Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


Pages: 1 ... 32 33 [34] 35 36 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 501570 times)

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #495 on: November 07, 2015, 12:01:10 am »

Note that following the DF time of day is also possible.

That might go by a little fast.
It does. Looks kinda neat, actually, with the stars flowing across the sky.
I do my best to maximize FPS, so I may end up with a Dwarven Rave.
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

SalmonGod

  • Bay Watcher
  • Nyarrr
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #496 on: November 07, 2015, 12:05:02 am »

Note that following the DF time of day is also possible.

That might go by a little fast.
It does. Looks kinda neat, actually, with the stars flowing across the sky.
I do my best to maximize FPS, so I may end up with a Dwarven Rave.

Cosmic dwarven rave!
Logged
In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #497 on: November 07, 2015, 01:37:53 am »

Note that following the DF time of day is also possible.

That might go by a little fast.
It does. Looks kinda neat, actually, with the stars flowing across the sky.
I do my best to maximize FPS, so I may end up with a Dwarven Rave.

Even at 1000 FPS, that's still just a day every 1.2 seconds.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #498 on: November 07, 2015, 10:30:28 am »

http://imgur.com/a/WKfTJ

Experimenting with sizing creatures according to their in-game size.
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #499 on: November 07, 2015, 11:13:39 am »

Well that's pretty crazy.

Need a larger tileset though.

Wonder where we'd find some of those.

Also, anyone have a working linux build newer than 0.6? I gave up last time I tried to figure out why it didn't want to build for me.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #500 on: November 07, 2015, 12:53:13 pm »

0.6 is the latest build.
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #501 on: November 07, 2015, 01:08:07 pm »

I meant the dev build, sorry, forgot to clarify. I've got a copy of 0.6 but it doesn't have the dorfs and whatnot showing up so I tried to get the suggested tools to build the dev version for linux but it kinda went shplut and that was that.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #502 on: November 07, 2015, 01:44:01 pm »

As far as I know, the Unity editor only runs on Windows and OsX, not Linux, sorry.

But I'll be making a new release as soon as there's another dfhack release, so you can try that.
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #503 on: November 07, 2015, 04:52:44 pm »

Yeah, I wasn't able to get Wine to play nicely with it, supposedly it works but yeahhhhh, guess I'll wait.

S'ok, need a new video card anyways, my integrated graphics are starting to get weird horizontal artifacts from certain fullscreened things, AV might finish it off.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #504 on: November 08, 2015, 12:42:34 pm »

Spoiler: Really terrible pumps (click to show/hide)
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #505 on: November 08, 2015, 01:54:47 pm »

"S-see... we made the strange pump monument you requested... are... are you pleased with us, oh mighty lord Japa?"

"Lord Japa?"

'...magma.'
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #507 on: November 10, 2015, 03:01:28 pm »

This is a feature I've been looking forward to.

When will the dfhack r4 build be up btw? I'm in no rush since my integrated graphics is not doing well, but I'll have a new card here next week so I'm psyched for making use of the big pretty well lit shots!
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #508 on: November 13, 2015, 01:35:20 pm »

New release! Check OP for details.
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #509 on: November 13, 2015, 02:38:01 pm »

Argh, come on video card and get here! Can't even play with this without the integrated coughing up a lung. T.T
Logged
Pages: 1 ... 32 33 [34] 35 36 ... 110