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Author Topic: Roll to fight an overly long boss  (Read 41834 times)

AoshimaMichio

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Re: Roll to fight an overly long boss
« Reply #300 on: December 11, 2015, 01:35:18 am »

Eat more demons. I must absorb their power!
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
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endlessblaze

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Re: Roll to fight an overly long boss
« Reply #301 on: December 11, 2015, 07:25:54 pm »

((Is my apprentice here yet?))
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

ShadowDragon

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Re: Roll to fight an overly long boss
« Reply #302 on: December 11, 2015, 07:26:35 pm »

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endlessblaze

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Re: Roll to fight an overly long boss
« Reply #303 on: December 11, 2015, 08:33:40 pm »

apprentice: distract the boss from a distance with fire

me: use gravity crush on the boss.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

AzyWng

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Re: Roll to fight an overly long boss
« Reply #304 on: December 11, 2015, 08:35:37 pm »

Wait for the right moment, then snipe the Red Slime.
« Last Edit: December 11, 2015, 08:38:17 pm by AzyWng »
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tryrar

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Re: Roll to fight an overly long boss
« Reply #305 on: December 11, 2015, 09:34:35 pm »

Come on, I can't fail 3 times in a row right? Let there be Alexander!
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Paphi

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Re: Roll to fight an overly long boss
« Reply #306 on: December 12, 2015, 12:22:42 am »

Shoot green orbs of vaguely death-themed energy at the slime.
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ShadowDragon

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Roll to fight an overly long boss - Turn 21
« Reply #307 on: December 13, 2015, 12:27:29 am »

Use Copy Power (100% authentic freelancer skill) to copy everyone's non-negative passives and skills.
[1] You gain auto-dead. Respawn?
Spawn_Entity=Rust_Monster:Disposition=Hungry
[5] You spawn a rust monster. It causes mild rust on the Iron Slime before leaving.
Use magic to heat the iron-slime to an incredible point, hopefully melting it.
[3] You heat the Iron Slime enough for it to be softened, if it wasn't already liquid.
Try again, Seriously I want this to work
[2] Still no storm.
(My Player State description doesn't include my newly gained "slight slowdown" ability.)

Apply a [Slime Disruption Affinity] to myself, which causes any slime-based enemy I hit to be unable to split or spawn more slimes for the remainder of the turn.
[5] Done.
Devour the Red Slime and take its power.
[3] You tear off a bit of the Red Slime and convert it into some control over black magic.
take what essence of the mage's power I can gather melding back into the shadow realm.
[5] You are now a skilled red mage. You get a +1 bonus that cannot increase your results above 4 to basic white and black magic.
Factory: Seriously, make some fabrication drones. Why is that so difficult?

Fabrication drone: Wander around the machine afterlife and meet up with some buddies.

Me: Use the forcefield generator to un-seal the afterlife portal. Use the containment device and/or forcefields to protect myself if things turn nasty.

[4] The factory makes some fabrication drones.
[1] There is no machine afterlife.
[1] The forcefield generator fails to function near the portal.
Eat more demons. I must absorb their power!
[6] You eat Satan. You then see that Satan is still an archangel, and far closer to God than you can ever be, even after falling. You see God's full divine glory, and immediately submit to Satan's might, as you cannot kill someone so close to God after seeing His glory. Your body is consumed in divine fire as Satan is reborn from it. Respawn?
apprentice: distract the boss from a distance with fire

me: use gravity crush on the boss.

[3] The Red Slime absorbs the fire without issue.
Megggas wielded. [3+1] You compress the Red Slime using power channeled through Megggas. A bit of it disintegrates as the rest escapes your compression.
Wait for the right moment, then snipe the Red Slime.
[3+1] You tear off a large chuck of its' body.
Come on, I can't fail 3 times in a row right? Let there be Alexander!
[1] You sacrifice your other arm for the summoning. It still doesn't help.
Shoot green orbs of vaguely death-themed energy at the slime.
[1] You hit yourself with an orb of instant death. Said death doesn't last long at all.

Quote from: True Form
Summon the Red Mage Avatar with [Summon Spirit] and convert what little mind the Red Slime has into more slime.
Temporary revive done.
[5] You make the Red Slime inactive. For one turn.
Quote from: Red Mage Avatar
Holy the Red Slime. Twice.
[4][4] You destroy about 15% of it.
Quote from: Red Slime
Wobble in agony.
Your wobbling is fully successful.
Quote from: Iron Slime
Devour endlessblaze's apprentice's mind.
[4] You kill her, but enough remains for her to revive 2 turns from now.

Battlefield state
A massive crater filled with metal and covered with a thick sheet of ice. It is covered with pollution. It has a wide, but sealed, portal to the afterlife in it. It is surrounded by flooded terrain that has been flash-frozen.

Ablative Invinciblity Aegis layers: 4/5
Spoiler: True Form (click to show/hide)
Spoiler: Current Stage(s) (click to show/hide)
Spoiler: Player States (click to show/hide)
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Beirus

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Re: Roll to fight an overly long boss
« Reply #308 on: December 13, 2015, 12:34:30 am »

Devour Red Slime and take its power. Better this time.
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Because everything is Megaman when you have an arm cannon.

Elephant Parade

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Re: Roll to fight an overly long boss
« Reply #309 on: December 13, 2015, 12:40:36 am »

Quote
[1][1]
the curse has spread from Roll to Magic, apparently

Respawn as a Freemime with all jobs mastered; dual max-powered Brave Blades, a Ribbon, Mirror Armour, and the Aegis Shield equipped; and !Mix, !Spellblade, and !Rapid Fire set. And auto-dead *not* set.

Good thing I checked the status again.
« Last Edit: December 13, 2015, 07:32:51 pm by Elephant Parade »
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TheBiggerFish

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Re: Roll to fight an overly long boss
« Reply #310 on: December 13, 2015, 12:43:39 am »

THE SOLUTION IS ALWAYS MORE FIREBALLS.

If we melt the Iron Slime enough it will die.  Right?
« Last Edit: December 13, 2015, 12:45:16 am by TheBiggerFish »
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spazyak

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Re: Roll to fight an overly long boss
« Reply #311 on: December 13, 2015, 01:03:00 am »

go form  a shadow cult. impress them into with my dark magic and shadow play a promises of power.
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Nosaneinme

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Re: Roll to fight an overly long boss
« Reply #312 on: December 13, 2015, 01:46:49 am »

Then I GET DEMONICALLY ENRAGED and THE START MAIM THE BOSS WITH MY BARE HANDS
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AoshimaMichio

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Re: Roll to fight an overly long boss
« Reply #313 on: December 13, 2015, 03:37:46 am »

Bah. Fill the battlefield with ClF3.
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
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endlessblaze

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Re: Roll to fight an overly long boss
« Reply #314 on: December 13, 2015, 09:07:42 am »

"APPRENTICE!"

enraged +2 to all attacks. -1 to defense


"DARK OBLITARATOR"  ((big lazor of darkness))
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!
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