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Author Topic: Roll to fight an overly long boss  (Read 41825 times)

TheBiggerFish

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Re: Roll to fight an overly long boss
« Reply #60 on: November 09, 2015, 10:11:42 am »

MORE FIREBALLS.
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Elephant Parade

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Re: Roll to fight an overly long boss
« Reply #61 on: November 09, 2015, 10:46:36 am »

Use !Mimic to mimic the boss's action.
« Last Edit: November 09, 2015, 07:00:28 pm by Elephant Parade »
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Dustan Hache

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Re: Roll to fight an overly long boss
« Reply #62 on: November 09, 2015, 11:17:24 am »

respawn as a necromancer. Zombify ALL the things! Also, find and loot my corpse.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Megggas

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Re: Roll to fight an overly long boss
« Reply #63 on: November 09, 2015, 11:18:11 am »

Make myself unbreakable.
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Due to Real Life reasons, I have to disappear for awhile.  Take me out of all games that I'm participating in.  Sorry.

spazyak

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Re: Roll to fight an overly long boss
« Reply #64 on: November 09, 2015, 03:04:44 pm »

have my spirit posses a wyrm and force it to my will in a pain full process of mutation so that it twists into  a more humanoid form
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Beirus

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Re: Roll to fight an overly long boss
« Reply #65 on: November 09, 2015, 03:16:25 pm »

Attain jellyfish powers.
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Paphi

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Re: Roll to fight an overly long boss
« Reply #66 on: November 09, 2015, 06:38:11 pm »

Change class to luckmancer. Give allies +1.
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Coolrune206

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Re: Roll to fight an overly long boss
« Reply #67 on: November 09, 2015, 10:26:09 pm »

Use summon shield a ton to both block the shots, and pound on the foe with them.
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Nunzillor

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Re: Roll to fight an overly long boss
« Reply #68 on: November 09, 2015, 10:34:25 pm »

Summon a host of angels to protect the players.
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Nidilap

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Re: Roll to fight an overly long boss
« Reply #69 on: November 10, 2015, 09:53:53 am »

Play the clarinet perfectly
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A medium- sized creature prone to great ambition, but only when he feels like it.

ShadowDragon

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Roll to fight an overly long boss - Turn 6
« Reply #70 on: November 10, 2015, 01:59:30 pm »

Summon another kinetic warhead and ride it down to the battlefield, though it might be good idea to ditch the ride before impact and slow down.
[1] You hit a few kilometers away from the battlefield, and are reduced to a pulp inside your armour. Respawn?
Hyper...regeneration.

[6] You heal all of your wounds, and gain a massive increase in durability. You're sure the voice you're hearing is just your imagination.
[6] As you dodge through the rain of crossbow bolts, you leap towards Coolrune and break one of his arms.
MORE FIREBALLS.
[4] You boil three of the oceanic wyrms.
]2] You get hit by some crossbow bolts.
respawn as a necromancer. Zombify ALL the things! Also, find and loot my corpse.
[3] You create one zombie.
[4] You evade the rain of bolts.
Make myself unbreakable.
[4] You gain a massive boost in durability.
[3] A bolt hits you. You are undamaged.
have my spirit posses a wyrm and force it to my will in a pain full process of mutation so that it twists into  a more humanoid form
[4] You seize control over a wyrm.
[4] You dodge the crossbow bolts with only a minor scratch on your wyrm.
Attain jellyfish powers.
[5] You gain extremely potent venom and resurrective immortality.
[5] And you aren't hit by any bolts.
Change class to luckmancer. Give allies +1.
[6] You give everyone +1 until the end of this turn.
[6+1] You deflect the rest of the bolts for this turn. They'll come back next turn.
Use summon shield a ton to both block the shots, and pound on the foe with them.
[4+1] You set up a shield that will deflect every bolt in the rain at the boss.
Summon a host of angels to protect the players.
[1+1] No angels arrive.
Play the clarinet perfectly
[4+1] Done. You hear telepathic applause.

Quote from: True Form
Unmute the swarm.
[4+1] Done.
Quote from: Oceanic Wyrm Swarm
Activate Flare.
Use !Mimic to mimic the boss's action.
[3 vs. 6]
[4+1] Elephant Parade uses Flare, and destroys about a quarter of the remaining Wyrms.
[4+1+1] The wyrm swarm boils away the water in the crater in the process of killing every living player except for endlessblaze and Megggas, who are unharmed. Then Beirus revives. Everyone else: respawn?

Battlefield state
A massive dry crater. There is a rain of crossbow bolts that is predicted to continue until the end of turn 7, and is also expected to be deflected at the boss.

Ablative Invinciblity Aegis layers: 5/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
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endlessblaze

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Re: Roll to fight an overly long boss
« Reply #71 on: November 10, 2015, 02:04:10 pm »

"Grrrrrrrrrrr...ok who's doing this...."

SPIRT PURGE!

 ((basicly an anti-possesion spell, it works agianst spirts and magical hostile takeovers of the body. It may or may not remove mind control but that's fine becasue if I got the will power to try casting the spell in the first place, I have enough will to have a battle in the center of the mind so I can try to break free))
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

crazyabe

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Re: Roll to fight an overly long boss
« Reply #72 on: November 10, 2015, 02:39:22 pm »

Ask if I can Join this game!
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ShadowDragon

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Re: Roll to fight an overly long boss
« Reply #73 on: November 10, 2015, 02:46:07 pm »

Ask if I can Join this game!
You can join this game.
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Coolrune206

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Re: Roll to fight an overly long boss
« Reply #74 on: November 10, 2015, 02:56:26 pm »

Respawn and do my best to pelt the boss with random summoned weapons and projectiles, as all I'm good at is summoning weapons and shields. Probably armor too.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."
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