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Author Topic: Mainpiston 2.0: Epilouge  (Read 179217 times)

Aigre Excalibur

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Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
« Reply #1546 on: January 22, 2017, 08:11:05 pm »

Pete will use suppressive fire with his spine projectiles to provide cover for charging allies to let them close with the Nazi.

Aigresaur becomes one with Pete, the battlemeld helping with Pete's coordination and aim.
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Beirus

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Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
« Reply #1547 on: January 22, 2017, 08:41:38 pm »

"Sounds like something he'd do. Hell, it was somewhat surprising to the rest of us that it wasn't sooner, judging by the rate at which our other brothers died.. What all did he leave me?"

More Talky stuff.
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Because everything is Megaman when you have an arm cannon.

MidnightJaguar

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Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
« Reply #1548 on: January 23, 2017, 07:36:28 pm »

"Sounds like something he'd do. Hell, it was somewhat surprising to the rest of us that it wasn't sooner, judging by the rate at which our other brothers died.. What all did he leave me?"

More Talky stuff.
Yès͏,̡ ̛y͡ou͞r br͝ot̶her̡ l͟eft y̢o͠ų so͡me ̢vari͟o͟ųś tr̀i̧n̢ket̕ş as ͠we͝lĺ a͜s th̸e h̸eav̢y̶ ̀Da̧emon ki̴ţ,̶ h̴e̢ l͢ef̧t̕ ͜yo͡u ̴á da͞ȩmo͡n̶ kn̷if͠ę, Which he produces from his coat pocket and hands to you ,̧ ͝A̴ ve͢r̷y͟ ̴ah͠e̡m͟, ̨i̡ntȩr̵es͏tin͠g ͘s͝et̨ ̷o͘f̶ ͟d̛a̶em̡on a̷rm a҉nd̛ l̴e̡g.̧ A̸s we͡l͜l ͜as ́a ̧si̴n̵gle ̵r̸i͠n͞g.͢ He ͏al͠s̴o͏ ҉an͜oth́er ͟un͞im͞bưe̵d̛ lèg͡ a̵nd̸ a͝n a ͟l͝ęft arm̨. As he says this he walks over to a car, which he seems to have had parked nearby and produces a briefcase, which he casually hands to you, you grunt. It's quite heavy.
Fixed up daemon knife.

Daemon metal left arm
Daemon metal right leg
got a ten collectively mild shape shifting increased strength.

Charge down the gun nazi and hit him with an absurd 8-hit combo using Priscilla.
[str 2] The wall begins to slowly advance towards German as he's pinned down by Aigres covering fire fires a three shots into the ever more battered sheild. With a slow and lazy swipe of priscila [dex 3] He takes a long chunk of flesh out of the mechanics arm causing him to scream and drop the gun.

Groo follows behind THE WALL, charging out from behind it once THE WALL gets into melee range!  Two hands on the katana, CLEAVE AND SLASH!
Groo gets behind the wall as he slowly moves up towards the German. As he drops his gun, Groo steps out from behind the wall roaring and sends his katana in one huge two handed sweep of his blade [6+2=8] [ressiliance 5] The mechanic falls to the ground as his legs are taken off. And he lays on the ground screaming and clutching at his stumps. 
Pete will use suppressive fire with his spine projectiles to provide cover for charging allies to let them close with the Nazi.

Aigresaur becomes one with Pete, the battlemeld helping with Pete's coordination and aim.

[beast mastery 2+3=5] [ressiliance 6] You slip into pets mind and feel yourself seeing everything in thermal as your nose fills with alien scents. Your head begins to fill with a subtle whispering, hunger. Meat? and you feel some vague sensation in your jaw. Ignoring these sensations you focus on aiming petes bones spike. The spikes thud into the wall of the by the
mechanic and you can see his heat and scent signature crouche down again, unable to leave his cover as the wall approaches. You come out of your meld as the nazi's legs are severed.

Catch up to the others and start help shoot up nazis and fuck them up if they get into melee

You cath up to the rest of the group right as Groo finishes slicing the guys legs off.

You all hear a lot of yelling down the connecting tunnel. There seems to be a lot of people running around.


[spolier]
Spoiler (click to show/hide)


((sorry about the inconsistent updates lately. this week will be better.))
« Last Edit: January 23, 2017, 07:48:18 pm by MidnightJaguar »
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Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

spazyak

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Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
« Reply #1549 on: January 23, 2017, 08:05:36 pm »

Finnish off any remaining Nazis and hide behind Gru and the WALL!
then go search through the nazis
« Last Edit: January 24, 2017, 01:09:46 am by spazyak »
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The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
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syvarris

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Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
« Reply #1550 on: January 23, 2017, 11:30:13 pm »

Groo will use his Daemon katana to separate the 30mm cannon from any mounting it had, then he'll holster the blade so that he can wield his new gun with both hands, using THE WALL as a mount if it's too heavy to carry unassisted.

Armed with his new weapon, he'll atart laughing and screaming for the nazis to come play, while advancing behind THE WALL.

Egan_BW

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Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
« Reply #1551 on: January 23, 2017, 11:34:15 pm »

"FUCK YOU, NAZIS! GET OUT HERE AND GET REKT!"

Advance.
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MidnightJaguar

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Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
« Reply #1552 on: January 24, 2017, 12:14:50 am »

Alright, this is entirely my bad and I'm really sorry about the confusion. But that was not actually supposed to be 30mm canon. That was just supposed to be a rifle rouns I fucked up with the calibers I initially wrote it as .30 caliber, then I remembered that the germans use millimeter and then neglected to change it 9mm again really sorry. But look on the bright side a 30mm cannon would have probably killed Groo.
« Last Edit: January 24, 2017, 12:17:06 am by MidnightJaguar »
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Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Aigre Excalibur

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Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
« Reply #1553 on: January 24, 2017, 01:01:19 am »

Suppressive fire into the tunnel. If team mates try to run into the tunnel, make them keep their heads down.
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Beirus

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Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
« Reply #1554 on: January 24, 2017, 04:39:16 pm »

"His letters mentioned a few interesting things about daemons. He also mentioned the complications that arose during the modification. Is there a specialist you would recommend to get the limbs installed? Or would you be able to do it?"

See about getting daemon limbs installed.
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syvarris

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Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
« Reply #1555 on: January 24, 2017, 07:42:47 pm »

((Ahhh, that makes more sense, I had been surprised that Groo had survived a 30mm.  I just figured the bone plates were ridiculously effective, though in hindsight the fact that THE WALL's shield worked at all should have tipped me off.  Oh well, Groo'll still grab the gun and turn it against the nazis.))

MidnightJaguar

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Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
« Reply #1556 on: January 25, 2017, 01:47:33 am »

Finnish off any remaining Nazis and hide behind Gru and the WALL!
then go search through the nazis

Walking over to the screaming mechanic, you stare at him silently as he screams and presumablly begs for help in German. He clutches your leg looking up at you pleadingly. You kick him away before bending over  and [str 6] Taking your beast arm you swipe through his throat, and he begins to buck and heave before eventuallly collapsing to the ground never to rise again. Once he's stopped twitting you go through his pockets. You find a coin and a small wrench for your collection. That done you hide behind The Wall.

Groo will use his Daemon katana to separate the 30mm cannon from any mounting it had, then he'll holster the blade so that he can wield his new gun with both hands, using THE WALL as a mount if it's too heavy to carry unassisted.

Armed with his new weapon, he'll atart laughing and screaming for the nazis to come play, while advancing behind THE WALL.
Grabbing the rifle from the mechanic Groo begins to call GROO WANT'S TO PLAY WITH NAZIS! WHO WILL PLAY WITH GROO? as he advances behind The Walls comforting bulk. [Marksmanship 3] [resilience 1] Using his captured rifle, Groo leans out from behind the wall and fires a shot toward the machine gunners, the carrier goes down with a bullet to to his gut as the other two hunker down and resume firing.

"FUCK YOU, NAZIS! GET OUT HERE AND GET REKT!"

Advance.
You scream defiance and begin to move up. As Aigresaur launches a set of bone spikes just over you head, as you hear the crack of one flying just above you. You scream an insult of FUCKING WATCH WHERE YOU POINT THAT THING! THE WALL DOESN'T BROOK WITH BACKSTABBERS But you continue to move up the narrow tunnel opening up to a well lit cavern with a number of bulbs strung up along the ceiling. In the center is a large pile of powder and set of wires and various other gizmos. Theres also a set of Nazis who have set up a machine gun [marksmanship 4] 14 7.52 bullets slam into the wall and the shield shakes and you can see a visible dent as it takes the blows. Seems it might be needing some repairs sooner than later.


Suppressive fire into the tunnel. If team mates try to run into the tunnel, make them keep their heads down.
[Beast mastery:4+3=7] The ache in your jaw is fully present now, and the whispering seems to have become more prevalent. But you press on. and over activating Petes tired muscles have a quick succession of bone spikes launch from him down the hall.


"His letters mentioned a few interesting things about daemons. He also mentioned the complications that arose during the modification. Is there a specialist you would recommend to get the limbs installed? Or would you be able to do it?"

See about getting daemon limbs installed.
Th̨er͟e͏ ͞is͞ ą wo͏nde̸r̵ful̨ s͡pec͜ia͡l͞is͟t͡ f̀or̢ ́l͜im̡bs͏,̸ he͠ŕe,̡ thoug̀h̕ I͘ ̢f̛ea̕r̕ as tḩou̢g͠h ̴hìs ͝de͟si͘g̕ns ̷t̛e͝n͝d to ̸b̕é ̢ŗa͟t͏h͏e͟r̴ ͝d̕uļl̨..͠ I̴ co͏ul̶d a͝l̴wa͘ys ̶try̧ ͠m͜y h̀a̢n̛d̴ at̨ it.



Spoiler (click to show/hide)
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Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Egan_BW

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Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
« Reply #1557 on: January 25, 2017, 02:31:24 am »

"I AM THE LAAAAAWWWWW!"

Charge down the machinegun and knock it over. Discard shield and start fucking up nazis in melee.
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spazyak

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Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
« Reply #1558 on: January 25, 2017, 10:37:50 am »

Move behind the WALL and give him covering fire for his assault on the machine gun
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

Aigre Excalibur

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Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
« Reply #1559 on: January 25, 2017, 01:14:15 pm »

Move behind THE WALL and fire more spines at the machine gunners. Aim to kill.
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.
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