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Poll

Next mission?

The District Attorney Assassination
- 0 (0%)
The Disco Queen Assassination
- 2 (40%)
The Father's Assassination
- 0 (0%)
The Teacher's Assassination
- 0 (0%)
The Bank Manager's Assassination
- 0 (0%)
The Administrator Assassination
- 0 (0%)
The Journalist Assassination
- 0 (0%)
The Traitor's Assassination
- 2 (40%)
The Restaurant Manager's Assassination
- 0 (0%)
The Rival's Assassination
- 1 (20%)

Total Members Voted: 5


Pages: 1 ... 14 15 [16] 17 18 ... 28

Author Topic: (SG) Assassination - Target #3: Lumbago Joe  (Read 43270 times)

Funk

  • Bay Watcher
    • View Profile
Re: (SG) Assassination - Target #2: The Doctors (Chase)
« Reply #225 on: December 28, 2018, 06:11:15 pm »

Try the security keycard, if that doesn't work shotgun the hinge off.
+1
+1
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Taberone

  • Bay Watcher
    • View Profile
Re: (SG) Assassination - Target #2: The Doctors (Wounded)
« Reply #226 on: January 01, 2019, 08:41:35 pm »

Try the security keycard, if that doesn't work shotgun the hinge off.

Luckily, there's a keycard reader on the door that was there the whole time. You slide the security keycard, the door swings open, and you get a good view of who you heavily suspect to be Doctor Faye continuing to bolt down a long hallway. In a straight line. She's making her way towards an intersection in the hallway.



OVERVIEW OF THE HOSPITAL (Current location: Security Room) (Click to view full size)
Spoiler (click to show/hide)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair.



HEALTH: Injured. Bleeding.
Grazed by a bullet on the side of the abdomen. The wound is bleeding.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Spraycan (Dropped)
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) No Ammo!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (8/8 rounds: 7 JHP --> 1 regular) (JHP Ammo: Deadlier against unarmored targets)
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, Pistol] Glock 19 (12/15 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Flashbang x1
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 15
.357 Mag: 7
Shotgun shells: 8

People Killed: 10
Targets killed: 1
Logged

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: (SG) Assassination - Target #2: The Doctors (Chase)
« Reply #227 on: January 01, 2019, 08:51:50 pm »

Use the .45 ACP pistol with the JHP rounds, aim at Dr. Faye's centre of mass. Empty the clip if need be.
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Funk

  • Bay Watcher
    • View Profile
Re: (SG) Assassination - Target #2: The Doctors (Chase)
« Reply #228 on: January 01, 2019, 09:44:48 pm »

Use the .45 ACP pistol with the JHP rounds, aim at Dr. Faye's centre of mass. Empty the clip if need be.
+1
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

King Zultan

  • Bay Watcher
    • View Profile
Re: (SG) Assassination - Target #2: The Doctors (Chase)
« Reply #229 on: January 02, 2019, 03:55:42 am »

Use the .45 ACP pistol with the JHP rounds, aim at Dr. Faye's centre of mass. Empty the clip if need be.
+1
+1
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

bloop_bleep

  • Bay Watcher
    • View Profile
Re: (SG) Assassination - Target #2: The Doctors (Chase)
« Reply #230 on: January 07, 2019, 01:35:28 am »

PTW
Logged
Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

Taberone

  • Bay Watcher
    • View Profile
Re: (SG) Assassination - Target #2: The Doctors (Chase)
« Reply #231 on: January 14, 2019, 08:35:53 pm »

Use the .45 ACP pistol with the JHP rounds, aim at Dr. Faye's centre of mass. Empty the clip if need be.

You draw your JHP-loaded pistol and start aiming at the doctor's center-mass. She looks over her shoulder just in time to see you taking aim, and jerks to the side just as you start pulling the trigger.

Your bullet narrowly misses the doctor as she gets away from your line of fire in the nick of time. Now running in an unpredictable pattern, doctor Faye gets closer and closer to the intersection, where she can safely make a turn and break away from your line of fire. Going for volume of fire, you decide to go for several snap-shots, and witness Doctor Faye slowing down slightly to clutch at her wounds, the red of blood on her uniform being illuminated by the lighting in the hallway.

Before you can empty the magazine, Doctor Faye makes it to the intersection and ducks out of sight, running down the next hallway. You've managed to wound her, at least...

The chase is on. You follow Doctor Faye's trail of blood, making it to the hallway intersection and turning to see her getting into a second elevator at the end of the hallway. You raise your JHP-loaded 1911 and empty the rest of the magazine in the general direction of her center of mass, the elevator doors closing while you shoot at her. By the time you've fired the last bullet in the magazine, the elevator doors have closed completely.

Doctor Faye takes the elevator deeper into the bowels of the hospital. Noticing the stairway right by the elevator, you move to take the stairs, but notice an open wall-mounted first aid kit. That'll definitely contain something to at least slow down your bleeding, so you take a look and find four gauze dressings, each with a hemostatic agent to quickly control bleeding.

You start taking the stairs down, hoping to beat the elevator... Better make good usage of this downtime before you hit the end of the stairs.



OVERVIEW OF THE HOSPITAL (Current location: ? ? ?) (Click to view full size)
Spoiler (click to show/hide)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair.



HEALTH: Injured. Bleeding.
Grazed by a bullet on the side of the abdomen. The wound is bleeding.
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x4 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) No Ammo!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (0/8 rounds) Reload!
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, Pistol] Glock 19 (12/15 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Flashbang x1
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 15
.357 Mag: 7
Shotgun shells: 8

People Killed: 10
Targets killed: 1
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: (SG) Assassination - Target #2: The Doctors (Stairs)
« Reply #232 on: January 15, 2019, 04:04:19 am »

Quickly use the fist aid stuff, then get to the bottom of the stairs and wait for the elevator to shoot Dr. Faye, if she's already out ether start firing at her or start chasing her again.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Funk

  • Bay Watcher
    • View Profile
Re: (SG) Assassination - Target #2: The Doctors (Stairs)
« Reply #233 on: January 16, 2019, 10:19:10 am »

Quickly use the fist aid stuff, then get to the bottom of the stairs and wait for the elevator to shoot Dr. Faye, if she's already out ether start firing at her or start chasing her again.
+1
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Taberone

  • Bay Watcher
    • View Profile
Re: (SG) Assassination - Target #2: The Doctors
« Reply #234 on: January 29, 2019, 12:43:21 am »

Quickly use the fist aid stuff, then get to the bottom of the stairs and wait for the elevator to shoot Dr. Faye, if she's already out ether start firing at her or start chasing her again.

You use up a dressing, stopping the bleeding of your wounds before continuing down the stairs and hearing Anaconda One's radio crackle to life.

"Anaconda Three to Anaconda Four. All clear on the ground floor. All witnesses neutralized. No sign of Doctor Faye anywhere. Meet up at the elevator."

When you finally get to the bottom of the stairs, you see an L-shaped corridor that must be entered from the side, and that you cannot see down unless you actually step into it. There's a trail of blood coming from the empty elevator to your right, going from that elevator all the way down the corridor.

What appears to be another security room is to the left, with several television sets displaying camera feeds full of static... and a wounded security guard being pinned to the wall by a group of people wearing the familiar mannequin plaster over their skin. There are some bodies outside the security room, ranging from slaughtered hospital patients and staff to more dead mannequin men. Quite the battle must have raged on in this basement before you came here.

The elevator doesn't go down any further than this. Doctor Faye's eventually going to run out of space to evade you with, and you'll be there for the kill. But first... Will you let the security guard serve as a distraction, or could you intervene and gain an ally at the cost of attracting more attention, especially if gunshots echo down the halls?



OVERVIEW OF THE BASEMENT LEVEL
(Coming soon-ish)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair.



HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x3 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) No Ammo!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (0/8 rounds) Reload!
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, Pistol] Glock 19 (12/15 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Flashbang x1
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 15
.357 Mag: 7
Shotgun shells: 8

People Killed: 10
Targets killed: 1
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: (SG) Assassination - Target #2: The Doctors (Basement)
« Reply #235 on: January 29, 2019, 02:59:39 am »

I say we kill the mannequin men and save the security guard, use the glock and the shotgun if we have to.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

ANGRY_DEMON_NOISES

  • Bay Watcher
  • [JUDGMENT INTENSIFIES]
    • View Profile
Re: (SG) Assassination - Target #2: The Doctors (Basement)
« Reply #236 on: January 29, 2019, 11:57:02 am »

I say we kill the mannequin men and save the security guard, use the glock and the shotgun if we have to.
+1
Logged

Funk

  • Bay Watcher
    • View Profile
Re: (SG) Assassination - Target #2: The Doctors (Basement)
« Reply #237 on: January 29, 2019, 12:16:59 pm »

I say we kill the mannequin men and save the security guard, use the glock and the shotgun if we have to.
+1
+1
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

KitRougard

  • Bay Watcher
    • View Profile
Re: (SG) Assassination - Target #2: The Doctors (Basement)
« Reply #238 on: January 29, 2019, 05:05:34 pm »

I say we kill the mannequin men and save the security guard, use the glock and the shotgun if we have to.
+1
+1
+1, and try to get him with us for later assassinations - Imagine, another meatshield ally with us in the fray!
Logged
Scream all you want
They don't understand
Your Comic Sans font
A language of another land

Taberone

  • Bay Watcher
    • View Profile
Re: (SG) Assassination - Target #2: The Doctors (Basement)
« Reply #239 on: February 06, 2019, 07:05:34 pm »

I say we kill the mannequin men and save the security guard, use the glock and the shotgun if we have to.

Time to make some friends. You draw your shotgun and make sure to stand outside the open doors of the security room, firing into it. The shotgun blasts echo down the hallway as you keep shooting, the mannequin men's only line of defense against your gun being a futile lunge towards you. This is why you've kept your distance, rather than charging in and getting clobbered.

With your third shot, you've run out of ammo. One last mannequin man is still standing, so you transition to the Glock, backing away as he advances towards you. You fire again and again until he finally collapses.

Four soon-to-be-dead mannequin men lie bleeding on the floor, groaning in agony as their blood pools on the ground under them. The wounded security guard, slumped against the wall, stares at you, dumbfounded.

"Good lord! Who the hell are you?”

Nearby People:

Security Guard (Wounded)



OVERVIEW OF THE BASEMENT LEVEL
(Coming soon-ish.)

Targets to Kill:
Doctor Faye. Has an artificial eye.
Doctor Redshank. Has red hair.
Doctor Rocque. Has Elvis Presley hair.



HEALTH: Injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.

Inventory:
$25.02
Lighter
Broken flashlight
Flashlight
Security Keycard
Security Radio
Anaconda One's Radio
Gauze dressing x3 (controls bleeding.)

Clothing and/or Disguises:
Generic clothes
Tactical gloves
William Shatner mask
Top hat
Trenchcoat (Can conceal two-handed weapons)
Kevlar Vest (lightly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)

Weapons:
[.380 ACP, Machine Pistol] MAC-11 (0/32 rounds) No Ammo!
[.45 ACP, Pistol] 1911 (8/8 rounds)
[.45 ACP, Pistol] 1911 #2 (0/8 rounds) Reload!
[.45 ACP, Pistol] USP Match (12/12 rounds)
[9x19mm, Pistol] Glock 19 (6/15 rounds)
[.357, Revolver] Bulldog (5/5 rounds)
[12 Gauge, Shotgun] Serbu Super Shorty (0/3 rounds) Reload! (Sawn-off Shotgun: Easier to conceal than a full-size shotgun)
Flashbang x1
Lead pipe
Switchblade
Kitchen knife
Fiber wire
Collapsible baton

Ammunition:
.45 ACP: 15
.357 Mag: 7
Shotgun shells: 8

People Killed: 14
Targets killed: 1
Logged
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