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Author Topic: On how far can Videogames go  (Read 12665 times)

TamerVirus

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Re: On how far can Videogames go
« Reply #45 on: November 03, 2014, 08:45:30 pm »

The real question we should all be asking is not this one.

It's this one!
Spoiler (click to show/hide)
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Sheo

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Re: On how far can Videogames go
« Reply #46 on: November 03, 2014, 09:10:15 pm »

It warms my heart, in a nostalgic way, to see moral guardians up in arms about violence in a video game. I thought we'd need another school shooting before that happened again.
>Implying there haven't been several in the past year alone.
There have been a lot of underreported ones, actually.

I noticed this on an article about how female school shootings generally aren't reported(not the point I'm trying to make, just happened to find the article on that) and there were several. I then went looking for general examples from whatever age, gender, etc, and I also found a lot.

Like, no big news, no nothing on TV as far as I know. Pretty scary, IMO.

It warms my heart, in a nostalgic way, to see moral guardians up in arms about violence in a video game. I thought we'd need another school shooting before that happened again.
I actually thought the game was purposely reminicent of a few of the school shooters, on purpose.  Its fits in with the sensationalism and pedantic attitude the protagonist has.
It does seem to fit with the mood from Columbine RPG.

However, according to the developer, you won't be able to kill children or animals, since that's the line in his opinion.
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pisskop

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Re: On how far can Videogames go
« Reply #47 on: November 03, 2014, 09:36:55 pm »

Thats actually interesting.  I wonder why he wouldn't go for animals.  Children I think I could see them not doing.  It would cause a different outrage, Im sure.  But older games did killable children, mostly with dire consequences.

Maybe its a sprite(?) thing?  Police would have dogs, and 'little' vermin like squirrels, rabbits, and birds have been targeted before and would be easy enough to do.  Although I guess you could argue that the POV wouldnt support it.
« Last Edit: November 03, 2014, 09:38:42 pm by pisskop »
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Sheo

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Re: On how far can Videogames go
« Reply #48 on: November 03, 2014, 09:44:24 pm »

Thats actually interesting.  I wonder why he wouldn't go for animals.  Children I think I could see them not doing.  It would cause a different outrage, Im sure.  But older games did killable children, mostly with dire consequences.

Maybe its a sprite(?) thing?  Police would have dogs, and 'little' vermin like squirrels, rabbits, and birds have been targeted before and would be easy enough to do.  Although I guess you could argue that the POV wouldnt support it.
I don't know, the game actually seems very much not-lazy from a tehcnical standpoint. There's all kinds of destructible rubble in the trailer, and ragdoll physics seem pretty solid in the few seconds it's on-screen.

He did answer they were out of the line explicitly when asked what was beyond his own line ethically, though, so maybe these people just have a different kind of moral code.

They did say they were doing this game basically to counter-attack the more "politically correct" games of late.

Pfft, plebians. Hatred is nothing next to DF.

The only game where you can weaponize child cruelty.
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Glowcat

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Re: On how far can Videogames go
« Reply #49 on: November 03, 2014, 10:53:35 pm »

Let's see... developers sympathize with or are a part of various extreme right-wing parties... identify as listeners to an openly anti-semitic metal band... yep. Nice to see so many people eager to purchase the fantasy simulator of such fine gentlemen as if it's all fun and games with absolutely no consequences outside of good happy fun times. No subtext here. Stay classy Bay12.

Note: It's also not "banning games" when the petition is directed at the developers and threatens to umm... vigorously criticize them for their choice. Such big government. So censorship. Some of the word choices were stupid but calling the petition an attempt to ban (BOO JACK THOMPSON!) is fundamentally dishonest. It's not even legal to ban games in the USA anymore thanks to them being art which, ya know, incurs criticism.
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Neonivek

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Re: On how far can Videogames go
« Reply #50 on: November 03, 2014, 10:58:19 pm »

You can rate them X... that works as censorship pretty effectively.

Which FRANKLY...

Hatred from rumors alone sounds like it might actually justify being a game so gorey that it is beyond even the R rating.
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TamerVirus

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Re: On how far can Videogames go
« Reply #51 on: November 03, 2014, 10:58:58 pm »

Nazi's they are not as they say:

"My grand-grand father was killed by Gestapo. Some members of my family were fighting against nazi occupation in the polish underground army called "Armia Krajowa". My forefathers suffered greatly because of totallitarian regimes, so who the fuck would I be if I'd truly support any of nazi activists?"

"Nazi Germany is responsible for killing 6 milion people in Poland. Half of them were Jews, half of them Polish. My family suffered many losses during the World War II. Anybody accusing me for being a follower of said ideology should really think twice before doing so and consider reading some books on the topic."

Etc. etc.

TL;DR: Polish people hate the Nazi's
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Glowcat

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Re: On how far can Videogames go
« Reply #52 on: November 03, 2014, 11:05:52 pm »

I didn't accuse them of being nazis... Being an extreme right-winger doesn't necessarily mean Nazi. The tangible hatreds they can be associated with are already enough to be condemnable on their own and honestly when you try to reduce that to some superficial aspect like which country's flag they fly shows that you don't exactly understand a lot of the underlying issues with a hate group. Doing everything horrid that the Nazis would've done is what made them bad, not doing so in the name of Germany.
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Neonivek

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Re: On how far can Videogames go
« Reply #53 on: November 03, 2014, 11:06:40 pm »

This all assumes of course... that this petition is of course real.

And not one created by the developer to create controversy to sell more copies.

Which is unfortunately a thing that actually happens.
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Cryxis, Prince of Doom

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Re: On how far can Videogames go
« Reply #54 on: November 03, 2014, 11:21:35 pm »

Ptw
Also has anybody played syndicate
You want corporate spies and company secrets braught to the max you have it
In several scenes the player character uses a screwdriver like device, Stabs it into the side of the head of a recently killed worker for another company, the device uses little robot tentacles to pull a computer chip out of the persons brain, you then use said chip to upgrade your own

Not to mention the gore and civilian exicutions in the game
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Phmcw

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Re: On how far can Videogames go
« Reply #55 on: November 04, 2014, 06:26:22 am »

Manufactured contreversy. Polygon posted like 5 articles in two days about it when it was still unkown, and it kickstarted it to fame.


You can do much worst in dwarf fortress, and I doubt a game made for its shock value have a good gameplay or an interesting take on its subject.


I'm wondering if I should file a complain over the call to boycott with the chamber of commerce, maybe. Videogame developers calling to boycott a videogame strike me as a violation of free competition.
« Last Edit: November 04, 2014, 07:15:04 am by Phmcw »
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martinuzz

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Re: On how far can Videogames go
« Reply #56 on: November 04, 2014, 06:34:34 am »

Videogame developers calling to boycott a videogame strike me as a violation of free competition.

Hehe. A good lawyer, and you might even actually win that
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Reelya

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Re: On how far can Videogames go
« Reply #57 on: November 04, 2014, 07:17:53 am »

There are actual porn games.
I would like to reiterate this. There are actual fully produced and released porn games. We're not talking about Meet 'n Fuck Kingdom here. Custer's Revenge was one of the first of them. There are a few that ran on MS-DOS. Porn games have been around almost as long as video games have had graphics sophisticated enough to show dongs.

Actually, the porn games started even before graphics existed. The text game LSL was based on came out in 1981, a year before Custer's Revenge.

It warms my heart, in a nostalgic way, to see moral guardians up in arms about violence in a video game. I thought we'd need another school shooting before that happened again.
>Implying there haven't been several in the past year alone.

It's a new era, the next wave of game-related violence is going to be office ladies murdering people with giant candies. Recent studies have found that game difficulty / frustration is the key variable for raising aggression, not violent imagery. Which shows that all psychological studies should always be taken with a grain of salt since they usually test for only one theory and if they get a positive correlation the media claims the link is "proven" when they haven't even started listing let alone ruled out all possible explanations.

According to the study, playing Tetris at too high a difficulty level makes participants think up nastier punishments for other people, compared to participants who played Tetris at an easier level. This is why you always need control cases in studies. You could easily engineer a "study" where someone plays GTA at a high difficultly level, or some plays it who isn't good at that type of game, get elevate aggression purely due to the same mechanism that makes Tetris players angry, and "prove" that GTA caused the aggression. The media would totally buy it as "science".

If you go by ther Rochester study, you could basically force someone to complete difficult Sudokus with a time limit and get higher aggression readings than any violent video game study to date. This effect basically means all studies prior to 2014 should just be thrown in the bin and we start again.
« Last Edit: November 04, 2014, 07:49:24 am by Reelya »
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TamerVirus

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Re: On how far can Videogames go
« Reply #58 on: November 04, 2014, 08:42:08 am »

Does that mean The Dark Souls series of games has created ALL THE MURDERERS?
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Darvi

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Re: On how far can Videogames go
« Reply #59 on: November 04, 2014, 08:51:47 am »

Does that mean The Dark Souls series of games has created ALL THE MURDERERS?
And asshole platformers are literally crimes against humanity.
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