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Author Topic: Future of the Fortress  (Read 477619 times)

Demonic Gophers

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Re: Future of the Fortress
« Reply #705 on: July 31, 2018, 02:11:06 am »

Can mounts jump? IIRC, animal men can't, so not sure if mounts can.
Similarly, could a rider use a mount with climbing abilities to get through terrain they couldn't easily traverse on their own?  While riding a giant cave spider, could you get through webs safely?

Does size matter, or can any mount carry any rider?
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KittyTac

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Re: Future of the Fortress
« Reply #706 on: July 31, 2018, 02:20:15 am »

Can mounts jump? IIRC, animal men can't, so not sure if mounts can.
Similarly, could a rider use a mount with climbing abilities to get through terrain they couldn't easily traverse on their own?  While riding a giant cave spider, could you get through webs safely?

Does size matter, or can any mount carry any rider?

Some animal men can jump, tested with fox-people and wolf-people.
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Inarius

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Re: Future of the Fortress
« Reply #707 on: July 31, 2018, 03:07:18 am »

About the first question, i remember that i was besieged by elves, and some had giant frogs which jumped. So I suppose, yes.
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Death Dragon

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Re: Future of the Fortress
« Reply #708 on: July 31, 2018, 05:07:05 am »


1) You mentioned that the player's velocity while riding a mount will be added to their attacks: will an equal bonus be applied by enemies who are, say, stabbing their pike at the horseman?

In DF Talk 21 Toady mentioned that this was already the case. So I assume so.
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FantasticDorf

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Re: Future of the Fortress
« Reply #709 on: July 31, 2018, 07:11:45 am »

Can mounts jump? IIRC, animal men can't, so not sure if mounts can.
Similarly, could a rider use a mount with climbing abilities to get through terrain they couldn't easily traverse on their own?  While riding a giant cave spider, could you get through webs safely?

Does size matter, or can any mount carry any rider?


Providing the creature riding listens, while aquatic/amphibious creatures can take you on a magical journey under the waves it should be a lot safer for the rider now to cross water without drowning by accident, and if the AI improves for putting the riders in charge of deciding where to take thier mounts (like across the surface of water only) the NPC riders should respond in kind.
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voliol

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Re: Future of the Fortress
« Reply #710 on: July 31, 2018, 08:26:52 am »

Can mounts jump? IIRC, animal men can't, so not sure if mounts can.
Similarly, could a rider use a mount with climbing abilities to get through terrain they couldn't easily traverse on their own?  While riding a giant cave spider, could you get through webs safely?

Does size matter, or can any mount carry any rider?


Providing the creature riding listens, while aquatic/amphibious creatures can take you on a magical journey under the waves it should be a lot safer for the rider now to cross water without drowning by accident, and if the AI improves for putting the riders in charge of deciding where to take thier mounts (like across the surface of water only) the NPC riders should respond in kind.

I forsee a new method of drown-training in adventurer mode, getting an amphibious mount and steering it through water. You'll probably still start drowning and get all the physical benefits of that, but as long as your mount follows your command you'll have no problem getting out of the water when you want to so you won't die from it.

Urist McSadist

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Re: Future of the Fortress
« Reply #711 on: August 01, 2018, 02:29:30 am »

Do reactions like shooting fireballs, for example have any effect on off-site battles?
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KittyTac

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Re: Future of the Fortress
« Reply #712 on: August 01, 2018, 02:52:19 am »

Do reactions like shooting fireballs, for example have any effect on off-site battles?
No.
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Hapchazzard

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Re: Future of the Fortress
« Reply #713 on: August 01, 2018, 08:08:28 am »

Are there plans to ever implement a sort of an "Interesting start date" feature? To clarify - if, during worldgen, the game detects that some kind of interesting, massive upheaval is going to happen in the world (or at least, in some specific part of the world) the player would get the choice to stop worldgen there and start in a region of the world defined as most important for said scenario. This would allow for players to start playing a few years before stuff like huge extraplanar invasions, a large change in the magic system of the world (with it's accompanying effects), huge wars, the unleashing of an ancient evil, etc. Hence, players would actually be able to play the stereotypical D&D band of heroes out to save the world, or just to merely watch history unfold from the front seat.
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Inarius

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Re: Future of the Fortress
« Reply #714 on: August 01, 2018, 09:51:02 am »

It looks like a suggestion, (and therefore should be posted here), doesn't it ?
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Criperum

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Re: Future of the Fortress
« Reply #715 on: August 01, 2018, 10:12:33 am »

It is in plans already as I remember.
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Ispil

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Re: Future of the Fortress
« Reply #716 on: August 01, 2018, 11:45:16 am »

When it comes to dwarven friendships, why not use some modern research into the topic?

Stumbled on this article (which is really just a bunch of citation stringing together single-sentence summaries of each research study) and figured having some hard data on the time required to make friends/benefits of such would be nice to have on-hand.
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Descan

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Re: Future of the Fortress
« Reply #717 on: August 01, 2018, 12:39:41 pm »

This may have been asked before, but:

Are there any near-term plans to add in 'friendly' missions? Right now, you can either explore abandoned ruins, or raid an occupied site. Are there any, again near-term, plans to, say, send a diplomat to another site to say "Yo!" or to send your own trading caravans out to nearby retreats, towns, and fortresses?

I know there are plans to flesh out diplomacy properly, so this kind of thing will probably wait until then. I was just wondering if there might be an interim period, especially with the player-created trading caravan thing.
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FantasticDorf

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Re: Future of the Fortress
« Reply #718 on: August 01, 2018, 01:20:42 pm »

This may have been asked before, but:

Are there any near-term plans to add in 'friendly' missions? Right now, you can either explore abandoned ruins, or raid an occupied site. Are there any, again near-term, plans to, say, send a diplomat to another site to say "Yo!" or to send your own trading caravans out to nearby retreats, towns, and fortresses?

I know there are plans to flesh out diplomacy properly, so this kind of thing will probably wait until then. I was just wondering if there might be an interim period, especially with the player-created trading caravan thing.

Cheekily worked question i might add, i touched upon this in my *cough cough* suggestion thread slightly which as of this post is still on the front-page.

Relevant development goal references to "diplomacy" of sorts can be found there, i share your sentiment but i doubt you'll eke a reply out of the elusive Toady with any specialist wording if he can't and/or won't answer your question because he hasn't gotten around to it or its too bare bones to comment upon.

I might just add myself: Its very annoying to lose trained soldiers as forced administrators and have no recognition of them in fortress mode when they dissapear into historical background characters, it would be nice to have them as a friendly contact outside the fortress to have some interactions with.
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Putnam

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Re: Future of the Fortress
« Reply #719 on: August 01, 2018, 03:35:43 pm »

Do reactions like shooting fireballs, for example have any effect on off-site battles?
No.

I think fireballs in particular might be taken into account, though more complicated interactions certainly aren't. Note that it could be a question about the magic system, in which case the answer I suspect would be something like "we will see" but I'm still interested to hear.
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