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Author Topic: DF2014 Question and Answer Thread  (Read 438827 times)

Bumber

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Re: DF2014 Question and Answer Thread
« Reply #1860 on: July 08, 2015, 11:02:59 pm »

Do bridges prevent (evil) rain from falling to the ground below them?
And if so, do they still block rain while open? (Because the tiles below are still considered "inside".)
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #1861 on: July 09, 2015, 07:58:49 am »

Bridges dont turn outside tiles 'inside' iirc.

I think since my rain is only dangerous to critters smaller than dwarves Ill just have to channel an area and bridge it. then refloor it.

theres gonna be soo many hospital visits
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #1862 on: July 09, 2015, 09:05:42 am »

Bridges dont turn outside tiles 'inside' iirc.
I'm pretty sure they (and other buildings) do. You can't have a working windmill protected by a bridge.
« Last Edit: July 09, 2015, 09:07:43 am by Bumber »
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Magnumcannon

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Re: DF2014 Question and Answer Thread
« Reply #1863 on: July 09, 2015, 02:48:18 pm »

I think i've read this before, but i just want to be sure:

Does fortifications prevent climbing in Dwarf Mode?
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Albedo

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Re: DF2014 Question and Answer Thread
« Reply #1864 on: July 09, 2015, 03:55:09 pm »

They are the first line of defense against it, but they alone do not seem to be enough.

Also recommended to build walls 2 z-levels high. (I've seen people say to build the fortifications off overhangs 2 tiles out - don't know if that's ~necessary~, but it couldn't hurt.)

The only real prevention is a smoothed natural stone wall.

(And don't forget that some creatures can jump, up to across a 2-tile gap.)
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Detros

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Re: DF2014 Question and Answer Thread
« Reply #1865 on: July 09, 2015, 03:56:09 pm »

I think i've read this before, but i just want to be sure:

Does fortifications prevent climbing in Dwarf Mode?
AFAIK it is supposed to but currently it does not. And creatures can jump through fortification sometimes, even when those fortifications are not submerged.
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Magnumcannon

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Re: DF2014 Question and Answer Thread
« Reply #1866 on: July 09, 2015, 03:58:58 pm »

I think i've read this before, but i just want to be sure:

Does fortifications prevent climbing in Dwarf Mode?
AFAIK it is supposed to but currently it does not. And creatures can jump through fortification sometimes, even when those fortifications are not submerged.
Well, shit, i might just build some overhangs.
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Detros

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Re: DF2014 Question and Answer Thread
« Reply #1867 on: July 09, 2015, 04:35:27 pm »

What are all of these new metals, like flickering metal, singing metal, clear blue metal, and frosty metal. What exactly are these metals? I found them in the arena object list while looking for adamantine and messing around
Spoiler (click to show/hide)
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Detros

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Re: DF2014 Question and Answer Thread
« Reply #1868 on: July 09, 2015, 04:43:07 pm »

Why does magma glass furnace say it needs magma one tile lower under one of eight tiles when some of them are not valid for it?

Counting
123
456
789
I first put the hole to the lever below with magma on 1 and it worked. For the next furnace I put it on 3 and it can't be placed there.

Am I doing something wrong or that access to magma under any of those 8 tiles on the rim in fact does not work for all eight but just some of them? Maybe because built glass furnace has symbol "]" in tile 3?
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Putnam

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Re: DF2014 Question and Answer Thread
« Reply #1869 on: July 09, 2015, 04:44:01 pm »

What are all of these new metals, like flickering metal, singing metal, clear blue metal, and frosty metal. What exactly are these metals? I found them in the arena object list while looking for adamantine and messing around
Spoiler (click to show/hide)


They're better than steel, but not as good as adamantine (they are 2/5 as strong and equally rigid)

Why does magma glass furnace say it needs magma one tile lower under one of eight tiles when some of them are not valid for it?

Counting
123
456
789
I first put the hole to the lever below with magma on 1 and it worked. For the next furnace I put it on 3 and it can't be placed there.

Am I doing something wrong or that access to magma under any of those 8 tiles on the rim in fact does not work for all eight but just some of them? Maybe because built glass furnace has symbol "]" in tile 3?

AFAIK 5 is the only one that is actually wrong (since they need to stand there).

Detros

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Re: DF2014 Question and Answer Thread
« Reply #1870 on: July 09, 2015, 04:50:34 pm »

Why does magma glass furnace say it needs magma one tile lower under one of eight tiles when some of them are not valid for it?

Counting
123
456
789
I first put the hole to the lever below with magma on 1 and it worked. For the next furnace I put it on 3 and it can't be placed there.

Am I doing something wrong or that access to magma under any of those 8 tiles on the rim in fact does not work for all eight but just some of them? Maybe because built glass furnace has symbol "]" in tile 3?

AFAIK 5 is the only one that is actually wrong (since they need to stand there).
Now it works. I now think I was trying to put just Glass furnace and not Magma glass furnace there, that's why it said the site is blocked by a hole in the corner. -.-
« Last Edit: July 09, 2015, 05:28:46 pm by Detros »
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #1871 on: July 10, 2015, 04:27:22 pm »

Bridges dont turn outside tiles 'inside' iirc.
I'm pretty sure they (and other buildings) do. You can't have a working windmill protected by a bridge.

Okay.  So it is >.<  Now I have a random disconnected room with a roof cieling thats drentched in flithy sludge
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Heliman

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Re: DF2014 Question and Answer Thread
« Reply #1872 on: July 10, 2015, 10:22:51 pm »

I have a version Question:

Is the current version of Dwarf Fortress stable, without many sudden crashes? If not, what could I possibly do to make it so?
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #1873 on: July 10, 2015, 10:25:03 pm »

its pretty stable in my experience.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

KirigStonebeard

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Re: DF2014 Question and Answer Thread
« Reply #1874 on: July 10, 2015, 11:42:05 pm »

Is it now normal for digging out a wall to leave behind a floor made of another material? For example, dig out a tile of limonite wall, leaving behind a clay silt floor? Apologies if this is answered elsewhere, search and wiki are turning up nothing for me.
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