Turn 5: Where I realize I forgot to put the Section Primary as a travelable location. Someone experiences bad rolls for the ENTIRE turn, people get to experience a dilemma, and generally there is a lot of drama in this session, and some people will get punished for splitting up or being split up on (whether it's their fault or not).
Also involves some revamps of the statuses. Including, for example, getting rid of what's basically fluff with no actual value.
Go to storage room.
"I'll probably see you later. Try not to die, m'kay?"
[9]: You turn around to head to the Storage Room, and just as you exit the doorway you are bumped by Malcolm. He moves right past and you continue onwards.
You enter the Storage Room. There are clear signs that it has been partially searched already--probably by Malcolm.
Also, you hear a desperate, female scream behind you.
Leave, fast and then head to the normal Research Room
((Dude, I already brought this up with another player--don't use "the" for multiple potential choices))
[1!]: As you attempt to make your way to retreat, you trip on a "crystal" clump of Strain U and fall face-first straight into the microbe soup. If you weren't already infected that would be really bad. Regardless, now you're lying on the ground and you can't see!
You regenerate a bit... but that won't save you if you can't get out of here or get some help!
Pick up the combat knife.
Your turning into some kind of blob creature,you go check out what's through,I'll be following.
If he goes through then follow.
You pick up the Combat Knife.
He doesn't go through, he peeks.
Others do come through, though! They don't even stop to chat as they go past.
Suddenly, you hear a moderately noisy alarm go off and notice the door between the Sub-Sections and the Section C Hub closing. If you don't go forward now, you will be trapped back here. But what about those still in this Sub-Section?
Also, you hear a desperate, female scream behind you.
Gained Items: Combat Knife.
Run! Run for one of the other research rooms!
[8]: You struggle but eventually stomp your way down the Research Hallway into one of the other Research Rooms.
There is a lot of research stuff here. But you're currently slightly panicky and don't entirely consider them important.
You hear Ashley screaming desperately.
You too
Go onward to section primary
[5]: You bumble straight down the Research Hallway, past Doktorr von Dwarf and Starn Gundar, and straight into the Section Primary.
You are immediately met by another infected, one of the first two infected security guards, only... He seems hostile. He currently has giant limbs with blades out of his back. Also, he has some nasty claws and massively elongated fingers. You believe that that's Strain W.
You notice around the room around 31 living uninfected scientists attempting to run for the Portion B Hub, while there are 8 dying or injured/infected-but-not-standing scientists lying around the room.
There are also 4 security guards in the room. They see you come in immediately, and even if they were half-blind they still would immediately notice your infection. They appear hostile now.
There are 3 other standing infected. They are hostile too, but they seem occupied by the scientists.
See sjm9876's turn for a description of the room. Might as well share the love.
You have the feeling that coming out here was a bad idea. Oh, and the door back to your Sub-Section E is now closing, along with all the other Sub-Sections. You have only this turn to retreat before it closes.
((By 'broken' i assume you mean bladeless.))
Anyway, Section primary
((Some, yes, others, blades broken but not off))
[15]: You also blunder into the Section Primary, [17] but you are not as clearly infected as your wereboar friend before you who is probably going to get shot very soon.
The room you are in is octagonal in shape, with 7 doorways into the various Sub-Sections of A-G, including your E. The room is normally illuminated by a fancy central pillar of glass and LEDs, but it is riddled with bullets and is non-operational, so the room is only illuminated by the other Sub-Sections' Section Exit lights and the two small desk lights near the Exit to Portion B Hub.
The room is mostly clear of objects, with a few exceptions. There are two half-wall/countertops with a smooth black stone top on both sides on the corner of the room leading to the Exit to Portion B Hub. They are separated from the walls by a short distance of roughly 5 feet, and from eachother by double that. They both have two small desk lights and a set of various computers to examine people before they leave.
There are also small, square tables between each doorway into the Subsections, they have very few things on each, mostly magazines, fake plants, vaguely nice ceramics, and so on.
Suddenly, you hear a moderately noisy alarm go off and notice the door between the Sub-Sections and the Section C Hub closing. If you don't go backward now, you will be trapped out here.
For the list of NPCs, see TamerVirus. Sharing the love.
Absorb dead scientist, see if I can get a closer look without whatever's on the other side noticing me.
[15]: You fairly deftly absorb the dead scientist. You now have the mass of 3 people, you are fairly hulking.
You attempt to get a closer look at the other side without going through, but unfortunately some inconsiderate people decided to blunder out into the open so your attempts are in vain.
Feel free to see what you see from the inconsiderate people's posts.
Suddenly, you hear a moderately noisy alarm go off and notice the door between the Sub-Sections and the Section C Hub closing. If you don't go forward now, you will be trapped back here. But what about those still in this Sub-Section?
Also, you hear a desperate, female scream behind you.
Look around for a keypad or something to open the door with.
[2]: Even with this atrocious roll, you find a keypad right by the side of the door, with a card slot.
That's all you get from me since you got a 2.
Except, you also hear a desperate female scream behind you.
Attack Ashley!
[14] versus [4]: Ashley, unable to see, cannot hold off the flying creatures as they dig into her skin and do a fair bit of damage to you. You are bleeding, even with your eyes closed you know this.
Attack Ashley!
[17] versus [7]: Ashley is suddenly rained on by the labrats. Claws, teeth, spikes, and blades cut and stab into her. She bleeds even worse now, and is in a lot of pain.
Attack Ashley!
[18] versus [2]: Ashley suddenly feels a severe pain as her leg is stabbed deeply by a spike, probably from Strain F. You scream sharply in pain.
You are now very, very hurt. Looks like your evil twin might not actually get to kill you if this keeps up.
Attack Infected Janitor!
[10] versus [16]: The first Security Guard fires his SMG at the infected janitor but he misses, only striking a few glancing blows.
Attack Infected Security Guard 1!
[10] versus [11]: The third Security Guard fires his Heavy Pistol at the first Infected Security Guard in front of Jimbo, but he only hits a hand. It blows a hole inside it, but the hole is already being mended...
Attack Infected Security Guard 2!
[14] versus [17]: the fourth Security Guard furiously fires her SMG at the second Infected Security Guard, but only a couple hits strike true, like a bullet blowing a hole in his dagger-like tail.
Attack Jimbo!
[5] versus [2]: The fifth Security Guard lashes out with his Pistol at Jimbo. His shots are fairly shoddy, but Jimbo didn't even begin to react by the time the bullets were on the way. A bullet strikes Jimbo in his left leg, taking a small chunk out of his flesh. He is in a fair bit of pain from this.
Attack Security Guard 1!
[6] versus [17]: The Infected Janitor charges Security Guard 1, but the attack is clumsy and the Security Guard dives over a table and rolls back onto his feet.
Attack Jimbo!
[9] versus [10]: The first Infected Security Guard stabs with his back blades at Jimbo. Jimbo, being wounded by the leg, flinches violently but he is stabbed in the ribs, which hurts but doesn't get much further.
Attack a Scientist!
[13] versus [10]: The second Infected Security Guard charges a scientist and whips his tail at her. It strikes her leg and she falls to the floor. She's alive but probably infected.
Attack a Scientist!
[15] versus [12]: The first Infected Scientist spits acidic, infected goo at a scientist. It strikes him in the left arm, which causes him to stumble and swing off the half-walls before falling onto the floor in pain. He's also probably infected.
Remain in control!
[2][2][3][10][1]: All 5 of the infected scientists Jimbo saw on his arrival are beginning to stir and mutate. They are definitely hostile now, and I will give a free GM tip: this is a
very dangerous number of humanoid enemies that you don't want to be around when all non-infected NPCs are gone.
Run!
[15][3][9][9][6][6][18][12][8][12][19][17][13][4][13][16][10][7][1][19][1][16][9][4][14][5][6][16][4]: 11 Scientists panic and either trip and fall or don't make significant progress to the Portion B Hub, 7 make it to the half-walls, and the rest, 11 of them, enter the hallway and escape.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
Items:Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain F.Mutations:Both feet have two talon toes.
Beefed up legs.
Pale skin.
Has the mass of three people.
Items:Damaged Alexandria Corp Hazmat suit.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No Hair.
Scales throughout the body.
Items:Combat Knife.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (full)
Heavily Damaged Body Armor
Link to Sheet.Health: Mostly Healthy.
Infected with: Strain X.Mutations:Is a Wereboar.
Massively muscled.
Very hairy.
Tusks.
Boarface.
Hoofs for feet.
Other minor details relating to boars.
Items:Broken Glasses.
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Link to Sheet.Health: Heavily Injured.
Infected with: Strain T.Mutations:Head has almost woody, black tendrils in place of hair.
Head is increasingly black and woody in composition.
Has blue bioluminesent bumps on black portions of body.
Items:Ruined Tennis clothes.
Level 1 Security-class Security card.
Link to Sheet.Health: Lightly injured.
Infected with: Strain U.Mutations:Leg below the knee is made out of rough Phyllite.
Items:Damaged Alexandria Corp Hazmat suit.
4 Broken Scalpels.
3 Syringes.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain G.Mutations:No hair.
No mouth.
Gooey head.
Items:Damaged Alexandria Corp Hazmat suit.
Hostiles:Location: Contaminated Researh Room.
Health: Presumably Healthy.
Weapons: Jagged Bone Spikes.
Health: Unknown.
Weapons: Various.
Health: Presumably Healthy.
Weapons: Spiked Tentacle.
Location: Section C Primary.
Health: Moderately Injured.
Weapons: Large Claws.
Health: Somewhat Injured.
Weapons: Back Blades.
Health: Mostly Healthy.
Weapons: Bladed Tail.
Health: Slightly Injured.
Weapons: Acidic Spit.
Health: Mostly Healthy.
Weapons: Jagged Obsidian Arm.
Health: Mostly Healthy.
Weapons: Sharp Acid-Coated Teeth.
Health: Heavily Injured.
Weapons: Superstrength.
Health: Moderately Injured.
Weapons: Human Fists.
Health: Heavily Injured.
Weapons: Crude Robotic Fists.
Relating to location and the building you are in:blazing glory
darkpaladin109
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Section Exit to Section Primary
Travelable locations (all can be traveled to): Section C Primary, Quarantine Room Hallway (via Research Hallway), Quarantine Room (via Quarantine Room Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway), Research Hallway, Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
BlitzDungeoneer
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Storage Room
Travelable locations (all can be traveled to): Research Hallway, Quarantine Room (x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
sjm9876
TamerVirus
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Section C Primary
Travelable locations (all can be traveled to): Portion Hub Hallway, Sub-Section A, Sub-Section B, Sub-Section C, Sub-Section D, Sub-Section E, Sub-Section F, Sub-Section G.
scapheap
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Contaminated Research Room
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
BlitzDungeoneer
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Computer Room
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
Samarkand
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Section Exit to Sub-Section F
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway) Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
Harry Baldman
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Research Room (one of, let's say B)
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x2), Computer Room (via Research Hallway) Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
I'll add more as I think of more.