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Author Topic: [ISG] CryoSanctum  (Read 6728 times)

Blood_Librarian

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Re: [ISG] CryoSanctum
« Reply #105 on: June 29, 2017, 09:47:19 am »

Templar subscribes to the "Show and tell" brand of Diplomacy.
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I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Glass

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Re: [ISG] CryoSanctum
« Reply #106 on: June 29, 2017, 09:50:32 am »

Templar subscribes to the "Show and tell" brand of Diplomacy.
Meaning?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Blood_Librarian

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Re: [ISG] CryoSanctum
« Reply #107 on: June 29, 2017, 09:54:10 am »

Show them the burning fire of a thousand rifles, each synchronized to the drum beats of the commanders in his unstoppable legions. show them the ashes of those who got in his way, as their lives were taken away along with everything they held dear. Bring the torch of annihilation, show them how it leaves nothing but ash in its wake.

Tell them of the glory of service, the glory of a world which could be Utopia if the work of the legions is over.
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Glass

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Re: [ISG] CryoSanctum
« Reply #108 on: June 29, 2017, 09:57:13 am »

I get the impression that TEMPLAR doesn't really like "negotiation" very much.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Blood_Librarian

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Re: [ISG] CryoSanctum
« Reply #109 on: June 29, 2017, 09:59:07 am »

I mean, when you have the firepower to back up your brand of diplomacy there really isn't a reason to change it.
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Derpy Dev

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Re: [ISG] CryoSanctum
« Reply #110 on: June 29, 2017, 10:17:51 am »

"Primarily fighting pirates. I'm not here to extort anyone, and you don't need to accept if you don't want to. It's just that I'm currently the only living person on this ship; as far as I can tell, everything else is run by A.I. Having more people, more opinions and perspectives, could be helpful."

I vote that we don't let Templar take over the situation and I +1 this idea.

Glass

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Re: [ISG] CryoSanctum
« Reply #111 on: June 29, 2017, 10:53:11 am »

I mean, when you have the firepower to back up your brand of diplomacy there really isn't a reason to change it.
There is a reason to change it. It's called "you're not in charge anymore". Also, let's not become just as bad as (or worse than) the pirates.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Puppyguard

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Re: [ISG] CryoSanctum
« Reply #112 on: June 29, 2017, 11:37:43 am »

"Primarily fighting pirates. I'm not here to extort anyone, and you don't need to accept if you don't want to. It's just that I'm currently the only living person on this ship; as far as I can tell, everything else is run by A.I. Having more people, more opinions and perspectives, could be helpful."

I vote that we don't let Templar take over the situation and I +1 this idea.
+1
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Blood_Librarian

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Re: [ISG] CryoSanctum
« Reply #113 on: June 29, 2017, 12:42:39 pm »

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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Derpy Dev

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Re: [ISG] CryoSanctum
« Reply #114 on: June 29, 2017, 12:49:26 pm »

I say that we make a couple of smaller ships meant for combat, then attack another pirate base.

Glass

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Re: [ISG] CryoSanctum
« Reply #115 on: June 29, 2017, 01:05:54 pm »

I say that we make a couple of smaller ships meant for combat, then attack another pirate base.
+1 to this. I'd say each should be able to deal at least 5 damage per turn, if not more, and be very good at evasive maneuvers.

Does 6 ships sound good?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

star2wars3

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Re: [ISG] CryoSanctum
« Reply #116 on: June 29, 2017, 02:14:39 pm »

So question to Templar: Theoretically, could we use the autoforge create another autoforge? If yes, what materials would be required?
« Last Edit: June 29, 2017, 02:47:01 pm by star2wars3 »
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BlastoiseWarlorf

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Re: [ISG] CryoSanctum
« Reply #117 on: June 29, 2017, 10:39:57 pm »

I say that we make a couple of smaller ships meant for combat, then attack another pirate base.
+1 to this. I'd say each should be able to deal at least 5 damage per turn, if not more, and be very good at evasive maneuvers.

Does 6 ships sound good?
+1

So question to Templar: Theoretically, could we use the autoforge create another autoforge? If yes, what materials would be required?
+1
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