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Author Topic: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Final Phase)  (Read 19742 times)

Stirk

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 3 - Revision Phase)
« Reply #180 on: January 28, 2020, 02:48:01 pm »

Quote from: 設備修訂方案
Revisions
NOLAS: (2) TricMagic, Vostok
Colonial And Protectorate Forces (CAP Force) and the Dragon: (1) Stirk
Sunic Cannonball: (2) Vostok, Stirk
Etroan Spear: ()
Eld-Etroa Cement:()
Skystone Cannonballs: (1) TricMagic
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Jilladilla

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 3 - Revision Phase)
« Reply #181 on: January 31, 2020, 10:54:53 pm »

Fluff isn't quite what I had in mind, but close enough and I'm in no condition to really try to re-fluff it... Apologies for the tie.

Quote from: 設備修訂方案
Revisions
NOLAS: (2) TricMagic, Vostok
Colonial And Protectorate Forces (CAP Force) and the Dragon: (2) Stirk, Jilladilla
Sunic Cannonball: (2) Vostok, Stirk
Etroan Spear: ()
Eld-Etroa Cement:()
Skystone Cannonballs: (1) TricMagic
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TricMagic

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 3 - Revision Phase)
« Reply #182 on: February 01, 2020, 09:02:01 am »

Fluff isn't quite what I had in mind, but close enough and I'm in no condition to really try to re-fluff it... Apologies for the tie.

Quote from: 設備修訂方案
Revisions
NOLAS: (2) TricMagic, Vostok
Colonial And Protectorate Forces (CAP Force) and the Dragon: (3) Stirk, Jilladilla, TricMagic
Sunic Cannonball: (2) Vostok, Stirk
Etroan Spear: ()
Eld-Etroa Cement:()
Skystone Cannonballs: ()

Could at least vote NOLAS Too.
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Madman198237

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 3 - Revision Phase)
« Reply #183 on: February 01, 2020, 10:49:13 am »

Quote from: Votebox
Revisions
NOLAS: (2) TricMagic, Vostok
Colonial And Protectorate Forces (CAP Force) and the Dragon: (4) Stirk, Jilladilla, TricMagic, Madman
Sunic Cannonball: (3) Vostok, Stirk, Madman
Etroan Spear: ()
Eld-Etroa Cement:()
Skystone Cannonballs: ()
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TricMagic

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 3 - Revision Phase)
« Reply #184 on: February 01, 2020, 11:31:29 am »

Quote from: Votebox
Revisions
NOLAS: (2) TricMagic, Vostok
Colonial And Protectorate Forces (CAP Force) and the Dragon: (3) Stirk, Jilladilla, Madman
Sunic Cannonball: (3) Vostok, Stirk, Madman
Etroan Spear: ()
Eld-Etroa Cement:()
Skystone Cannonballs: ()
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Twinwolf

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 3 - Revision Phase)
« Reply #185 on: February 01, 2020, 10:29:08 pm »

Quote
Colonial And Protectorate Forces (CAP Force) and the Dragon:
While Etroa offered protection to lesser nations, it requires that they pull their own weight. Specifically the protectorate and colonial forces are required by treaty to offer soldiers to the Etroan military to use as we please. The number of soldiers is small, but with the caveat we get to decide which soldiers are chosen. Naturally we chose the best of each bunch. As a result the CAP force acts as an elite multi-culture unit, with the best equipment and training available at the time. Their strength and bravery would bring all of Etroa together, inspiring the common soldier to follow their example.

They often acted as cavalry forces, as the horse would be provided by the protectorate state by the treaty. As such a new variant of the sunic-cartridge musket was created in the sunic dragon. Embracing the short range power of sunic firearms, the sunic dragon is a cut-down "blunderbuss pistol" firing multiple, smaller sunic lead balls held in the paper cartridge like a shotgun shell. This increases the area of impact greatly, allowing it ignite multiple points on its target or to hit multiple targets should they be in close formation. They would carry multiple pre-loaded dragons around with them while in the field, using the speed and maneuverability of their mounts to get close enough to enemy lines to make them devastating (either as cavalry or "dragoons" who dismount before engaging, named after their iconic weapon).

Decorating these weapons to look like the other kind of dragon was common for high-quality pieces, such as those used to guard wealthy merchant ships.
Difficulty: Hard (-1)
Rolls: 5+4-1 = 8 (Average)

The colonial and protectorate forces came into being during Etroa’s first protectorate war in defense of Eld. The small nation lacked advanced firearms, but had rather competent cavalry. The cavalry had significant difficulty against the pike-and-shot tactics of the enemy armies, however. Etroan military officers loaned to Eld’s military came up with a solution. Elden horses and cavalrymen were put under the command of Etroan officers, with the equipment that entailed. The soldiers, combining mobility and ranged firepower, were instrumental in Etroan and Elden success in the war.

After that war, Etroan military officers were impressed with the performance, and formalized the tactic into the army, requesting the invention and construction of new equipment to arm them. This led to the creation of the “dragon” pistols, one handed weapons that take loads of many small sunic lead shots rather than a single larger one. While they can’t really pierce armor due to their size, the spread and number of impacts when fired in close range can easily find gaps to go through to hurt and burn the man inside, never mind what it would do to unarmored horses.

Quote
Sunic Cannonball:
Applying the military knowledge of the infantry round to cannons, so enemy ships actually catch on fire. Etroans all wonder why we didn't think of this sooner. The sunic cannonball is a cannon ball made of sunic lead specialized in anti-ship warfare. It hits the ship. The ship hits the bottom of the sea. What more is there to say?
Difficulty: Easy
Rolls: 1+6+1 = 8 (Average)

There was quite a bit more to say, but Etroan engineers made it work. The idea - sizing up sunic lead - was quite simple indeed, but did have some issues; namely, the ratios used in the creation of musket and pistol sunic lead balls lead to the cannon shells igniting before they’d actually left the barrel. It took some time, but Etroan engineers found a ratio that maintained the fiery effects of sunic lead without causing premature detonations. The sunic lead cannonballs were a bit more difficult to make, but were a terror on the seas when they were used. While they had no more effect than regular cannonballs when shooting below the water line, they could make hits that didn’t start taking on water just as bad, setting fire to ships (sometimes even if it pierces right through).


[I swear, I don’t weight these rolls, my dice just have rolled a whole lot of average in this game.]

---

The Industrial Era

Throughout history, Etroa has been on the cutting edge of technology. As the world moves into the age of industry, that remains the case. The world is changing faster than it ever has, and Etroan engineers endeavored to keep up. For many, this age saw the move from farm to factory. Living standards for some raised, and lowered for others. Many were hopeful for the technology of the era. But others knew well that it would lead to the greatest bloodshed the world has seen. Another power rises overseas; on a continent far away, the Yuzuan Empire has been created in iron and gun smoke; it conquered it's neighbors, and it's ships have been seen in both Etroan and Askian waters. It was obvious that they were planning an invasion.

You have two designs this turn. For your first prompt, create a military design; what weapon represented Etroan efforts to repel the invasion? For your second prompt, design something that most represents industrialization for Etroa.



Spoiler: Prelimary Proposals (click to show/hide)
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Stirk

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 3 - Revision Phase)
« Reply #186 on: February 01, 2020, 10:42:35 pm »

Etroan Railwalker:

One of the disadvantages of using trains in warfare was the rails themselves. Even if you cover the train in enough arms and armor to make a battleship blush, the enemy just has to place some explosives on your vulnerable track to sabotage the entire effort. To combat this weakness, the railwalker was created. It functions as a light armored train in practice, with a single 24-pounder howitzer on top of an odd looking train engine of the compact Lunar/Sunic style. It has a vertical, boxy design with two "rooms", the lower floor being the engine room to allow operation and maintenance on the engine and the upper being the "gun deck" where the howitzer would be loaded and operated. The lack of a coal cart and other bulky necessities meant the entire contraption was half the size of a comparable foreign design, lacking a visible steam cloud. A portion of steam would be dedicated to granting heat to skystone ballasts in the second floor and roof of the first, helping to bypass the issue of weight from the double Decker design.

Now where the "Walker" part comes in! The railwalker's wheel had a series of joints on the inside, design to be fitted with a series of skystone "Legs" reinforced with steel. When a breached line was reached, four would be placed on each wheel opposite of the other side's configuration. The legs would act as a second "wheel", raising the railwaker several inches above the ground with the assistance of extra steam being directed to the skystone's ballasts and released from a secondary reservoir externally to the legs with a whistle-like contraption. While a bumpy ride that requires the operators to leave the vehicle to set up, it could "walk" past damaged railways following steel cable placed by the engineers, allowing them to safely bypass breaches or utilize damaged but not completely destroyed tracks. Variants would replace the howitzer with a repair room (letting them pave the way for more traditional vehicles), a troop cart, or simply supplies needed on the frontline. This would come in handy during the defensive portion of the invasion, allowing Etroans to utilize their extensive internal rail system even through enemy attempts at sabotage.

Boom! Train Mecha nonsense!

Reaper Gatling Gun:
With the advent of modern warfare, Etroans found themselves very capable of making powerful weaponry. Perhaps the best example is the "Reaper" Gatling gun, so called because it cut down enemy lines like a scythe cuts down wheat. Three factors gave them the advantage over foreign designs: First, a compact steam engine could allow the machine to rotate at a consistent and swift rate. Second, moonstone-water pockets alongside the barrels kept them form overheating allowing for this increased rate of fire. Third, skytear used in the construction allowed this "heavy weapon" to be incredibly light weight (with the assistance of heat from the steam engine) to the point it could be carried by hand and fired from a tripod instead of needing a gun carriage. Altogether this made for an incredibly effective weapon for infantry forces, with larger variants being placed on ships, trains, and more traditional carriages. Typical designs would have eight barrels in .45-70, fed by gravity with a hopper, of the relatively new brass cartridge type using black powder as a propellant.
« Last Edit: February 02, 2020, 12:15:45 am by Stirk »
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TricMagic

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 4 - Design Phase)
« Reply #187 on: February 02, 2020, 08:58:13 am »

Spoiler: Not yet, sadly (click to show/hide)


Industrial: Eclipse Engine

The Eclipse Engine was Etroa's greatest work, centuries in the making. Since the creation of Lunguma, The Heavy Hand, thousands of brave engineers tried creating steam propulsion, with varying catastrophic results. However, with the entry of the Industrial Age, and the invention of Refrigeration after 1834, and the Ice-making machine in 1854, finally, one group of scientists managed in 1857.

The solution turned out to be the creation of Moonseeds, a heretofore unknown aspect of Sunseeds. By cooling Sunseeds in a 12 Degree Temperature over the course of a day, their nature changed. Instead of Heat, Cold. This one result changed Steam Engine research.

This led to the creation of the Eclipse Engine, which could turn a gear near eternally with little additional water needed. Once water has filled the system, and the system closed, it kept turning water to boil, to steam, then back to water, all in a smooth ever flowing process.

This would eventually lead to the creation of Steam Vehicles, Paddleboats, Turbines for electricity generation. Anything that could use the Eclipse Engine's steady work to turn gears, fans, pistons and shafts, it could be created. The Eclipse Engine proved a turning point in Etroa from the Shackles of the Past to the Clean Energy of the Future.



https://en.wikipedia.org/wiki/Refrigerator

As a note, Moonseeds basically show opposite reactions, producing cold instead of heat. What this means would have to be discussed, but for now, the can cool water and condense the water vapor of steam.



Military: War-Airship

The War-Airship came about from a number of factors. The first was Refrigeration, which led to the creation of Moonseeds, and later the eclipse Engine. The second was the method of Welding Skytears together, which allowed greater craft to be built. And the third was the wish to travel in the sky by both Etroa, Eld, and quite a few others.

The first War-Airship used Moonseed-cooled water, and Sunseed-boiled water, allowing us to control our altitude. Combined with steam engines turning turbines, which moved the fans to propel the ship, we could finally fly.

Well, Float anyway. The first War-Airship was made up of multiple beams held together, forming a smoothed box. This held up a lower area where the ship was controlled. Cargo space and living quarters. And on the outer edges held Artillery, which could be aimed at foes below. thanks to the high position, they were very effective at bombing areas on the ground. And these ships sailing above the sea could also strike at sea-bound ships in the same way.

While they did not entirely replace Sea Ships, they were used for carrying supplies, troops, and bombarding ground troops out of reach of their own attacks. It wasn't the fastest thing, but for it's time, it changed warfare forever, sending it's enemies to aim for the sky themselves.
« Last Edit: February 02, 2020, 12:29:27 pm by TricMagic »
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Stirk

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 4 - Design Phase)
« Reply #188 on: February 06, 2020, 12:02:56 pm »


Quote from: More people should be coming up with ideas
Military
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
War-Airship: ()
Civilian
Eclipse Engine: (1) Stirk
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TricMagic

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 4 - Design Phase)
« Reply #189 on: February 06, 2020, 01:03:11 pm »


Quote from: More people should be coming up with ideas
Military
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
War-Airship: (1) TricMagic
Civilian
Eclipse Engine: (2) Stirk, TricMagic

Just us, sadly. Forward to the Age of Steam Flight.
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Madman198237

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 4 - Design Phase)
« Reply #190 on: February 06, 2020, 09:37:26 pm »

Well, let's get this rolling. Military...

Quote
Angwilin, 'Iron Birds'
As time went on, the Galleon was superceded in military service by the tall ship, and the ship of the line. then, recently, by the ironclad frigate. However, as time went on we also found more and more Skytears and more and more ways to work them, and the day of Etroan naval supremacy was not yet over.

Iron was, initially, realized to be a rather poor material for armor. Outside of warm oceans, impure iron shatters instead of deforms, sending splinters deadlier than those of a wooden warship scything through unfortunate crewmen any time an iron-hulled or iron-armored warship is struck, necessitating thick backings of dense wood. For Etroa, however, the issues were much lessened. Our much higher-quality iron allowed us to suffer far fewer splinters or shattered plates and make early progress into utilizing proper steel for armor, and searing the wooden backing beams with superheated Skytears actually had the effect of making them incredibly dense, able to absorb splinters easily and hold the iron hull and armor together.

Another advantage was our prevalent steam technology, leading to Sunseed-powered steam engines with no need for fireboxes or elaborate constructions of channels and pipes to distribute heat as efficiently as possible. Simply run water into a boiler tube with Sunseeds at the bottom, and pipe the steam from the top. When steam warships rose, ours with the first, the fastest, and the most reliable.

The final essential advantage was the true exploitation of the power of Skytears: They can, of course, manipulate density, so most of the internal portions of the ship were abnormally lightweight, in fact parts of the upperworks were negatively buoyant, in a reverse of the wooden backings' alterations. There was one final trick Etroan vessels had: pumping mass amounts of superheated steam from a set of Sunseeds onto sets of Skytears allows our most modern, most important, and most expensive vessels to actively take flight. Water propellers are, of course rather minimally effective at propelling a ship out of the water, so this trick was mostly utilized as a way to increase the range of the ship's own guns, terrify the enemy, or outright (temporarily) escape the enemy's weaponry. Weapons were not installed on the bottom of the ships, as most of the time they had to stay on the surface. However, if the wind was blowing the right way, sometimes they could be pushed along in the air.

That might be....a little over the top. They'd certainly be rare, but powerful. Might make more sense to adapt the wooden sailing frigate to a flight-capable warship. Actually, no, I'll categorically state that adapting a wooden sailing warship to floating would make more sense. It would need some means of turning, but wind propulsion would still work. You just need a replacement for hydrodynamic drag to allow the ships to maneuver. Or I guess they could continually set down in the water in order to maneuver? Maybe use steam "jet" propulsion?
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TricMagic

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 4 - Design Phase)
« Reply #191 on: February 07, 2020, 07:29:12 am »

This interaction has the isue of stating Skytears have a line from where heating them makes them less dense, then more dense. Superheating them is likely to have some containment problems though. Along with just sinking the ship entirely? Density heavier than air will cause it to be heavy.

Maybe change it to spongy, but then we get into floating in the air.

As for something simple-ish.



Military: Skyship

When Skytears are frozen in water, and then superheated, it cracks apart into gas. And when mixed with Helium, the resulting gas is lighter than Hydrogen when heated. He-St is also non-flammable, so it became the go to method for lifting airships. Just fill the canopy with it, and use Sunseeds to heat it through a circulating water system. This will boost it's buoyancy, lifting the ship into the sky.

Combined with steam-screw propellers for propulsion, we took to the air in Skyships. And these Skyships held the Artillery we had produced, launching explosive rounds down onto the battlefield and sea both. And another aspect of HE-St made itself known. When the heated form found a hole, the outside cool air actually kept a good deal from escaping immediately, creating a type of density seal. This did cause the Skyship to tilt and lose buoyancy, but allowed for it to land safely.

From this, a Skyship made full use of our metalworking to be covered in armor and supports rather than pure cloth, protecting the lifting mechanism, with decks hanging down from it where the rest of the Skyship's mechanisms were, including the Artillery cannons. With the propellers hanging out near the back and the sides.

He-St, commonly known as Hest in common speak. The Helium ends up taking on some of Skytear's properties. Heating it cause buoyancy(from density change), while cooling it condenses it's density. Fundamentally, it's rather light, acting mostly like a slightly heavier helium when at normal temperatures. Temperature differences, such as Hot Hest meeting cold air, can cause it to solidify like an air wall. Though this doesn't last as the temperature normalizes over time.



Theoretically, if Cooled Hest met hot air, it would cause a sudden burst of expansion. Though that is only theoretical at this point, and may not be true.

Interestingly, it doesn't actually affect humans in it's heated state or normal state. Though it does cause suffocation if no air is nearby for one to breath. It just doesn't enter the lungs at all due to trying to escape the heated body. Will cause a buildup of CO2 in the body if surrounded by it.

Note the notes below the line are mostly fluff... Physics and it trying to float upward when heated.


Military: Sky Carrier

In this age, we succeeded at mixing Skytear dust into Iron, changing it. Sky Iron is interesting, maintaining Skytear's properties. Beams of the stuff could be heated, giving an amazing amount of lift to the structure it was attached to. This was used to build the sky carrier, a ship made up of crisscrossed Sky Iron beams heated through Sunseed water circulation. Steam-screw powered propellers shaped for air propelled it through the sky effortlessly.

The shape was curved with gentle slopes on the bottom, with the propellers protruding from it's sides. The rest of the ship looked more like other regular Galleons of old, with wood being key, mixed with metal armor. They were powered modernly for it's time of course, as mentioned using the method for turning propellers. It's balance was perfect for flight.

Atop the ship rested the various guns of the ages, being updated as new versions came to be. As for the rest, it had the masts and sails for sailing on the sea, though when airborne, they would be furled most of the time, only being unfurled slightly when making turns and correcting course, the wind coming into them allowing for the ship to make good turns. On the sea, it registered 7 knots. During flight, the furled masts acted to help keep the ship steady.


Later one, with the creation of steel by Etroa, the Sky Iron process was used, making Sky Steel and mostly replacing the iron version. The Sky Carrier throughout all it's versions allowed Etroa to loom over the land and sea, raining down destruction on ships and armies alike. As well, cargo versions existed, and the Sky Carrier fulfilled Etroan dreams of flight.

Reaction Note: Mixing the Skytear powder into iron confers Skytear's properties to the result once cooled. As steel has iron as a major component, this would naturally lead toward Sky Steel becoming a factor later on when steel was created. Though for the current Phase, Sky Steel is not yet a thing.

Note that the self-upgrade aspect is more tilted toward advancement over the ages. The first version would only have weapons of that time, while later versions would be made with newer weapons.

Also normal, the fact that being able to fly effectively made these ships the cargo carriers of their time, bypassing water trade routes most times.





Quote from: More people should be coming up with ideas
Military
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
War-Airship: ()
Skyship: ()
Sky Carrier: (1) TricMagic

Civilian
Eclipse Engine: (2) Stirk, TricMagic



Potential revision

Frozen Earth

The FE Shell is made up of crushed moonseed and oil, turned into a gel, that when sufficient impact occurs, drains all heat in the surrounding area in one burst. This creates a Frozen Earth effect, in which everything in that area has the heat leached out of it, water freezing to ice in the process.

Used on ships in the water, it turns them into literal icebergs, freezing the surrounding water, cooling the metal to cracking, and generally halting all operation. On land though, the effect is mostly limited to the area it hits. Though in cases of rain or high humidity the effect is amplified.

As a weapon, it is especially effective against ships and aircraft. On ground targets, less so than an explosive round, which is cheaper to produce. Anything hit directly will be effectively stalled and dead on the ground though.
« Last Edit: February 08, 2020, 11:09:12 am by TricMagic »
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Stirk

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 4 - Design Phase)
« Reply #192 on: February 07, 2020, 05:50:31 pm »

Support Balloons:
During this era, hot-air balloons where becoming common even outside of our protectorate alley. Other nations attempted to use it as a spotter with some success - but the limitations meant they had to tether the creation to the ground to keep it from floating away (and so the enemy positions could be reported using the tether). Etroans where able to utilize skytears to create a much more solid balloon with the assistance of sunstone boilers...and equip the balloon with low-density weaponry utilizing the same material. This allowed the Support Balloon to act in a more direct combat roll, firing "heavy" weapons from a fortified and elevated position in the sky, as our weapons platform is significantly more difficult to shoot down then conventional balloons that found themselves vulnerable to enemy small arms. The "Land" version would often be equipped with shell-firing cannons in addition to fortified rifleman positions, later utilizing Gatling guns on approaching infantry. It would be stuck in place (unless attached to a train), their placement was assisted by using other support balloons to scout for proper deployment locations. The "Navy" version would be tethered to its mother-ship, typically equipped with a single naval gun allowing it to engage enemy ships.

That is probably the most we could get out of a "skyship" this turn IMO. Should probably edit it better if anyone was actually interested :V
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TricMagic

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 4 - Design Phase)
« Reply #193 on: February 07, 2020, 06:02:21 pm »

This isn't last era, nor the one before. Skytear balloons are not a new idea.

This is the industiral era, where we prep our launce to steam power fully, and use the might of industry to process ore, wood, and Skytears toward finally lifting of the ground into the sky.

Note that SRs obviously break progression, and the first Zeppelin made it's flight in 1900. It may not yet be that time, but Skytears are the density manipulation material. Lighter than air is doable. Turbine-driven fans are doable. All that is left is the roll.


The modern steam turbine was invented in 1884, as an example, so we are more that close enough. And mine doesn't actually mention what type is used.

This is not a Gun strik, so I don't really pay into your view of it not being doable but for the most simplistic ballons. It doesn't help that you include low-density weaponry in your design... You want guns, not Skyships.

Skyships give us a huge advantage over our foes, quite literally. And bombardment from above is always a valid tactic.
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Stirk

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 4 - Design Phase)
« Reply #194 on: February 07, 2020, 06:09:28 pm »

This is the industiral era, where we prep our launce to steam power fully, and use the might of industry to process ore, wood, and Skytears toward finally lifting of the ground into the sky.

No we don't :V

Quote
Note that SRs obviously break progression, and the first Zeppelin made it's flight in 1900. It may not yet be that time, but Skytears are the density manipulation material. Lighter than air is doable. Turbine-driven fans are doable. All that is left is the roll.

Turbofans are absolutely not a thing yet

Quote
This is not a Gun strik, so I don't really pay into your view of it not being doable but for the most simplistic ballons. It doesn't help that you include low-density weaponry in your design... You want guns, not Skyships.

You are putting guns on your skyships too. 🤔
It is a military design in the industrial era. Unless we try to make it the civi design we're strapping guns on it.

I'd rather go with the fancy gatling gun, but everyone else seems to be airshippy.
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