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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 799933 times)

chaoticag

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3240 on: April 25, 2016, 08:43:05 am »

Hmm, is there anywhere I can find a description of what the various furniture do? I mean, what would be the difference between a wood stove and a fireplace for example? Plus some like the charcoal kiln and smoking rack I would have no idea how to use unless you get some sort of description after they are built. Constructions in general might benefit from having descriptions attached.
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ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3241 on: April 25, 2016, 08:49:43 am »

Afaik it does in fact replace the soldering iron and the welder. Unless it was changed recently

Both functions devour batteries however. So if your reserves are not too good... well.

(I use a custom "easier start" mod so I've used cbm tools quite a bit. It is indeed a very convenient cbm. Not that you cant fulfil its function in other ways... tools are easy to get and welders easy to juryrig. It does save you the time hunting them down and then lugging them around)
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Man of Paper

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3242 on: April 25, 2016, 09:14:16 am »

So I create my first world and character in ages. Go to hit random name. The name it gives me?

Craig Ferguson.

This is promising already.
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TempAcc

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3243 on: April 25, 2016, 09:20:31 am »

From previous experience, I do think the can substitute the welder, its just rather energy inefficient by comparison. However, with some nice power generator CBMs, you can get a lot of shit done, and if you have a joint torsion hatchet, you can basically recharge when you go around searching for extra stuff to place on your vehicle.
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Orange Wizard

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3244 on: April 25, 2016, 09:24:26 am »

Craig Ferguson.
Oh yeah, the names are fantastic. Whoever put Snow Meow in there is my hero.

(I use a custom "easier start" mod)
That's a good idea, really. I've been meaning to tweak the drop rates of some items (mainly canned food and everyday tools) to be more common, because beyond game balance it doesn't make much sense for them to be as rare as they are.
It's also annoying to turn up item rates in worldgen to deal with that, only to discover that your neighbour now has nine shotguns in their bedside table.
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Sheb

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3245 on: April 25, 2016, 11:21:57 am »

I always assume that large part of the food stores and so one have already been looted/eaten in the first few days of the Apocalypse.

Re: Integrated Toolset CBM, the best think to combine it with is internal furnace. A log or two will give you a crapton of energy.
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3246 on: April 25, 2016, 04:04:37 pm »

It's been like that for years. Really annoying, since some recipies(deluxe cooked oatmeal, I'm looking at you) have a massive list of (possible) ingredients.
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3247 on: April 25, 2016, 04:48:07 pm »

No? I've never heard of that issue.

I thought you were talking about the crafting menu.
Spoiler: Specifically, this (click to show/hide)
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Adragis

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3248 on: April 25, 2016, 04:52:52 pm »

Pressing m works, right?
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thincake

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3249 on: April 25, 2016, 05:07:07 pm »

Not if the list is still too large for even that. Which, at the terminal height I have it at, some are.
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ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3250 on: April 25, 2016, 05:49:51 pm »

Craig Ferguson.
Oh yeah, the names are fantastic. Whoever put Snow Meow in there is my hero.

(I use a custom "easier start" mod)
That's a good idea, really. I've been meaning to tweak the drop rates of some items (mainly canned food and everyday tools) to be more common, because beyond game balance it doesn't make much sense for them to be as rare as they are.
It's also annoying to turn up item rates in worldgen to deal with that, only to discover that your neighbour now has nine shotguns in their bedside table.
My main reason is that I grow frustrated with slow starts. I kind of miss some of the ease from the whalesdev days (although granted, back then becoming unstoppable was TOO easy).

My custom start basically gives you a custom profession several "quality of life" bionics with low point cost as to make the early game easier, as well  as a couple of custom starting scenarios for flavor. It doesn't modify item spawn rates, or, indeed, monster strenght.  Furthermore , as   the augments are not particularily geared for combat, it's important to play it careful. Even then mid-game death by hubris is a distinct possibility.

Anyway, if you're curious, here's the link
http://smf.cataclysmdda.com/index.php?topic=11110.msg273249#msg273249
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3251 on: April 26, 2016, 04:59:34 am »

Heh, found a Main Battle Tank in the middle of the road. Except for a few holes in the armor, the only thing it needs is replacement controls. And probably a hundred or so gallons of diesel.
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TempAcc

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3252 on: April 26, 2016, 08:37:41 am »

Idk, the problem with the game atm isn't that the start tends to be slow, its that once you get to a point where you have a working character up that can deal with most things, there's not much to do after. You can travel around, get yourself a nice vehicle, install tons of CBMs and mutate yourself to high hell, but there's no sort of super end game thing or challenges to do.

I feel this could be made better by following the general tendency of the cataclysm, IE of things getting worse as time goes on. Not only with scarier zombies etc, but an extra element of danger, like portals opening up in certain places, spawning hard to fight creeps and that can only be shut down by destroying a certain creature or thing. I also feel there should also be some sort of incentive for players to go and destroy fungal towers, triffid groves and etc.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3253 on: April 26, 2016, 09:17:45 am »

id love it.  id love to see real progress on the war of three or factions running around with guns or anomalous areas
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TempAcc

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3254 on: April 26, 2016, 09:37:40 am »

Yea, I do feel the game is lacking an entire layer of gameplay still. Hiding or at least moving silently should be a thing, because otherwise, fighting anything with a ranged weapon consist of hiding in some place or shooting back at them and hoping you kill them before they kill you.

Having factions running around with armed thugs to loot, kill certain things, trying to ambush the player and whatnot would add a great deal of immersion to the game.
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