Turn 7: Where the players all but utterly defy the law of averages. And I continue to take longer to make turns. Oh well, as I said, turns are when I feel like it and who knows, I might be super motivated again in the future.
Also, next turn is the next mutation! How exciting. You don't get a reward if you know who it is, but you do get a slap if you can't figure it out after examining the strains everyone is infected with.
In addition, yet again someone forgot to make a turn. Blitz, you have failed me.
Crawl up to a wall and lean on it while I recover
[12]: Easy enough, you get up against a wall and lean against it, waiting.
You only regenerate a little bit. You're still quite wounded, and you'd have to wait for a while to heal like this.
Start taking slashes against the horde of creatures.
((Please specify targets when you attack someone, otherwise you leave me free to interpret it as I feel, possibly to your disadvantage))
[11] versus [4]: You slash at the flying creatures, and you hit a couple as they slowly fly out of the way. However, since they are flying creatures and you are slashing, even though you are using a Combat Knife you don't down even one. They're "bleeding" very slightly, but they seem mostly unaffected by your attack.
Get out the most intact of the scalpel and move to the exit towards subsection F.
[18]: You grab a scalpel with half of its blade missing and you move quickly past the melee in the Contaminated Research Room (though not faster than the speeding Jimbo), arriving at the closed door to Sub-Section F.
The door is very closed. There is nothing else here.
Carefully make my way to the contaminated research room where everyone else is
[20!]: You sprint at a staggering speed, moving through the microbe soup as if it wasn't there, arriving in the Contaminated Research Room very quickly.
There is a rather sizable melee battle going on here.
Good thing you regenerate slightly.
"Yes!"
Run away! Get to the Research Room I vacated earlier and examine the instruments at hand. Nab a scalpel if there is one, and maybe a preparation needle.
[19]: You sprint through the microbes, through the growing cluster of bodies at the entrance, and into the room you had just came from looking for scalpels and a needle.
You quickly recall the location of where a scalpel and needle would be, and get both.
Gained Items:Scalpel.
Needle.
Try to get to the others.
((Incredibly vague action is incredibly vague, your only saving grace for me not having you standing still is the fact that everyone else moved))
[15]: You averagely move over to the Contaminated Research Room. There's a bit of fighting going on, to say the least.
...I honestly don't know if there's anything else to say.
Tear off my surgical mask and attack one of the flying creatures with my fearsome maw.
[11] versus [10]: You tear off your mask and attempt to bite on the flying creatures, but this requires you to get directly in front of you. So you charge in and attempt to bite on them, but they are flying and you are not fast enough, so you don't manage to bite down on even one of them.
Attack Doktorr!
[6] versus [7]: Suddenly, the bewildered Doktorr is swarmed by these flying creatures. But he flails just enough that none get close enough to hurt him.
Attack Starn!
[7] versus [10]: The meleeing Starn suddenly feels the tingling of little feet on his legs, and he finds the labrats about to attack his legs. However, he kicks them off before they can seriously hurt him.
Attack Felicia!
[15] versus [20!]: Once again the tentacle flies through the air, this time at Felicia. Again does it get met with an amazing dodge, as Felicia kicks herself to the side by pushing with her leg against a counter. She barrels over another counter and lands on her legs.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
Items:Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain F.Mutations:Both feet have two talon toes.
Beefed up legs.
Pale skin.
Has the mass of three people.
Items:Damaged Alexandria Corp Hazmat suit.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No Hair.
Scales throughout the body.
Items:Combat Knife.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (full)
Heavily Damaged Body Armor
Link to Sheet.Health: Mostly Healthy.
Infected with: Strain X.Mutations:Is a Wereboar.
Massively muscled.
Very hairy.
Tusks.
Boarface.
Hoofs for feet.
Other minor details relating to boars.
Items:Broken Glasses.
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Link to Sheet.Health: Moderately Injured.
Infected with: Strain T.Mutations:Head has almost woody, black tendrils in place of hair.
Head is increasingly black and woody in composition.
Has blue bioluminesent bumps on black portions of body.
Items:Ruined Tennis clothes.
Level 1 Security-class Security card.
Link to Sheet.Health: Somewhat injured.
Infected with: Strain U.Mutations:Leg below the knee is made out of rough Phyllite.
Items:Damaged Alexandria Corp Hazmat suit.
4 Broken Scalpels.
3 Syringes.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain G.Mutations:No hair.
No mouth.
Gooey head.
Items:Damaged Alexandria Corp Hazmat suit.
Scalpel.
Needle.
Hostiles:Location: Contaminated Researh Room.
Health: Presumably Healthy.
Weapons: Jagged Bone Spikes.
Health: Unknown.
Weapons: Various.
Health: Presumably Healthy.
Weapons: Spiked Tentacle.
Relating to location and the building you are in:sjm9876
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Section Exit to Sub-Section F
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway) Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
scapheap
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Research Hallway
Travelable locations (all can be traveled to): Quarantine Room Hallway, Quarantine Room via Quarantine Room Hallway, x16), Contaminated Research Room, Research Room (x3), Computer Room (via Research Hallway), Section Exit to Section Primary, Storage Room, Section Exit to Sub-Section F.
BlitzDungeoneer
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Storage Room
Travelable locations (all can be traveled to): Research Hallway, Quarantine Room (x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
Samarkand
blazing glory
Harry Baldman
darkpaladin109
TamerVirus
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Contaminated Research Room
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
I'll add more as I think of more.