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Author Topic: Roll to fight an overly long boss  (Read 41823 times)

Whisperling

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Re: Roll to fight an overly long boss
« Reply #315 on: December 13, 2015, 10:01:20 am »

Factory: Begin work on a flying fortress.

Fabrication Drone A: Make suits of power armor.

Fabrication Drone B: Create a cloning device.

Fabrication Drone C: Make some military robots.



Me: Make a device which creates dimensional anomalies. Use the containment device on it if things go wrong.

If someone does something that would cause harm to either me or my creations, use the forcefield generator to protect myself and my possessions instead.
« Last Edit: December 13, 2015, 05:54:17 pm by Whisperling »
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crazyabe

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Re: Roll to fight an overly long boss
« Reply #316 on: December 13, 2015, 11:54:09 am »

Spawn_Device=Server:Beside=Crazyabe
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Paphi

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Re: Roll to fight an overly long boss
« Reply #317 on: December 13, 2015, 12:05:15 pm »

Unseal the Death Portal.

Now accepting applications for auto-revives.

Autores any mass friendly deaths this turn.
« Last Edit: December 13, 2015, 07:53:05 pm by Paphi »
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AzyWng

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Re: Roll to fight an overly long boss
« Reply #318 on: December 13, 2015, 12:51:23 pm »

Line up another shot, and fire at the Red Slime.
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Coolrune206

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Re: Roll to fight an overly long boss
« Reply #319 on: December 13, 2015, 01:50:48 pm »

Summon a thermonuclear bomb, and detonate it. Yay!
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

tryrar

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Re: Roll to fight an overly long boss
« Reply #320 on: December 13, 2015, 05:26:14 pm »

Fuck it. Sacrifice my remaining life force to tear a hole in reality and let forth Neo Bahamut, who then nukes the entire battlefield!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Megggas

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Re: Roll to fight an overly long boss
« Reply #321 on: December 13, 2015, 07:25:19 pm »

Remove my "Makes wielder more vulnerable to mind control" attribute.
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Due to Real Life reasons, I have to disappear for awhile.  Take me out of all games that I'm participating in.  Sorry.

ShadowDragon

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Roll to fight an overly long boss - Turn 22
« Reply #322 on: December 15, 2015, 04:03:20 pm »

Devour Red Slime and take its power. Better this time.
[6] You engulf it and lay claim to its' power upon its' death. You then disintegrate from eating poisonous slime, only dissolving part of it and flooding the battlefield. You revive.
Quote
[1][1]
the curse has spread from Roll to Magic, apparently

Respawn as a Freemime with all jobs mastered; dual max-powered Brave Blades, a Ribbon, Mirror Armour, and the Aegis Shield equipped; and !Mix, !Spellblade, and !Rapid Fire set. And auto-dead *not* set.

Good thing I checked the status again.
[1] About that lack of auto-dead... Respawn? By the way, standard respawning will remove auto-dead.
THE SOLUTION IS ALWAYS MORE FIREBALLS.

If we melt the Iron Slime enough it will die.  Right?

[2] Your fireball misses.
go form  a shadow cult. impress them into with my dark magic and shadow play a promises of power.
[4] You form a cult far away from the battlefield.
Then I GET DEMONICALLY ENRAGED and THE START MAIM THE BOSS WITH MY BARE HANDS
[1] You leap at the Iron Slime, miss, and land on the ice around the battlefield.
Bah. Fill the battlefield with ClF3.
[2] You conjure a bit of helium.
"APPRENTICE!"

enraged +2 to all attacks. -1 to defense


"DARK OBLITARATOR"  ((big lazor of darkness))

[3] You fire a small beam of darkness at the Iron Slime. It does practically nothing.
Factory: Begin work on a flying fortress.

Fabrication Drone A: Make suits of power armor.

Fabrication Drone B: Create a cloning device.

Fabrication Drone C: Make some military robots.



Me: Make a device which creates dimensional anomalies. Use the containment device on it if things go wrong.

If someone does something that would cause harm to either me or my creations, use the forcefield generator to protect myself and my possessions instead.

Too many actions for the drones.
[3] The factory builds a small rocket.
[2] You fumble with the controls on your forcefield generator.
Spawn_Device=Server:Beside=Crazyabe
[3] You summon an old computer.
Unseal the Death Portal.

Now accepting applications for auto-revives.

Autores any mass friendly deaths this turn.
[5] Portal opened.
Revives readied.
Line up another shot, and fire at the Red Slime.
[3] You do a bit more damage.
Summon a thermonuclear bomb, and detonate it. Yay!
[5] You burn away much of the Red Slime in the explosion, vaporize some of the Iron Slime, kill every living player except for endlessblaze, Megggas, and crazyabe. endlessblaze is burned, Megggas is greatly softened, and crazyabe is elsewhere. Paphi revives all the players you killed.
[1+2] You feel your spleen explode as the Warrior Avatar counterattacks. By the way, the Warrior Avatar is alive and was hit by your attack.
Fuck it. Sacrifice my remaining life force to tear a hole in reality and let forth Neo Bahamut, who then nukes the entire battlefield!
[2] You don't manage to sacrifice yourself.
Remove my "Makes wielder more vulnerable to mind control" attribute.
[4] Done.

Quote from: True Form
Attack the Red Slime in an attempt to finish it off.
[5] You rip it apart and leave its' remains scattered across the battlefield.

The Red Slime has been killed by the True Form.
The True Form doesn't get any new abilities from this.
Beirus is now effectively a boss stage, due to inheriting the Red Slimes' power. He doesn't get boss durability, however.
Beirus
Abilities
[Resurrective Immortality]
[Holy]
[Revive]
[Ice7]
[Meteor]
[Dualcast]
State
A colossal jellyfish made of water.
Has extremely potent venom.
Isn't any more durable than before gaining the Red Slimes' power.

Quote from: Iron Slime
Engulf and consume Coolrune.
[4] You eat his limbs.

Battlefield state
A massive irradiated crater filled with shattered metal. It is covered with pollution. It has a wide portal to the afterlife in it. It is surrounded by flooded terrain.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
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TheBiggerFish

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Re: Roll to fight an overly long boss
« Reply #323 on: December 15, 2015, 04:05:36 pm »

MORE FIREBALLS
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spazyak

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Re: Roll to fight an overly long boss
« Reply #324 on: December 15, 2015, 04:30:43 pm »

train my cult in the art of shadow  dancing, a type of swordsman ship involving stealth and hiding in one shadow only to appear in the other.
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Whisperling

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Re: Roll to fight an overly long boss
« Reply #325 on: December 15, 2015, 04:36:38 pm »

((So... how many actions can I give the fabrication drones?))
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crazyabe

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Re: Roll to fight an overly long boss
« Reply #326 on: December 15, 2015, 04:50:32 pm »

SET_REPAWN_POINT:crazyabe=current_position_of:crazyabe
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“Don’t quote me.”
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ShadowDragon

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Re: Roll to fight an overly long boss
« Reply #327 on: December 15, 2015, 04:57:54 pm »

((So... how many actions can I give the fabrication drones?))
One.
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Coolrune206

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Re: Roll to fight an overly long boss
« Reply #328 on: December 15, 2015, 05:27:51 pm »

Quickly get eaten by the Iron Slime, then use my magic to detonate in another thermonuclear explosion from within the Iron Slime.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

AzyWng

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Re: Roll to fight an overly long boss
« Reply #329 on: December 15, 2015, 06:00:08 pm »

Aim and fire again, at the same target.

Oops. I mean, try to figure out if "Immunity to metal" means immunity to bullets.
« Last Edit: December 15, 2015, 08:42:14 pm by AzyWng »
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