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Author Topic: DFHack 0.43.03-r1  (Read 1087458 times)

lethosor

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Re: DFHack 0.40.19-r1
« Reply #1770 on: January 01, 2015, 08:19:46 am »

That shouldn't have anything to do with DFHack - that's most likely a problem with your graphics set. (YOR was changed to YORE in 0.40.05, I believe, and changing it in existing saves will break them). Try opening the language raw files in DF/data/save/(region folder)/raw/objects and changing YOR to YORE in each (or vice versa if they already contain YORE). No plugins whatsoever edit raws that I'm aware of, let alone save-specific raws (with the possible exception of non-official plugins, like TwbT).
« Last Edit: January 01, 2015, 08:22:17 am by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

notfood

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Re: DFHack 0.40.19-r1
« Reply #1771 on: January 01, 2015, 06:50:06 pm »

Is there a script to auto-resume a suspended wall building job due to water ocuping it? I would like to have it less painful to dig and wall through aquifier.
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lethosor

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Re: DFHack 0.40.19-r1
« Reply #1772 on: January 01, 2015, 07:31:26 pm »

You could try "autounsuspend", although I'm not sure if it works in the current version or what exactly it does.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

notfood

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Re: DFHack 0.40.19-r1
« Reply #1773 on: January 01, 2015, 08:16:54 pm »

I just tested it, works perfectly for 40.23 Linux. It does exactly what I wanted.
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Thundercraft

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Re: DFHack 0.40.19-r1
« Reply #1774 on: January 01, 2015, 10:36:42 pm »

I just tested it, works perfectly for 40.23 Linux. It does exactly what I wanted.

Wait... You're saying we should be able to get  DFHack 0.40.19-r1 to work with 40.23?  :o

I thought DFHack relied on memory addresses and such that had to be updated to work with new releases. Or does DFHack do that automatically now?
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lethosor

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Re: DFHack 0.40.19-r1
« Reply #1775 on: January 02, 2015, 12:04:27 am »

No.

If you're using OS X or Linux, you would still need a copy of DFHack from at least 0.40.20 (of which there are none) in order to make it work with 0.40.23 by copying over symbols.xml, due to structure changes made in 0.40.20.

In other words, you have to compile DFHack yourself for it to work with anything above 0.40.19.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

notfood

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Re: DFHack 0.40.19-r1
« Reply #1776 on: January 02, 2015, 01:51:32 am »

Yeah, compiled from Lethosor's 0.40.23-dev branch. It's already quite stable, most things work. You need to use latest df-structures.
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ptb_ptb

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Re: DFHack 0.40.19-r1
« Reply #1777 on: January 02, 2015, 04:46:56 am »

Yeah, compiled from Lethosor's 0.40.23-dev branch. It's already quite stable, most things work. You need to use latest df-structures.
I've tried that a few times before. Never quite managed it. If a kind person decided to upload an unofficial dev compiles for Window, Linux and/or OS X I'm sure many would be very grateful.
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WillowLuman

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Re: DFHack 0.40.19-r1
« Reply #1778 on: January 02, 2015, 01:19:20 pm »

Yeah, compiled from Lethosor's 0.40.23-dev branch. It's already quite stable, most things work. You need to use latest df-structures.
I've tried that a few times before. Never quite managed it. If a kind person decided to upload an unofficial dev compiles for Window, Linux and/or OS X I'm sure many would be very grateful.
I as well.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Badger Storm

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Re: DFHack 0.40.19-r1
« Reply #1779 on: January 02, 2015, 03:23:58 pm »

I third this sentiment.  I'm curious about the new job prioritization, but I need to be able to clean my map, darnit!
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expwnent

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Re: DFHack 0.40.19-r1
« Reply #1780 on: January 02, 2015, 03:29:58 pm »

I'm going to work on it this weekend. I've been busy with family stuff.
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Naryar

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Re: DFHack 0.40.19-r1
« Reply #1781 on: January 02, 2015, 04:06:55 pm »

It will be good to have a 40.23 version for Windows, yes.

notfood

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Re: DFHack 0.40.19-r1
« Reply #1782 on: January 02, 2015, 04:29:11 pm »

There were some missing symbols for Windows, so that's why you aren't seeing any unofficial windows DFHack floating around. The only one in reddit is very buggy, it crashes on dig* commands, manager doesn't work, not even embark tools work. I think the only thing that works is reveal.
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Mokkun

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Re: DFHack 0.40.19-r1
« Reply #1783 on: January 03, 2015, 01:43:54 pm »

There were some missing symbols for Windows, so that's why you aren't seeing any unofficial windows DFHack floating around. The only one in reddit is very buggy, it crashes on dig* commands, manager doesn't work, not even embark tools work. I think the only thing that works is reveal.
Ohh. my favourite function for a new fort, and I just started one.. Makes planning a bit easier, and lets me avoid the mess I made in the last one.. hmm, where can I get that reddit version?
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Max™

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Re: DFHack 0.40.19-r1
« Reply #1784 on: January 03, 2015, 09:32:13 pm »

Hah, grabbed the new structures, thought I had it done right, it loads up, starts to look good, then the last line here I get red text:

Code: [Select]
Gtk-Message: Failed to load module "canberra-gtk-module"
Loading bindings from data/init/interface.txt
New window size: 1920x1080
Font size: 24x24
Resizing grid to 80x45
Resizing font to 24x24

Resetting textures
TWBT: version 5.36
TWBT: set PRINT_MODE to TWBT or TWBT_LEGACY in data/init/init.txt to activate the plugin

At that point it totally freezes and I have to kill it with the system monitor, as neither top nor closing the terminal tab were capable of getting rid of the frozen window.

Best part: it froze before generating an error log, meh, no rush.
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