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Author Topic: Roll to fight an overly long boss  (Read 41992 times)

Paphi

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Re: Roll to fight an overly long boss
« Reply #285 on: December 07, 2015, 11:48:05 pm »

Attempt to unseal myself by charging a Seal-Shatter attack with souls.

If unable to do so, instead pester player characters to unseal me by reminding them of my ability to resurrect them.


~HEY GUYS. GUYS. I CAN TOTALLY DO THIS COOL THING. YOU SHOULD HELP ME. SERIOUSLY.~
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Whisperling

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Re: Roll to fight an overly long boss
« Reply #286 on: December 07, 2015, 11:52:57 pm »

Attempt to unseal myself by charging a Seal-Shatter attack with souls.

If unable to do so, instead pester player characters to unseal me by reminding them of my ability to resurrect them.


~HEY GUYS. GUYS. I CAN TOTALLY DO THIS COOL THING. YOU SHOULD HELP ME. SERIOUSLY.~

"I can expand portals. Not sure if that helps all that much."
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Paphi

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Re: Roll to fight an overly long boss
« Reply #287 on: December 08, 2015, 12:01:09 am »

"I can expand portals. Not sure if that helps all that much."

~NAW. BUT MAYBE IF YOU UNSEAL MY DEATH PORTAL I COULD CALL FOR AID.~
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H4zardZ1

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Re: Roll to fight an overly long boss
« Reply #288 on: December 08, 2015, 02:23:27 am »

Summon tons of coal above the red mage.
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tryrar

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Re: Roll to fight an overly long boss
« Reply #289 on: December 08, 2015, 03:40:22 am »

Try Again to summon Alexander!
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AoshimaMichio

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Re: Roll to fight an overly long boss
« Reply #290 on: December 08, 2015, 08:03:31 am »

Surely there's some demons around to eat? If not, I'm satisfied souls of sinners.
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ShadowDragon

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Roll to fight an overly long boss - Turn 20
« Reply #291 on: December 10, 2015, 07:53:08 pm »

stab the Red mage's shadow with pure unholy darkness and draw out some of his strength
[5] You greatly weaken their defenses. They'll regain their defense if not killed soon.
Still see my chains are weaker than my magic, I make a Necroplasm storm that last on [how good dice is]
[2] You cause a lack of any storm at all.
Spawn_Entity=Mind_Eating_Slime:Position=Above:Red-mage-Avatar
[6] You summon a mind-eating slime which eats the Red Mage Avatar and gains their power.

The Red Mage Avatar has been killed via mind-eating slime.
The Slime turns red, and is now on a indiscriminate rampage. It will be listed as a boss stage, but doesn't need to be killed to progress.

New True Form abilities
[Transmute Life to Slime]
[Mental Durability]

The outermost layer of the Ablative Invincibility Aegis turns into a large pool of liquefied iron. It's much colder than normal liquid iron.
Iron Slime
Abilities
[Splittable]
[Immunity to Metal]
[Liquefying Touch]
[Devour Mind
[Slime Control]
State
Unharmed.

"HEY LOOK BEHIND YOU" when the boss turns around to look. send an oblivion lance at him.
[4] You wound the Iron Slime a bit. They spawn 2 slimes.
Factory: Make more fabrication drones.
Fabrication drone: Make a cloning machine.
Me: Make a handheld machine to contain dimensional anomalies.

[2] The factory resumes inactivity.
[1] The fabrication drone breaks itself.
[5] Anomaly container made.
Use the three components of the Hax Trinity (Sleep, OHKO, Evasion) at once to kill the Red Mage Avatar in a single blow. oh wait I'm dead, darn

Spawn as a Freemime with Mirror Armour, two max-powered Brave Blades, Dual Wield, !Spellblade, !Rapid Fire, and Auto-Mimic.
[1] You spawn as a level one freelancer who hasn't mastered any jobs.
well.
more fireballs

[3] You vaporize the Iron Slimes' minions.
A wild Turret Master appears!
[2] Nope.
Summon swordchucks inside of the Red Mage. Make them spaz out, doing major damage.
Again!
Respawn, and again!
[4] You desecrate their corpse.
Aim the PSG-1 at the Red Mage, and try to keep the sights lined up on him while maintaining a steady aim.

Do I get a bonus for doing this?
[3] You gain a +1 that cannot increase your result above 4 to your next attack with a gun.
Apply a [Total Paralysis Affinity] to myself, which causes any target I hit to be unable to move or dodge attacks for the remainder of the turn.
[3] You now slightly slow down any being you damage.
Attempt to unseal myself by charging a Seal-Shatter attack with souls.

If unable to do so, instead pester player characters to unseal me by reminding them of my ability to resurrect them.


~HEY GUYS. GUYS. I CAN TOTALLY DO THIS COOL THING. YOU SHOULD HELP ME. SERIOUSLY.~
[6] You explode your seal. And the seal over the battlefield.
Summon tons of coal above the red mage.
[1] You feed the Red Slime some coal.
Try Again to summon Alexander!
[2] Still no.
Surely there's some demons around to eat? If not, I'm satisfied souls of sinners.
[4] You eat a demon.

Quote from: True Form
Attack the Red Slime.
[2] You miss it.

Battlefield state
A massive crater filled with metal and covered with a thick sheet of ice. It is covered with pollution. It has a wide, but sealed, portal to the afterlife in it. It is surrounded by flooded terrain that has been flash-frozen.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
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Elephant Parade

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Re: Roll to fight an overly long boss
« Reply #292 on: December 10, 2015, 07:54:58 pm »

Use Copy Power (100% authentic freelancer skill) to copy everyone's non-negative passives and skills.
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crazyabe

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Re: Roll to fight an overly long boss
« Reply #293 on: December 10, 2015, 07:57:49 pm »

Spawn_Entity=Rust_Monster:Disposition=Hungry
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Coolrune206

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Re: Roll to fight an overly long boss
« Reply #294 on: December 10, 2015, 08:02:57 pm »

Use magic to heat the iron-slime to an incredible point, hopefully melting it.
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Nosaneinme

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Re: Roll to fight an overly long boss
« Reply #295 on: December 10, 2015, 08:05:53 pm »

Try again, Seriously I want this to work
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Megggas

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Re: Roll to fight an overly long boss
« Reply #296 on: December 10, 2015, 08:12:51 pm »

(My Player State description doesn't include my newly gained "slight slowdown" ability.)

Apply a [Slime Disruption Affinity] to myself, which causes any slime-based enemy I hit to be unable to split or spawn more slimes for the remainder of the turn.
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Beirus

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Re: Roll to fight an overly long boss
« Reply #297 on: December 10, 2015, 08:21:04 pm »

Devour the Red Slime and take its power.
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spazyak

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Re: Roll to fight an overly long boss
« Reply #298 on: December 10, 2015, 08:32:32 pm »

take what essence of the mage's power I can gather melding back into the shadow realm.
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Whisperling

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Re: Roll to fight an overly long boss
« Reply #299 on: December 10, 2015, 09:37:15 pm »

Factory: Seriously, make some fabrication drones. Why is that so difficult?

Fabrication drone: Wander around the machine afterlife and meet up with some buddies.

Me: Use the forcefield generator to un-seal the afterlife portal. Use the containment device and/or forcefields to protect myself if things turn nasty.
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