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Author Topic: WH40K discussion thread: from Tyran's heart I stab at thee.  (Read 971439 times)

MrRoboto75

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #10830 on: November 30, 2018, 04:01:34 pm »

Could end up with exciting new things to make into plastic, like non-imperium human kingdoms, eldar finally on their front foot again, horrible mergers of chaos and nid...

Or space marines, but better
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Egan_BW

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #10831 on: November 30, 2018, 04:04:11 pm »

fuck space marines they're boring shits

they don't even have any girls like come on
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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #10832 on: November 30, 2018, 04:06:35 pm »

Could end up with exciting new things to make into plastic, like non-imperium human kingdoms, eldar finally on their front foot again, horrible mergers of chaos and nid...
Also Terra would become space Byzantium. So like the regular Imperium but somehow more decayed and grimdark

nenjin

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #10833 on: November 30, 2018, 04:13:10 pm »

Could end up with exciting new things to make into plastic, like non-imperium human kingdoms, eldar finally on their front foot again, horrible mergers of chaos and nid...
Also Terra would become space Byzantium. So like the regular Imperium but somehow more decayed and grimdark

So basically mounds of rust and sex organs.
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Egan_BW

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #10834 on: November 30, 2018, 04:18:53 pm »

So Warhammer 42k space byzantium is basically Silent Hill?
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Kot

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #10835 on: November 30, 2018, 05:02:39 pm »

End Times and advancing the plot of Warhammer in general, at least unless someone is some sort of writing god, are bad times, period. It's stupid.

Honestly moving the plot forwards Gee Dubya should've just committed to 40k end times without Primaris Marines, turn the clock from one minute to midnight to just straight up midnight. Necrons are done sleeping. Chaos has vomited all over the milky way. THE tyranid swarm has arrived. Ghazkull has created the WAAAAAAAAAGHHH that breaks the Imperium's back. Eldar have summoned a God to wage war against Slaanesh. Dark Eldar stand around being creepy goblins until a fucking white scar Primarch goes full Genghis Khan on Comorragh and forces the DE into realspace to actually do things besides be creepy goblins. The space marines consolidate into legions to avoid being swept away (Dark Angels, Imperial Fists, Black Templar taking the reigns instead of the Ultramarines), the lost Primarchs are rediscovered and the defence of the Imperium falls to isolated marines and regular dudes. Have Tau finally enter the long war as by now they're well acquainted with chaos, and have them go from dealing with chaos subversion to full on Tau Heresy 2: AI rebellions too, all whilst unleashing gigantic tau ion bug spray to deal with the eastern maw of nids. Release battle-worn spehss mahrin pauldrons to get the Imperial aesthetic from 'standing on our last leg' to 'stood on a landmine with our last leg.' Primaris Mahrins just seem like a way to phase in copyright friendlier post bois. Seems self-defeating to move the plot forward only to deus ex machina their logistical limits into infinity to freeze the plot whilst progressing it
The problem of End Times is that for many factions the unleashing of their power is essentially automatic destruction of others. For instance if Necrons wake, Imperium, Tau and pretty much everyone in realspace is reduced to small pockets, with only meaningful presence being Tyranids. This would go well with some, wouldn't go well with others, and for that reason actual destruction of posterboy Imperium would be sales suicide for GW. The problem also, in many ways, lies that there was (and still is, though GW fucked up a lot) the aura of uncertainty which made WH40k lore interesting. Will Imperium survive, will Emperor come back, will the Primarchs? What will happen with Cadia, what will happen with Eye of Terror, will Failbaddon stop failing, will the Cogboys find full STC, will Eldar shit out another god, will Marines do Marine things, will Imperial Guard hold the line, will Tau stop being irrelevant, when will Tyranid swarm arrive, when will Necrons wake up, what is Alpha Legion play, fuckton of questions that are open and you are free to believe in whatever solution you want. Actually answering them just robs it of the magic.

Honestly 40k end times would have potential to be pretty awesome, provided that it's done right and not spiritual liege-ed.
No they wouldn't. This has been tried multiple times, and it has resulted in truckloads of rage and skub and either reverts or resulted in Age of Sigmar, which everyone loves and agrees was a good idea. The problem is, you cannot realistically be able to focus all the stagnation lore and reach a conclusion that satisfies people without having someone getting the short end of stick, which goes even beyond fanboy rage, but is more about the fact Warhammer provides a background universe for "Your Dudes". Imagine it this way - you are playing MMO, pay for subscriptions, pay for microtransactions, spend tons of time, and suddenly in an update overnight the developers decide your faction and characters are removed without any refunds. Though, it should be noted that after the enormous fuckup they had with WHFB, they have come to their senses partially, which is why we haven't went over the point of no return and they strive to somehow maintain the status quo despite advancing the plot, which in itself is stupid idea because it requires some insane mental gymnastics and satisfies literally nobody.

Just because it's the end doesn't mean that nothing can happen afterwards~ the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never...

Could end up with exciting new things to make into plastic, like non-imperium human kingdoms, eldar finally on their front foot again, horrible mergers of chaos and nid...
But there are tons of exciting new things to make into plastic in old lore! Severan Dominate for non-Imperium humans, tons of other ones mentioned in lore too. Hrud, Rak'gol, Q'Orl, various beastmen (Felinids lmao) are all significant (Q'Orl have bigger empire than Tau, for fucks sake, not that it's a significant feat), and merging Chaos and Tyranids, if possible, do not require advancing the plot even, just making it... "wider". This is what was being done with stuff like Horus Heresy books, The War of the Beast. Filling in thousands of years of untouched time, and there are more, there are still tons of blank gaps in Warhammer that could be filled, hell, even if you want to have "modern" story and don't want to condense it too much, you could very well throw another dozen hundred years on the counter and still not advance the overarching plot. Advancing the overarching plot is stupid, because doing so invalidates so much and as far as I'm concerned, resulted only in absolutely retarded decisions such as Primaris or AoS in case of WHFB. Honestly, Age of Sigmar is the ultimate proof that we need. End Times were ultimately, "Rock Falls, Everyone Dies" and that is what would happen provided advancing the plot enough in WH40K. The entire settings are set up the way the stakes are ultimate and the whole point is the fact that no matter who wins, everyone else loses, and loses big time. They needed some really incredibly stupid explanations to come up with... well, AoS, destroying entire universe, removing some factions all-together, and generally shitting down everyone's throats. I honestly hope it wouldn't happen with WH40K, and my wish would be that we returned to the universe as it was before the whole Fall of Cadia bullshit, but considering the amount of Primaris minis GW churns out, I find that highly unlikely.
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Loud Whispers

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #10836 on: November 30, 2018, 05:08:50 pm »

The problem of End Times is that for many factions the unleashing of their power is essentially automatic destruction of others. For instance if Necrons wake, Imperium, Tau and pretty much everyone in realspace is reduced to small pockets, with only meaningful presence being Tyranids. This would go well with some, wouldn't go well with others, and for that reason actual destruction of posterboy Imperium would be sales suicide for GW. The problem also, in many ways, lies that there was (and still is, though GW fucked up a lot) the aura of uncertainty which made WH40k lore interesting. Will Imperium survive, will Emperor come back, will the Primarchs? What will happen with Cadia, what will happen with Eye of Terror, will Failbaddon stop failing, will the Cogboys find full STC, will Eldar shit out another god, will Marines do Marine things, will Imperial Guard hold the line, will Tau stop being irrelevant, when will Tyranid swarm arrive, when will Necrons wake up, what is Alpha Legion play, fuckton of questions that are open and you are free to believe in whatever solution you want. Actually answering them just robs it of the magic.
It's not automatic destruction of others though. Full necron awakening has plausible counters from an unholy alliance of Eldar + Dark Eldar, Chaos can hold their own, while the C'Tan in the new lore will be the enemy of the necrons this time around instead of their generals. Imagine the dank beans of C'Tan Mechanicus awakening technoheresy to its full potential in order to defeat the necrons for example. What makes 40k gud is its scale, just look at how amazing Horus Heresy is even though its outcome is certain. It's also certain that the Imperium is fucked, and there are only so many years where you can drag the plot forwards through eternal buildup without delivering resolutions. Moreover, the felinid's out of the bag. Cadia exploded, we end times now, only in the most unsatisfying of ways

Kot

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #10837 on: November 30, 2018, 05:25:37 pm »

It's not automatic destruction of others though. Full necron awakening has plausible counters from an unholy alliance of Eldar + Dark Eldar, Chaos can hold their own, while the C'Tan in the new lore will be the enemy of the necrons this time around instead of their generals. Imagine the dank beans of C'Tan Mechanicus awakening technoheresy to its full potential in order to defeat the necrons for example. What makes 40k gud is its scale, just look at how amazing Horus Heresy is even though its outcome is certain. It's also certain that the Imperium is fucked, and there are only so many years where you can drag the plot forwards through eternal buildup without delivering resolutions. Moreover, the felinid's out of the bag. Cadia exploded, we end times now, only in the most unsatisfying of ways
It is. You have no idea. Necrons are the big boys. Old Ones, Eldar, Krorks (someone mentioned how insanely powerful they had to be some posts before), bunch of other footnote aliens uplifted by Old Ones and space monkeys to boot, at the peak extreme point of their power lost the war against them. Necrons are merely toying around, the biggest wars in which they are involved in 40th millenium are but mere firefights for them. Necrons are capable of openly fighting Chaos. Cadian Pylons were their creation, and they could probably give Chaos a run for their money, especially considering they aren't significantly vulnerable to corruption, so they could just kill all living beings in Galaxy and get rid of Chaos this way. Eldar and Dark Eldar are tiny-ass shades of former glory, most C'Tan are enslaved by Necrons and those that escaped are mere shards that are actively hunted for. I am not saying it would be impossible for someone (Chaos, Emperor, C'Tan fuckery, Tyranids) to defeat Necrons, but the problem lies in that they would be the new threat that would be denying everyone else existence.
What makes 40K good is scale and the fact it's not an actual overarching story. It's an universe. It had history up to this point and everything after was open, and all was up to "Your Dudes" and theorycrafting on how it would go. It's certain Imperium is fucked in the same way everyone else is fucked - Imperium still has couple of asspull tricks up their sleeve, but again, everyone has. The whole thing is that everyone had a chance, and that is why the status quo was still interesting, because everyone's "Dudes" could be the victorious ones.
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Trekkin

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #10838 on: November 30, 2018, 05:27:50 pm »

It's also certain that the Imperium is fucked, and there are only so many years where you can drag the plot forwards through eternal buildup without delivering resolutions.

The problem with effectively Squatting whole factions in the name of delivering resolution, though, is that it kicks out part of the playerbase. Even if they have rules, they don't have a presence in lore, so how does one make Your Dudes?

40k, as IP, is there to do two things: primarily to provide an endless source of lore for new plastic, and secondarily to keep old plastic playable insofar as it's possible so the existing players keep buying it.
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Kot

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #10839 on: November 30, 2018, 05:31:58 pm »

The problem with effectively Squatting whole factions in the name of delivering resolution, though, is that it kicks out part of the playerbase. Even if they have rules, they don't have a presence in lore, so how does one make Your Dudes?
I'm still surprised Age Of Sigmar didn't result in GW being banned from selling anything on French market.
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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #10840 on: November 30, 2018, 05:32:34 pm »

I think the motivation (the motivation that's not just 'sell more plastic dudes') behind these developments is fair. In part we're in end times disaster time, but we're also in restored hope and climbing back from the brink time. You need to give hope to the setting and advance things so we get more things to lose and more meaningful stakes. History in 40k is full of these mythic rise-and-fall cycles - Old Ones, Eldar, humanity in DAoT, humanity under Emps - and giving us a bit of a rise again is something that allows for more and new kinds of stories and space to tell them in. Staying forever on the edge of disaster/great change without ever committing to it was... not all that satisfying. The uncertainty's not gone, it's just shifted. Besides, the Dark Imperium is pretty much unchanged and still as fucked as ever (or well, worse off, really), with none of those nice Primarchs or Primaris to help them along. There's a lot to dislike about the new lore, sure, but you should give it a chance. Age of Sigmar's fairly popular now and plenty of people like its setting and lore, y'know.
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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #10841 on: November 30, 2018, 05:49:21 pm »

It is. You have no idea. Necrons are the big boys.
3rd ed Necrons were my first faction :p

Old Ones, Eldar, Krorks (someone mentioned how insanely powerful they had to be some posts before), bunch of other footnote aliens uplifted by Old Ones and space monkeys to boot, at the peak extreme point of their power lost the war against them. Necrons are merely toying around, the biggest wars in which they are involved in 40th millenium are but mere firefights for them. Necrons are capable of openly fighting Chaos. Cadian Pylons were their creation, and they could probably give Chaos a run for their money, especially considering they aren't significantly vulnerable to corruption, so they could just kill all living beings in Galaxy and get rid of Chaos this way. Eldar and Dark Eldar are tiny-ass shades of former glory, most C'Tan are enslaved by Necrons and those that escaped are mere shards that are actively hunted for. I am not saying it would be impossible for someone (Chaos, Emperor, C'Tan fuckery, Tyranids) to defeat Necrons, but the problem lies in that they would be the new threat that would be denying everyone else existence.
Newcrons do not have the unity of command they once did. There is now a tombworld AI which is hunting down other necrons to reprogram and add to its army, there are flayed ones spreading their infectious curse to the necrons, the necrons are now led by leaders with personalities who do not necessarily agree with one another. Couple that with Pokemon C'Tan having the potential to unify their shards and fuck up entire necron worlds as fully fledged material gods - essentially reversing their old lore to be the bane of the necrons, instead of the bane of the galaxy. The Eldar still have the capacity to suicide bomb the milky way while the Dark Eldar's continued relevance is a testament to just how far above their weight they punch. Failing imagination, the necrons could ultimately be driven back to sleep where other options seem impossible. Given how the true power of the C'Tan is unseen, I doubt it

What makes 40K good is scale and the fact it's not an actual overarching story. It's an universe.
It's both really

It had history up to this point and everything after was open, and all was up to "Your Dudes" and theorycrafting on how it would go. It's certain Imperium is fucked in the same way everyone else is fucked - Imperium still has couple of asspull tricks up their sleeve, but again, everyone has. The whole thing is that everyone had a chance, and that is why the status quo was still interesting, because everyone's "Dudes" could be the victorious ones.
Until Cadia. It's pretty apparent that GW does not like your dudes mentality, GW wants you to be buying their dudes on the tabletop and the narrative. Disregarding cynical motives, keeping things in the perpetual status quo, always on the brink of disaster gets dull fast. Failbaddon memes, the tyranids always just about to arrive, the C'Tan always doing things but not really, Orks on their way to the WAAAAAAAAAAGHHH! e.t.c., continually hyping up to a conclusion which never arrives robs the setting of the weight of consequence. Cadia falling was not a fault of the concept, it was a fault in execution - Cadia falling was frankly a HH level event which didn't get nearly the level of love it should've. The only mistake was looking at the gears of plot turning and jamming primaris marines in the spokes, instead of seeing the resolutions lead to new plots.
« Last Edit: November 30, 2018, 05:51:35 pm by Loud Whispers »
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Kot

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #10842 on: November 30, 2018, 06:08:41 pm »

I think the motivation (the motivation that's not just 'sell more plastic dudes') behind these developments is fair.
I agree, money is fair business, I just wish GW didn't do it in a way that could be equated to shooting themselves in the foot with a flamethrower.
In part we're in end times disaster time, but we're also in restored hope and climbing back from the brink time.
Due to a Primaris Ex Machina that has absolutely no foreshadowing from previous fluff.
You need to give hope to the setting and advance things so we get more things to lose and more meaningful stakes.
Hope was always there, you just had to look under the rug.
History in 40k is full of these mythic rise-and-fall cycles - Old Ones, Eldar, humanity in DAoT, humanity under Emps - and giving us a bit of a rise again is something that allows for more and new kinds of stories and space to tell them in.
Meanwhile also killing tons of other space and stories and their possible conclusions that were interesting, and replacing them with stuff like mentioned Chaplain "DIE! DIE! DIE!" Reyes.
Staying forever on the edge of disaster/great change without ever committing to it was... not all that satisfying. The uncertainty's not gone, it's just shifted.
Perhaps it wasn't, if you didn't really care about the lore at all. It's gone, because new uncertainty is bland, shitty and tons of really interesting fluff got scrapped so GW can get some Primaris bucks.
There's a lot to dislike about the new lore, sure, but you should give it a chance. Age of Sigmar's fairly popular now and plenty of people like its setting and lore, y'know.
Out of all the things, and there was a lot of porn and gore, I am pretty sure this is the most heretical thing I ever saw on internet.

3rd ed Necrons were my first faction :p
Irrelevant. There are tons of Tau "first faction" players that still believe their faction matters, so it's not like "first faction" makes you more knowledgeable on the subject.
Newcrons do not have the unity of command they once did. There is now a tombworld AI which is hunting down other necrons to reprogram and add to its army, there are flayed ones spreading their infectious curse to the necrons, the necrons are now led by leaders with personalities who do not necessarily agree with one another.
After a certain point it's a snowball effect. Flayed ones and lack of agreement don't exactly matter that much because Flayed ones want to murderboner everyone as much, if not more, and nearly all of Necron lords can agree on hating other races more.
Couple that with Pokemon C'Tan having the potential to unify their shards and fuck up entire necron worlds as fully fledged material gods - essentially reversing their old lore to be the bane of the necrons, instead of the bane of the galaxy.
Ah yes, because they'd finish off only the Necrons.
The Eldar still have the capacity to suicide bomb the milky way
Victory by suicide bombing is still a victory, although it's questionable what would even ultimately happen with Ynnead being a thing, but still, it probably either "wins" it for Eldar or allows someone else than Necrons to win, presumably Tyranids or something.
while the Dark Eldar's continued relevance
Their what?
is a testament to just how far above their weight they punch. Failing imagination, the necrons could ultimately be driven back to sleep where other options seem impossible.
If Necrons fail that still leaves someone else to win. My point wasn't "Necrons are going to win hurr" but rather that someone is, and it's highly unlikely said victory would include at least half (if any) the other races in the post-victory Galaxy.
Until Cadia. It's pretty apparent that GW does not like your dudes mentality, GW wants you to be buying their dudes on the tabletop and the narrative. Keeping things in the perpetual status quo, always on the brink of disaster gets dull fast. Failbaddon memes, the tyranids always just about to arrive, the C'Tan always doing things but not really, Orks on their way to the WAAAAAAAAAAGHHH! e.t.c., continually hyping up to a conclusion which never arrives robs the setting of the weight of consequence. Cadia falling was not a fault of the concept, it was a fault in execution - Cadia falling was frankly a HH level event which didn't get nearly the level of love it should've. The only mistake was looking at the gears of plot turning and jamming primaris marines in the spokes, instead of seeing the resolutions lead to new plots.
Nobody said GW has any fucking idea what they're doing with their stuff anymore. See - Age of Sigmar. There was no conclusion to arrive, because the conclusion was "up to you". It's a sort of side-effect of the "selective canon" GW has been doing for longest while, where "everything is canon, but not everything is true". You can believe in specific faction "propaganda" and think they're the ones that are bound to win, but everyone has about the same level of legitimacy to that claim.
With resolution, it's not like that anymore. There is now clear answer to "who is better". It's like one of those dumb comic book "Batman vs Superman" or so, but instead this time Batman kills Superman for good, and there will never, ever, be anything related to Superman past this point (I know this is essentially impossible considering how that industry works, but bear with me). Everyone is just left with distaste. Cadia should be left where it was, and the gears should have never been turned, because there were none in first place.
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Loud Whispers

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #10843 on: November 30, 2018, 08:49:47 pm »

Irrelevant. There are tons of Tau "first faction" players that still believe their faction matters, so it's not like "first faction" makes you more knowledgeable on the subject.
Reported for comparing me to a Tau player

After a certain point it's a snowball effect. Flayed ones and lack of agreement don't exactly matter that much because Flayed ones want to murderboner everyone as much, if not more, and nearly all of Necron lords can agree on hating other races more.
3rd edition Necrons awakening was instant game over. The entirety of the Necron race was united, the C'Tan were whole and in a loose alliance with one another against every other faction in 40k and to top it all off the void dragon would have instantly halved the Imperium, turning that half into the most technologically advanced anti-warp Empire in the galaxy. Flayed ones were regular insane and weren't contagious, pariahs were the sign of a much more foreboding plan the Deceiver had for humanity (signalling that the Necrons were going to awaken during humanity's existence), and there was no knowing what kind of cards they had up their sleeve were, like the Cadian pylons. The Blackstone Fortresses were getting offed one by one, with Necron ships helping, and a Necron scouting fleet landing on Mars itself.

Post 5th ed Newcrons severely downgraded the threat posed by the Crons. They're still capable of separating the immaterium and real space, they're still capable of potentially exterminating the galaxy, but they are nowhere near the instant-death they were when they first started.
Starting with C'Tan getting pokemon'd, when they were introduced the C'Tan were the material counterparts to the big 4 and the Emperor. The big 4 were the masters of the Immaterium, Emperor a jack of all trades, the C'Tan were the big 4 of real space. The C'Tan had absolute mastery of the material world just as the big 4 of chaos mastered the Immaterium, hence their ambition to seal the entirety of the warp away and ensure they couldn't be killed. As they could only be killed by the warp, starvation or the memestone fortresses, the C'Tan not only posed a threat to all living things in the material galaxy, they had succeeded in devouring the galaxy against stronger foes before - against the Old Ones, their gods, the Eldar's gods, against other C'Tan, and all the Old One's progeny at the height of their existence. Nothing could stop them except their own appetite outpacing the sheer scale of death caused by the birth of demonic entities & the general depopulation caused by the Necrons.

In newcron fluff, they're nowhere near the threat to humanity as they once were. The C'Tan are fragments of their former selves about as threatening as an avatar of Khaine, or a bundle of lasguns stapled together. For starters, they actually managed to get killed by their own slaves. In the old fluff even at their weakest this could never have happened, in the new fluff the Necrons have managed to split them into little fragments to use as batteries, with one C'Tan being straight up killed by a single Necron Empire. To make matters better for humanity, the Newcrons have a vested interest in ensuring that the C'Tan shards never reunite, because the C'Tan are now the Necron's greatest enemy. A C'Tan that managed to reform into a whole God would now be fighting against every warp-aligned faction (the Imperium, Chaos, Eldar, Dark Eldar, Orks would tag along just to get a good fight) AND the Necrons, who have material-based means to break C'Tan down. The C'Tan would be contested in real space whilst having all the disadvantages of fighting in a completely warp-ravaged post-Cadia galaxy.

Of the Necrons themselves, they're no longer THE Necrons. They're a smorgasbord of unled, unclaimed tomb worlds, and a bunch of independent Empires. There is no unity of command, there is no unity of purpose, there is not even a common solidarity against the other races. Far from being a dormant undiscovered threat only the Eldar remember of, it's now a fractured mess with uncounted scores of Necron tomb worlds lost to malfunction (wat), infighting, Eldar attacks, Imperial attacks, even Tyranid attacks (in the old lore the Tyranids went around Necron tomb worlds. In the new lore the Tyranids eat their tomb worlds anyways). This leads to things like Tomb Worlds sending off invasion forces into suns and black holes where they are destroyed, or Tomb World maintenance protocols going rogue and sending necron armies to invade other necron tomb worlds to add to its mindless mission. Leaderless Tomb Worlds or ones led by senile Overlords do bugger all until a sane Phaeron shows up, and the Phaerons are all scheming against one another, or in a state of eternal melancholy at the mistake they made in giving up their flesh and bone. Far being the non-negotiable terminators of old, the new Necron leaders show a great deal of tolerance not just for humanity, but even for Eldar. Sometimes they don't exterminate an entire planet of life, sometimes they let their enemies surrender in a completely non-grimdark way, letting them leave in peace, sometimes they even ally with Imperial forces. Even if we disregarded Ultramarines tearing through Necrons & C'Tan alike like butter as a plot-related anomaly, the Necrons as a whole are so fractured, aimless and broken that they're barely capable of standing up against the unified elements of the Imperium, Chaos or the Tyranids. Even the Orks are more unified than them. THE ORKS. The Phaerons/Crypteks will never stop playing CK2 against one another long enough to unite under a future King, short of a temporary alliance to fuck up a united C'Tan. Some hate the youngling races, some don't mind the honourable ones, some only hate Orks, some hate other Phaerons/Crypteks more than the younglings, some hate C'Tan the most, some like Trollzyn are self-serving, some like Assholetep the Stormlord let enemies walk away from their defeat... They're a lot more reasonable compared to the non-negotiable murder bots they used to be, with a lot more exploitable flaws. Now they have psychological flaws too. Because now the greatest Necron leaders, what they hate the most is... Necrons. Imagine that: Necrons win, but want nothing more than to see their people live again, and stop being Necrons. There's a possibility of accommodation there.

I'm not even going to bother with the flayers, a plague which reduces your already mindless species into an even more mindless uncontrollable species is going to harm unity. But I will say a game where Imperial assassins have to assassinate a target that may or may not be the Deceiver surrounded by deathmarks, pariahs, flayers and wraiths would be fucking ace

Ah yes, because they'd finish off only the Necrons.
I honestly believe the Necrons would win even harder in a second war against the C'Tan given the new lore, my point is that they've gone from being fighting on the same side, to being crabs in a bucket holding each other down. Necrons no longer want to see C'Tan win, C'Tan no longer want to see Necrons win. Both have the power to righteously fuck each other up, which gives the other races serious counterweight, against two already divided races.

Victory by suicide bombing is still a victory, although it's questionable what would even ultimately happen with Ynnead being a thing, but still, it probably either "wins" it for Eldar or allows someone else than Necrons to win, presumably Tyranids or something.
Probably squats Slaanesh to make 40k kid-friendly

while the Dark Eldar's continued relevance
Their what?
Masters of the webway, Dark Eldar unrestricted by the low-fertility rate of the Eldar, united front against other factions in spite of their internal issues. But it's really just the fact that they are webway-based which makes them relevant imo. They are the gorilla warfare copypasta of 40k, they can strike you from anywhere

If Necrons fail that still leaves someone else to win. My point wasn't "Necrons are going to win hurr" but rather that someone is, and it's highly unlikely said victory would include at least half (if any) the other races in the post-victory Galaxy.
The likelihood of everyone's end games fucking each other up to ensure no absolute victory is pretty damn high

Nobody said GW has any fucking idea what they're doing with their stuff anymore. See - Age of Sigmar. There was no conclusion to arrive, because the conclusion was "up to you". It's a sort of side-effect of the "selective canon" GW has been doing for longest while, where "everything is canon, but not everything is true". You can believe in specific faction "propaganda" and think they're the ones that are bound to win, but everyone has about the same level of legitimacy to that claim.
Sorta hard to say that C'Tan sharding is just propaganda when the C'Tan have been split into shards though

With resolution, it's not like that anymore. There is now clear answer to "who is better". It's like one of those dumb comic book "Batman vs Superman" or so, but instead this time Batman kills Superman for good, and there will never, ever, be anything related to Superman past this point (I know this is essentially impossible considering how that industry works, but bear with me). Everyone is just left with distaste. Cadia should be left where it was, and the gears should have never been turned, because there were none in first place.
Good fucking Lord, the last thing I want is 40k to become another capeshit where Bigboi 1 fights Bigboi 2 and they keep doing it again and again and again. Kill superman. The repetitiveness of capeshit is a poison, not a recipe. How many failbaddons would you take before you got bored? 14? 20? 35? 50? Turn the gears, kill Uncle Ben, stop suspending the movement of time just to keep a million allusions from seeing the light of conclusion. Lest we be stuck with an eternal Cypher of "yeah probs" that spent years building up to... Nothing

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #10844 on: November 30, 2018, 10:46:01 pm »

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