

Small update with some axe classes

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Solymr

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3851 on: September 04, 2017, 08:50:57 am »

Next stuff to talk about:

-Mages dunking Meditate and getting Precision Strike: on their turn they can make an attack with +20 Hit and -2 DMG that can't double.
-Spies: Traps or not? New skill choices include Stillness when on defensive terrain and Backstab: bonus damage or crit when attacking a target with another ally behind.
-Renewal: 10% is crap, 20% is too good? Where does 15% fall?
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Shogus00

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3852 on: September 06, 2017, 02:12:14 pm »

Where can I find the Game Masters Guide, Enemy Manual and the expansions?
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Solymr

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3853 on: September 06, 2017, 02:15:42 pm »

Those aren't made yet v:

They're on our backlog though.
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SOLDIER First

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Re: The Fire Emblem on Forums Hub! Looking For Beginner Players!
« Reply #3854 on: September 06, 2017, 05:07:53 pm »

Where can I find the Game Masters Guide, Enemy Manual and the expansions?
Generally, any questions you might have about GMing that are too specific to be covered in the basic handbook can be answered by most current or previous GMs, including Solymr himself, Blade Master Model42 or BMM42, Haspen, I_Like_Pi, swordstar, and myself. But don't actually ask me I'm just a newbie gm

Statting enemies is a bit harder, but a starting rule of thumb is to put them a few levels above the players. I believe BMM42 also made a small thing for calculating enemy stats based on level; it's somewhere in the hub.

I believe someone named FOE once made a game based around the monster classes, but he left the forum a while ago, so I'm not sure where their statlines can be found. You can always try scouring the old threads like a GM-vulture. ;P
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