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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1679465 times)

forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #825 on: February 02, 2016, 08:54:44 am »

Sounds like they're making it very open to modding at least
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gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #826 on: February 02, 2016, 10:07:15 am »

Sounds like they're making it very open to modding at least

Hell yeah, but it's a PD game, so that is expected. PCI interview. ->
Spoiler (click to show/hide)
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #827 on: February 02, 2016, 01:43:00 pm »

Is there a 4x where religion is a big deal?
Castles 2: Siege and Conquest, an old DOS 4x, had the papacy as a unique side-faction.  It was interesting, kinda a force for peace and tempering expansion.  Basically, if you conquered territory from a faction which was in good standing with the church, the church got more and more upset with you.  This had to be mitigated by tithing resources, or even ceding entire counties to it. 

The ceding had some tactical possibilities, too - enemy lord kicking your ass, but you only share a single border?  Cede that province, and it essentially became a wall no one dares attack.  Plus the church loves you, and starts frowning at the other guy.

Why care what the church thinks, though?  Well three reasons:

1) The papacy is the only faction that's usually at peace, so it quickly grows an absurdly large army.  Particularly since everyone is tithing it resources.  Fortunately it almost ever uses these defensively.

The papacy's opinion of you is a large portion of your "right to rule".  You don't have to conquer the whole map, just get that score high enough and claim the kingdom - the church actually crowns you.

If you let your standing fall too low, you become excommunicated.  Other lords refuse to negotiate with you, you're fair game for conquest, and your *own people* suddenly plummet to 0 morale.  It's rough.

...  But it's actually survivable, and it only happens once.  If you pick a good time to do it, and spam festivals for a few months, you can actually recover and be free of the church's influence.  Essentially an anti-pope situation I guess, though it doesn't explicitly say that.  You're still at war with everybody forever, but it can work in the end-game.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #828 on: February 03, 2016, 03:48:54 pm »

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gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #829 on: February 08, 2016, 10:25:55 am »

Stellaris Dev Diary #20 - War & Peace.

"Hello everyone!

For today’s dev diary, I thought I’d talk about a crucial part of Stellaris; waging wars and making peace, because as you know, not all ETs are nice... The system is different from most strategy games out there, but should be familiar to anyone who has played a Paradox Development Studio title. In fact, it is probably most reminiscent of how these things work in the Europa Universalis games."

Spoiler (click to show/hide)

Next week: " That’s all for this week folks, stay tuned next week for “Administrative Sectors”!

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Reverie

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #830 on: February 08, 2016, 10:27:45 am »

*squeals internally*

This game can't release soon enough >________>
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SOLDIER First

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #831 on: February 08, 2016, 10:29:38 am »

ptw
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #832 on: February 08, 2016, 11:32:30 am »

One thing that wasn't mentioned: in this last dev diary, the alpha tags on the screenshots are not present, unlike every other DD.
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Reverie

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #833 on: February 08, 2016, 11:36:04 am »

One thing that wasn't mentioned: in this last dev diary, the alpha tags on the screenshots are not present, unlike every other DD.
Maybe they just forgot to add them. Going into beta would be big, exciting news worth sharing.
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gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #834 on: February 08, 2016, 11:43:11 am »

One thing that wasn't mentioned

..and here is another!  :D

Spoiler (click to show/hide)
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NullForceOmega

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #835 on: February 08, 2016, 11:46:45 am »

Damnit Harkonnen, you had one job!
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #836 on: February 08, 2016, 11:53:43 am »

Ability to play as space-horses and space-bears or riot
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This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Descan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #837 on: February 08, 2016, 01:11:02 pm »

If they have pictures for space bears, I hope to god that they put them in feudalistic European dress. Poofy shirts, crowns, the works. Crusader Bears 2 When
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Glloyd

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #838 on: February 08, 2016, 04:19:06 pm »

Was it Victoria 2 where if you got an independent Jan Mayen or something along those lines, your culture would change to polar bears?

Lukeinator

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #839 on: February 08, 2016, 05:30:37 pm »

Was it Victoria 2 where if you got an independent Jan Mayen or something along those lines, your culture would change to polar bears?
Yeah. There also is a console command in EU4 that causes Jan Mayen to spawn with about 50,000 units.
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