Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 [12] 13 14 ... 37

Author Topic: Omega legion: Bluff Harder!  (Read 48355 times)

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Omega legion: Merc Madness
« Reply #165 on: April 02, 2016, 10:32:14 am »

Mordred wakes up in cold sweat - he had bad dreams

Time to look alive. Head back to our starting site where we agreed to regroup. That should have me occupied for quite a while.
okay, you head that way. the wound is still painful and tender, but by the time you get there it should be more or less healed.

Nice Knife

Continue slowly healing Mordred.  I'd like a status update on him--still bleeding?  Is the knife still in his gut?

Like he said, he pulled it out. but it was still leaking overnight, though not life threateningly. yuo shold have him in fighting shape by the time he reaches the rendevous. Or at least by the time the rest of the group gathers and you can get into more trouble.

((ack, you updates much sooner in the day than I expected. Sorry.))

Let the scouts lead me to the routes. Take in the surroundings.
((sorry. I try to update when I get off work early in the morning, but sometimes I update in the eveneing. if I do update in the evening I try to remain on that schedule so I give everyone 24 hours to post. Sometimes I forget or get ahead of myself))

There are four main paths up the escarpment that the mercs could use, in addition to a more open and uncertain approach from the south, if they wanted to take the long way. the routes up the escarpment are natural choke points, with trees and boulders and cliffs to deal with. The long way, they still have to get up somewhere south, but once they do, they have a bit of plateau to work with, but it is a ridge line, so the area to cover is not vast. Also, once up on the ridgeline, the route is open and clear of trees, with only some long grass and brambles for cover, besides the natural lumpiness of the ground. If they wanted to come en masse, they would take the long way. Of the four paths up, one is north of the encampment, one just south, and two are much closer to where you guys started at. the last two are unguarded, but the first two are watched by goblins. Note that the goblin cap you guys found is not the only location the goblins are in - just sort of the main village. They have families camping elsewhere too because they follow the herds.

If you want to assume you headed back to rendevous this round I'll get you there, but if you have other things you want to do first, go ahead.

climb up a tree and get a basic ideal of my surroundings then work on foraging for food
You shrug off the laughter and climb a tall tree. The ridgeline is east of you. the valley you were tooling about in .. you don't know. You seem way off course. You are in a bit of a depression between two ridges north and south, so yo ucan't really see where that valley is. As for food ... well, you find some edible plants and nuts and berries. Enough for a decent meal.

Head north, back to the place where we arrived, where we said we would regroup.
You head up toward the open slope you started from.

Hom:

Eh, it'll heal, leave the arrow alone and avoid moving my neck too much. Head west, that's away from the sunrise. Maybe one of my more intelligent-seeming comrades could help with the arrow.
hoooookay. Time to start rolling constitution rolls. Should be okay for a little, anyway. It hurts like fuck to walk, but you bear it for now.

Solam Kobemtosed

Make sure I've got that bag of goblin brains, check orc for expensive armor, eat orc brains if I have not done so already. Follow the turtle.
the orc has a heavy ring mail shirt. It is very cumbersome. You are pretty loaded down carrying it. you hack at the orc's head with your sword for a while, trying to get at the juicy bits inside. eventually you give up and cut it's head off and stuff it in the bag with the other heads "for later." Westward you go.


Jack, Hom, Solam, Mordred and the knife all regroup sometime after noon, with the turtle limping in late in the afternoon, bleeding and bleary. Hom drops a few hundred yerds from the group, passing out from the exertion.

Arileht is lost and currently trying to find himself like some sort of forest hippy, or elf, or whatever.

Clunkers, Terrance, and Cho are either with the group or are doing things at the goblin camp, depending on their preference. they are in a quantum state until I observe their decision.

DoctorMcTaalik

  • Bay Watcher
  • [ENTITY:SKULKING]
    • View Profile
Re: Omega legion: Merc Madness
« Reply #166 on: April 02, 2016, 11:20:44 am »

Let's say I met up with the others, after bidding the shamans farewell.

Logged

Egan_BW

  • Bay Watcher
  • "Lest he be compelled to labor."
    • View Profile
Re: Omega legion: Merc Madness
« Reply #167 on: April 02, 2016, 02:26:53 pm »

Recall what I learned on my little scouting trip in a nice summery, because I'm too lazy to come up with one myself.
Logged
It is good to choose your battles. It is better to choose your wars.

spazyak

  • Bay Watcher
  • Imagine a working link to Rickroll here
    • View Profile
Re: Omega legion: Merc Madness
« Reply #168 on: April 02, 2016, 05:06:09 pm »

Wait....laughter, EITHER I"M GOING MAD OR I FOUND SOME ONE TO BE MAD AT! Search for said Laughter!
« Last Edit: April 02, 2016, 05:08:24 pm by spazyak »
Logged
GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

Zormod

  • Bay Watcher
    • View Profile
Re: Omega legion: Merc Madness
« Reply #169 on: April 02, 2016, 05:10:55 pm »

Solam Kobemtosed

Drop armor and bag of food.
"We met a few mercs. One of them got away."
Logged

Pancaek

  • Bay Watcher
  • Real stupidity beats artificial intelligence
    • View Profile
Re: Omega legion: Merc Madness
« Reply #170 on: April 02, 2016, 05:15:03 pm »

indeed, thank the goblin scouts and head for the rendezvous point. We've got planning to do, and not a lot of time

Give first aid to the turtle, patch him up
« Last Edit: April 04, 2016, 06:41:15 am by Pancaek »
Logged

Comrade P.

  • Bay Watcher
  • For space is wide and good friends are too few
    • View Profile
Re: Omega legion: Merc Madness
« Reply #171 on: April 03, 2016, 03:01:15 pm »

Mordred

<These here are some of my comrades in misfortune that is Her Majesty's Omega Legion. We were sent after some mercs in the area, who are, in turn, after goblins in the same area. Our job is to make mercs go away by any means.>

"We met a few mercs. One of them got away."
- Were these the guys we're after? How much of them did you kill? What's your impression, are they good or are they just punks?

- So, have you found the goblins we were supposed to protect? Because all I found were three blokes I ended up fighting. One dead, two escaped. They got to me a little, but I'll walk it off. I haven't quite followed what were they saying, but I from what I caught I think they were into slave trade, maybe? Ambushing sods wandering around, subduing and selling them, I suppose. Not the guys we're after.
« Last Edit: April 03, 2016, 03:05:47 pm by Comrade P. »
Logged
Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

DoctorMcTaalik

  • Bay Watcher
  • [ENTITY:SKULKING]
    • View Profile
Re: Omega legion: Merc Madness
« Reply #172 on: April 03, 2016, 03:42:44 pm »

YES, WE HAVE. THEY'RE HIDING BEHIND A PROTECTIVE BARRIER TO THE NORTH, WHICH I KINDLY ASSISTED IN REINFORCING. IT WON'T HOLD FOREVER, BUT IT'S BETTER THAN NOTHING.

FROM WHAT I GATHERED, THEIR SHAMANIC MAGIC IS SECOND ONLY TO THEIR MAGIC IN THE KITCHEN... THEY DO MAKE THE MOST EXQUISITE BROTH, I MUST SAY.   
« Last Edit: April 03, 2016, 03:45:12 pm by DoctorMcTaalik »
Logged

Zormod

  • Bay Watcher
    • View Profile
Re: Omega legion: Merc Madness
« Reply #173 on: April 03, 2016, 07:34:20 pm »

Solam Kobemtosed
- Were these the guys we're after? How much of them did you kill? What's your impression, are they good or are they just punks?
"They were. There were three of them; an orc, a kobold, and an elf. The elf is the one who escaped. The kobold was killed by the turtle immediately, and I killed the orc in three strikes."
Logged

Moopli

  • Bay Watcher
  • Free Spines Here!
    • View Profile
Re: Omega legion: Merc Madness
« Reply #174 on: April 03, 2016, 08:14:29 pm »

Hom:

Lie there, gurgle if I wake up. If I have the strength to be escorted to the goblins for medical help, go there for medical help.
Hhhurghghhh...
((would clunkers be so kind as to repair this tortoise? Thanks :D))
Logged

Pancaek

  • Bay Watcher
  • Real stupidity beats artificial intelligence
    • View Profile
Re: Omega legion: Merc Madness
« Reply #175 on: April 04, 2016, 06:40:49 am »

((would clunkers be so kind as to repair this tortoise? Thanks :D))
((I'll adjust my previous post to include that. In a sec.))

"Reply: As it said, we did indeed manage to contact them. They are not all in the same place, so even if the mercenaries managed to break through their perception altering magic they wouldn't get all of them in one swoop. Their scouts have also shown me the 5 routes to their main encampment that the mercs could use to attack. Their shamans warned against a straight up attack, their numbers might be greater than we know."
« Last Edit: April 04, 2016, 06:45:03 am by Pancaek »
Logged

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Omega legion: Merc Madness
« Reply #176 on: April 05, 2016, 07:00:24 am »

Let's say I met up with the others, after bidding the shamans farewell.


"bye." ... "[goblin noises]"

Solam Kobemtosed

Drop armor and bag of food.
"We met a few mercs. One of them got away."
Clang. thump.

Hom:

Lie there, gurgle if I wake up. If I have the strength to be escorted to the goblins for medical help, go there for medical help.
Hhhurghghhh...
((would clunkers be so kind as to repair this tortoise? Thanks :D))
so, you are going to let a large, metal construct, known for murder, a short temper, and racism dig around in your sensitive spots. Okay then. at least he has a +1 t omedical rolls. heck, he even has a specialization in some for m of medicine or another, apparently.

indeed, thank the goblin scouts and head for the rendezvous point. We've got planning to do, and not a lot of time

Give first aid to the turtle, patch him up

You dig the arrow out of his neck and bind the wound without actually choking the turtle. Once the poultice is aplied there, you treat the foreleg in a similar fashion. He'll live, but he's gonna need to take it easy for a while. Get him a nice glass enclosure for warmth, and throw in some rocks to relax on, add some water for drinking, and a couple koi for food. Maybe a little palm tree and a sunken treasure chest with a real skull nearby.

Recall what I learned on my little scouting trip in a nice summery, because I'm too lazy to come up with one myself.
"I found a guy. he pooped himself and diddles horses. That's all I know." ((I got lucky on that roll))

Wait....laughter, EITHER I"M GOING MAD OR I FOUND SOME ONE TO BE MAD AT! Search for said Laughter!
This does not surprise me at all. Somehow this random encounter is going to end up more significant than the entire rest of this mission. You hear the laughter, maybe. It is nearby, just up that ridge a little.

spazyak

  • Bay Watcher
  • Imagine a working link to Rickroll here
    • View Profile
Re: Omega legion: Merc Madness
« Reply #177 on: April 05, 2016, 07:15:27 am »

sneakily climb up the ridge!
Logged
GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

syvarris

  • Bay Watcher
  • UNICORNPEGASUSKITTEN
    • View Profile
Re: Omega legion: Merc Madness
« Reply #178 on: April 05, 2016, 09:25:23 pm »

<They seem like a ramshackle bunch.  Few of them look like they could hold their own in a fight, unlike you.  It almost seems like you were meant to fail.

Do not let them know of me.  They may become envious of the power I can provide, and worse, I may lose my grip on the conduit if someone less attuned gains possession of it>


Can the Knife tell that Jack is a demon, either from outward appearance, or from Mordred's memory?  Since Jack sorta-kinda doesn't exist, is there anything notable about the knife's perception of it?

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Omega legion: Merc Madness
« Reply #179 on: April 06, 2016, 07:06:18 am »

sneakily climb up the ridge!
(1) ... it's rolls like these that got you in this situation to begin with ...

You rush up the slope, stealthily dislodging a dozen fist-sized rocks to roll down behind you. You slip on the leaves, and step on dozens of twigs. Finally, nearing the top, you jump out from behind a tree and shout "Ahah! I got you now!" to an unremarkable shrub. You spot some twinkling lights a bit further on, and a soft giggle to your left.

<They seem like a ramshackle bunch.  Few of them look like they could hold their own in a fight, unlike you.  It almost seems like you were meant to fail.

Do not let them know of me.  They may become envious of the power I can provide, and worse, I may lose my grip on the conduit if someone less attuned gains possession of it>


Can the Knife tell that Jack is a demon, either from outward appearance, or from Mordred's memory?  Since Jack sorta-kinda doesn't exist, is there anything notable about the knife's perception of it?
The knife can see what Mordred sees of Jack. Mordred knows Jack is insubstantial (I don't know if Jack informed him of his heritage), and can convey this to the knife. Or the knife can learn of it when Jack's image wavers or whatever. there's no special sensory feel to Jack, but how he acts, let's say it resonates with the knife. Perhaps you feel that intense hatred that only a particularly evil being can feel for something of like kind. Or perhaps his similarities evoke another mood in you. Now, if you were to be plunged into jack, or otehrwise attempt to physically encounter him ... we would see what might happen.
Pages: 1 ... 10 11 [12] 13 14 ... 37