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Author Topic: DF2014 Question and Answer Thread  (Read 440117 times)

tom_kazansky

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Re: DF2014 Question and Answer Thread
« Reply #930 on: November 28, 2014, 08:26:30 pm »

On old (34.x) dwarf fortress i could look arround using k, and when i was constructing or designating afterwards (e.g. harvest only one plant) I was at the same position. In df2014 i recenter. Can i change this option back?
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greycat

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Re: DF2014 Question and Answer Thread
« Reply #931 on: November 28, 2014, 08:47:59 pm »

On old (34.x) dwarf fortress i could look arround using k, and when i was constructing or designating afterwards (e.g. harvest only one plant) I was at the same position. In df2014 i recenter. Can i change this option back?

That's the "stable cursor" feature of DFhack.  You'll need to install (and possibly configure) DFhack for the current version, if/when it's available.
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WDDworf

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Re: DF2014 Question and Answer Thread
« Reply #932 on: November 30, 2014, 03:58:24 am »

It's not possible to use a restraint with a dwarf, is it?

I want to bind my vampire(s) in front of my fort as a living zombie warning, otherwise I'll keep drafting them into the first-line-soon-to-be-defeated squad.
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Garath

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Re: DF2014 Question and Answer Thread
« Reply #933 on: November 30, 2014, 04:07:14 am »

Nope, no voluntary dwarf restraints. You can assign them as prisons and maybe put them there or get them put there on some trumped up charges of, say, a civilian found dead with all his blood drained
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taptap

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Re: DF2014 Question and Answer Thread
« Reply #934 on: November 30, 2014, 04:47:17 am »

Nope, no voluntary dwarf restraints.

You can walk them into webbed cage traps.

Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #935 on: November 30, 2014, 02:16:43 pm »

My unicorns (modded to be trainable) don't seem to be breeding, even after 2 years.  Right now I've got 2 males and 3 females in the open, all on ropes or chains.  I'm still in 40.16, so I think the spore system is still in place.  Don't have DT so I can't look up orientations.  Is there a tag I missed?  Curiously, they never seem to revert to wildness either.

EDIT: Disregard that.  One of them just gave birth.
« Last Edit: November 30, 2014, 02:32:37 pm by Badger Storm »
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smeeprocket

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Re: DF2014 Question and Answer Thread
« Reply #936 on: November 30, 2014, 04:11:51 pm »

My unicorns (modded to be trainable) don't seem to be breeding, even after 2 years.  Right now I've got 2 males and 3 females in the open, all on ropes or chains.  I'm still in 40.16, so I think the spore system is still in place.  Don't have DT so I can't look up orientations.  Is there a tag I missed?  Curiously, they never seem to revert to wildness either.

EDIT: Disregard that.  One of them just gave birth.

aww. Chain that adorable unicorn baby's legs down for a few months so its meat stays soft and unmuscled. Then slaughter it.

Unicorn veal. Delicious.
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Baffler

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Re: DF2014 Question and Answer Thread
« Reply #937 on: November 30, 2014, 07:08:31 pm »

Can someone briefly explain the plans for recipes in the upcoming tavern arc? Are they going to be generated and assigned by civ, or can we make up our own? Is it a replacement for the easy/fine/lavish setup, or will the two exist alongside each other?
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #938 on: November 30, 2014, 09:38:28 pm »

o.o  I should read up on that.

Most likely it will serve as a more complex replacement with some randomly generated ingredients?

We'll know alot more when it is released, for sure.
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Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #939 on: December 01, 2014, 04:37:27 pm »

Just moved a file from 40.16 to 40.19.  It has gelding available as a labor, but when I go to the animal screen, it doesn't do anything when I press x for the animals I want to geld.  This happens regardless of the animals' training or pet status.  Did I skip something?
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smeeprocket

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Re: DF2014 Question and Answer Thread
« Reply #940 on: December 01, 2014, 05:15:24 pm »

unless you go and manually edit a lot of stuff in the raws, the saves aren't compatible.
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Telgin

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Re: DF2014 Question and Answer Thread
« Reply #941 on: December 01, 2014, 06:14:31 pm »

Specifically, there are new tags that mark males (mammals only I believe) as having a geldable lower body.  Your save won't automatically update to include that.  You'd need to go into your save's raws folder and add the new tags to all of the male mammals, which I think will work.  It's probably not worth the hassle unless you really, really love your current world though.
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taptap

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Re: DF2014 Question and Answer Thread
« Reply #942 on: December 02, 2014, 04:04:44 pm »

Has anyone seen the new silk types ("flashing sparks thread" etc.) in game? How do I get them?

Telgin

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Re: DF2014 Question and Answer Thread
« Reply #943 on: December 02, 2014, 04:10:18 pm »

Sounds like the new divine randomly generated materials.  So far as I know, they're only available in the new secret sites in adventure mode and probably require killing powerful things to get.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #944 on: December 02, 2014, 04:13:11 pm »

Sounds like the new divine randomly generated materials.  So far as I know, they're only available in the new secret sites in adventure mode and probably require killing powerful things to get.

Wait, new new underground sites?  O.O
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!
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