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Poll

Continue the story?

Nah, wait until other players are ready.
- 3 (33.3%)
Heck yeah, you lazy GM!
- 5 (55.6%)
No, screw you.
- 1 (11.1%)

Total Members Voted: 9

Voting closed: February 12, 2016, 05:53:02 pm


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Author Topic: RWBY: Crimson Sands (OOC)  (Read 113306 times)

Akroma

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Re: RWBY: Crimson Sands (OOC)
« Reply #1230 on: February 01, 2016, 03:34:45 pm »

sadly, the game is already preeetty dead
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SOLDIER First

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Re: RWBY: Crimson Sands (OOC)
« Reply #1231 on: February 01, 2016, 03:37:44 pm »

Melodia can't ignore Reynard once he kicks her with his third leg
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IamanElfCollaborator

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Re: RWBY: Crimson Sands (OOC)
« Reply #1232 on: February 01, 2016, 03:39:01 pm »

she'll break his third leg with her foot

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Re: RWBY: Crimson Sands (OOC)
« Reply #1233 on: February 01, 2016, 03:40:28 pm »

that's the plan :3c
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USEC_OFFICER

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Re: RWBY: Crimson Sands (OOC)
« Reply #1234 on: February 01, 2016, 03:40:40 pm »

sadly, the game is already preeetty dead

Actually I'm kinda curious as to why it died so quickly. Usually these kinds of things tend to last much longer than this. Or at least rack up a higher post-count given the usual suspects that play them. What in particular about Crimson Sands was so unsuccessful?

Melodia can't ignore Reynard once he kicks her with his third leg

This is a family site, SB. Watch your language.
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Re: RWBY: Crimson Sands (OOC)
« Reply #1235 on: February 01, 2016, 03:41:09 pm »

fuck u
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TheBiggerFish

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Re: RWBY: Crimson Sands (OOC)
« Reply #1236 on: February 01, 2016, 03:42:22 pm »

Lower playercount than usual.
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kj1225

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Re: RWBY: Crimson Sands (OOC)
« Reply #1237 on: February 01, 2016, 03:42:46 pm »

Obviously you need to consolidate players.
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Twinwolf

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Re: RWBY: Crimson Sands (OOC)
« Reply #1238 on: February 01, 2016, 03:43:09 pm »

I am still quite interested.
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Re: RWBY: Crimson Sands (OOC)
« Reply #1239 on: February 01, 2016, 03:43:50 pm »

actually it was pretty all right in terms of activity until Projeck got busy with irl and couldn't start plot stuff until now
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USEC_OFFICER

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Re: RWBY: Crimson Sands (OOC)
« Reply #1240 on: February 01, 2016, 03:46:29 pm »

Lower playercount than usual.


I don't know. 8 per thread is not stupidly high, but it's not scraping the bottom of the barrel either. We've had games with smaller playercounts that still lasted longer.

I am still quite interested.

Same here. I have not made nearly enough stupid jokes yet. :v

actually it was pretty all right in terms of activity until Projeck got busy with irl and couldn't start plot stuff until now

Well, in Vacuo at least. The Mistral thread came and went as it pleased.
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Projeck37

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Re: RWBY: Crimson Sands (OOC)
« Reply #1241 on: February 01, 2016, 03:47:15 pm »

actually it was pretty all right in terms of activity until Projeck got busy with irl and couldn't start plot stuff until now
This.
I had finals and family stuff. Along with various other extracurricular things.

Also the writing took awhile because starting and planning and eh
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kj1225

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Re: RWBY: Crimson Sands (OOC)
« Reply #1242 on: February 01, 2016, 03:47:23 pm »

Pls save Mistral
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Adragis

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Re: RWBY: Crimson Sands (OOC)
« Reply #1243 on: February 02, 2016, 11:50:09 am »

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thincake

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Re: RWBY: Crimson Sands (OOC)
« Reply #1244 on: February 02, 2016, 11:51:20 am »

do it yourselves
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