Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 24 25 [26] 27 28 ... 76

Author Topic: Bay12 Communal Worldbuilding Game  (Read 64533 times)

IncompetentFortressMaker

  • Bay Watcher
  • [NATURAL_SKILL:MODDING:2]
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #375 on: June 10, 2020, 12:20:18 pm »

Year 228.5-228.8
Broth and two of his most trusted former crewmates (former, seeing as they don't own a ship anymore) are exploring the desert when they stumble upon a river. They follow it south, then west, and then south some more from 228.51-228.8, sustaining themselves by grabbing random plants that they hope are edible and eating them and drinking from the river. In 228.8, they quite literally run into a hamsterfolk - thus marking their unwitting intrusion into the territory of the hamsterfolk shamans. Roll for the following: whether Broth and his companions were poisoned by the food or drink they consumed (they don't have much experience with surface edibles, and who knows what's in that water); how the hamsterfolk they ran into reacts to them; and how they react to the hamsterfolk they ran into.

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #376 on: June 10, 2020, 01:45:24 pm »

YEAR 229
Lokhund raiders have discovered the Goblins that lie due south of their land, just over the sea, seeing them as weak and uncivilized, easy pickings for anyone looking for slaves. And it was just Lokhunds' luck, as there have been rumours that have reached as far as the Lokhunds' own land, of potential buyers in Refugio Guerra. Slave traders who paid in pure gold, intending to sell the slaves on in their own lands. And supposedly, they were in need of lots of them to build something big. These slave traders operated in Refugio Guerra freely and openly, while some individuals were morally opposed to slavery, yes, but nowhere was it outlawed. And no one would care if a bunch of green, ugly goblins were cast in chains and sold to the highest bidder.
Lokhund raiders attack the goblins, attempting to capture them as slaves and sell them in Refugio Guerra.

Meanwhile, the Stand Hunters have realized their need to have a base after all, if for nothing more than for holding any captives and storing provisions. Having learned of the somewhat recently discovered island chain far to the southeast, having no need to use boats and thus skipping the long travel times when they can just move about using portals, they've decided to set up a small base of operations on one of the islands in the southeast.
Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

Lidku

  • Bay Watcher
  • Enclave here, why isn't your video feed working?
    • View Profile
    • [IMG]http://i.imgur.com/Ylvdlc5.jpg[/IMG]
Re: Bay12 Communal Worldbuilding Game
« Reply #377 on: June 10, 2020, 02:13:36 pm »

Quote from: Strik3r
And no one would care if a bunch of green, ugly goblins were cast in chains and sold to the highest bidder.
Lokhund raiders attack the goblins, attempting to capture them as slaves

The various Goblin tribes before their corruption in the Aetherial wastes were skilled troopers under the best of the High-Elven regimens in Ukalia. While much or half of their equipment has been gradually lost, their powess still remains. The Lokund will have surprising difficulty in trying to raid and sell off some Goblin tribes.
Logged

TamerVirus

  • Bay Watcher
  • Who cares
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #378 on: June 10, 2020, 02:21:14 pm »

((RNG will be the judge of that!  :P))
Logged
What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

chaotick21

  • Bay Watcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #379 on: June 10, 2020, 05:07:32 pm »

YEAR 229.1
A colony of Lizardmen Bounty Hunters migrate to deserts in the West, to form the Duskblades, a mercenary tribe.
They use scimitars and bows as weapons. Their leader is Xltor Ukt'ni [Pronounced Xultor Ooketni], a freakishly tall, yellow-skinned Lizardman. Xltor is an expert in combat, yet prefers to use cunning and planning to defeat foes.
Logged

Lidku

  • Bay Watcher
  • Enclave here, why isn't your video feed working?
    • View Profile
    • [IMG]http://i.imgur.com/Ylvdlc5.jpg[/IMG]
Re: Bay12 Communal Worldbuilding Game
« Reply #380 on: June 10, 2020, 09:16:29 pm »

Year 230

In the heart of the jungles of the eastern continent, a sapient species of biped Birdmen had lived in isolation from the other sapient entities of the world. This all changes when one clan, called the Jomon, while on a routine migratory flight (the Birdmen have their wings on their backs if you're wondering) had made contact with a group of traders from Steamland who set up a small resource gathering outpost on the coast of the jungle region. Easily with the convincing of the experienced traders, the Jomon would trade valuable ivory they collect from hunting boars and elephants in the jungle for the more advanced iron weaponry the Streamlander traders have in inventory.

All of the Birdmen tribes due to their isolation didn't advance much in tech- but as soon with this contact with the Streamlanders, thus breaking the isolation, the Jomon clan brings this new iron technology back to their tribe. With this wondrous breakthrough, the Jomon clan head is appointed chieftain of the tribe by vote of the other clan heads. Chief Yazuki of Jomon with their iron swords, spears, and javelins would go on a year long conquest of the other surrounding tribes. The campaign was so rigorous that the other clans decide to rally and assimilate into the Jomon from the sheer tribal prestige of the battles alone.

By the end of the year Chief Yazuki declares himself Emperor after he learns the understanding of what a "nation" is from his Streamlander merchant advisor- John Tammo. The Empire is called Avaria after the river that had sustained the various Birdmen tribes for generations.

Spoiler: Empire of Avaria (click to show/hide)


Spoiler: Map Update (click to show/hide)
« Last Edit: June 11, 2020, 11:18:12 am by Lidku »
Logged

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #381 on: June 11, 2020, 08:17:01 am »

Meteorite impact in the sea
Code: [Select]
2d20=17+20!(Hopefully you didnt have any big plans for the meteorite itself :P
I feel that it is my duty as a GM not just to manage the game, resolve rolls and update the map, but also to help the players whenever they need it. Hopefully, this is help.)
The meteorite that came down from the skies was massive, not "world destroying" massive, but big enough that it caused a pretty big splash when it hit the sea, east of the western continent. And it didn't just hit the sea and break apart, it punched through the water and kept going, all the way down to the sea floor, when it impacted the floor it still had enough energy in it to cause a sizable tremor.

The meteorite itself is mostly just a normal iron meteorite, at least from the exterior, inside however, there are a wealth of incredibly rare minerals, most of which the inhabitants of this world can't even use, to top it all off, the core of the meteorite is hollow: it is a massive crystal geode, purplish crystals that emit a dim but pleasant glow.

All these minerals, dropped to the sea floor and lost forever.... well nearly. It turns out that the meteorite struck an ancient faultline, the very same one that the moss troll island is on.

The impact triggered a deep sea volcanic eruption to the north of the moss troll island, and bulging in the mantle, all in all, a number of islands have risen from the sea around the moss troll island, mostly to to the north, and the island got itself a few small sister islands as well.

((This is what i feel like the original southeastern islands should've been.))

However, it turns out that Gojira does not like its sleep being disturbed by meteorite impacts. And its was angry, and had set its course straight for Streamland, again. This time however, it had a bit of a surprise waiting for it, two actually.

Explosives' damage to Gojira
Code: [Select]
1d20=16The quantity of the black powder that the alchemists managed to produce was impressive. When Gojira attacked Streamland again, it felt the full force of the alchemists' work. A town had been completely emptied of people and loaded up with black powder. And as soon as Gojira was in the middle of it all, the fuse was lit! All the barrels of the black powder went off at once, turning buildings, into shrapnel that pierced Gojira's hide and it bled profusely from every wound caused by the flying bits of buildings or the explosion itself. While this in itself was not enough to take the giant lizard down, it had been weakened, greatly.

Ready for the streamland's army to make their move.
Streamland vs. Gojira
Code: [Select]
Streamland 1d20=7
Gojira 1d20=1!
While as usual, the army fared poorly against the giant monster, their blades and spears having little effect on its tough hide, Gojira fared even worse! It wasn't a single hero or a powerful mage that was Gojira's downfall, but the coordinated plan of using the alchemists' new black powder to weaken the monster and just the sheer mass of Streamland's warriors, each cutting at the lizard, inflicting small wounds, but they added up, a death by a thousand cuts... well probably alot more. The thing was almost pathetic in its last moments, dragging its hulking mass over destroyed buildings, bellowing pained cries in its death throes, such a mighty monster, brought down so low.

Many of Streamland's warriors perished in the battle too, but it put an end to an era that had cost many more people their homes, their families and lives.

Damage to streamland
Code: [Select]
1d20=15Still, before being put down, Gojira did manage to cause some further damage to streamland, as the abandoned town that would be its grave, was not the first on its path. But most of the damage to streamland this time around, was done by the alchemists, whose little black powder trap leveled an entire town, reducing it to rubble.

Broth's adventures in the desert
Code: [Select]
3d20=3+15+11Broth and his bunch indeed have no knowledge when it comes to choosing what to eat, in fact they seemed to actively pick the worst things to eat, maybe because said things had pretty, vibrant coloration. Even when the most amateurish herbalist knows that it is often the most colorful things that are the most poisonous, the vibrant color being a warning.

Thankfully, the river water turned out to be fine, normal freshwater as they unfortunately found out after they collapsed in the desert sands from their poisoning and by pure luck were found by hamstermen who hauled them back to a village on the river's edge, where they were nursed back to health.

While there were some grumblings of "I didn't need your help, y'know", from the dwarves, in the end, even Broth seemed to have been mellowed out by their mishap and perhaps remembering what happened with the diplomat at Dalai, thanked the hamstermen for their hospitality.

Lokhund raiders vs. Goblins
Code: [Select]
Lokhunds 1d20=13
Goblins 1d20=12
It appears that the Lokhund raiders had underestimated their enemy a bit. The small ugly greenskins turned out to be much better fighters than they expected and every goblin that the Lokhunds captured, came at a high price to the Lokhunds, and thus at a high price to the buyers. The Lokhunds relished in the bloodshed but had no intention of fighting a war, they were only there to grab the less combative gobs and sail off for Refugio Guerra. In the end, the Lokhunds managed to grab far fewer goblins than they had hoped to before retreating back onto their longships and setting out. The greenskins had driven off the raiding force without them doing to much damage to the goblin's numbers.

YEAR 229.1
A colony of Lizardmen Bounty Hunters migrate to deserts in the West, to form the Duskblades, a mercenary tribe.
They use scimitars and bows as weapons. Their leader is Xltor Ukt'ni [Pronounced Xultor Ooketni], a freakishly tall, yellow-skinned Lizardman. Xltor is an expert in combat, yet prefers to use cunning and planning to defeat foes.
("West" in this context is a little fuzzy, I don't know whether you mean west of the lizardmen's current location, or on the west continent, so i will go with the more literal interpretation of "West" and place the new tribe on the western side of Dragolia(the eastern continent, that is actually floating, but that seems to be forgotten about alot, recently)

If you intended the new tribe to be in the deserts of the Western continent,  tell me in OOC and i'll move it next update, no questions asked.)

Year 230

((Hehe, "empire" is perhaps a bit much, but i suppose a nation can call themselves whatever they want.
Even a tribe could call itself an "empire" if wanted.
A few adjustments had to be done, specifically, the color was changed to be less similar to the Lokhunds, to a more minty/jade green. Appropriate i think, based on the leader's name and the glyph(a pagoda)))

YEAR 231

With slaves from the west being expensive and hard to come by, the Lizardmen tribes' big construction's completion will still be a few more years off.

But with news brought back by the Duskblades of a newly formed "Empire" along a river to the north, the Lizards' elders have seen a prospective new trading partner.

Lizardmen attempt diplomacy with Avaria
Code: [Select]
1d20=8It seems that the birdmen of Avaria are a bit averse to diplomacy with the Lizardmen, maybe because the Lizards were a bit too hasty? Regardless, at least there were no flying spears and the Lizardman envoys left the lands with nothing but a taste of failure on their tongues.

Summary
Spoiler (click to show/hide)

Spoiler: Map Update (click to show/hide)

Notices
I have never been more excited to make an update.
Also, whatever happened to Detoxicated? Are you still around, friend?
Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #382 on: June 11, 2020, 08:43:30 am »

Year 231.1
After about a century peacefully farming the crops they received as well as the plants from their island, one of the moss trolls gets an idea to start using stone. Rumo noticed that the island itself is stronger than wood, and starts mining part of one of the new islands for stone. Roll for whether Rumo finds any ores during his mining.
It has been many years since Velma left for Streamland to help with fighting Gojira, some ships are sent with wood, building materials, and builders to help with any repairs to the area after Gojira’s attack. Roll for how successful/helpful the builders are
Logged

chaotick21

  • Bay Watcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #383 on: June 11, 2020, 08:52:02 am »

(You got put the Duskblades almost exactly where I wanted them to go ;D)
Logged

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #384 on: June 11, 2020, 08:53:19 am »

(( still there was lurking a bit))
Year 231.2
Out of Obsidian and Raided gold, the Sharkmen armies construct a massive underwater Ritual circle. Upon its construction they Work to awaken the Underwater god Storm. Roll to know the Outcome of this Ritual.

The arrival of Goblin slaves in Refugio Guerra has created a political debate. Slavery AS such was unknown in Refugio Guerra so many Sides we're against the prolonged enslavement of the Goblins. Others pointed Out the Goblins violent tendencies so therefore they must be kept in Check. The third Side saw good in their tendencies and wanted to use them exclusively in the Military and opted to create a Battle Arena for the Goblins to Fight in.
Roll which Side wins the debate to shape the Future of Refugio Guerra

Relodio Denninghall, Scholars of the Scar University publishes several works on Calligraphic Magic systems.
He distinguished between Western Traditional Glyphs, coming from the oldest Slugmen societies, and Eastern Systems.
The Western systems have a General round Theme to them but differ in method of application. While the Duchies and HCE uses mostly pebbles and Bones painted with Pigment, the hamsterfolk almost exclusively use textiles with woven Signs. The Qhanganate and the Humans Sometimes use These systems but usually indulge in glyphic structures erected AS Well AS Sand Mandalas and Glass formed to resemble the Glyphs.

While one can observe many similarities in the Western Hemisphere, the Eastern Systems differ greatly. Dwarve and Lokhunds use quite distinctive and seperaten runes usually Hit in Rock or carved in Wood. The dragons Paint their clawsigns Into the verY Floor and Sometimes erect intricate Signhouses. Completely Mixed of all worldly Traditions you have the Ecclectic Refugio Guerra Style which Takes Elements of all stYles.

Underlying His studies He is promoting that since many different systems lead to similar results further Experiments and streamlined Research is to be applied to the Calligraphic Systems in an attempt to understand the underlying Principle of Magic altogether
« Last Edit: June 11, 2020, 09:41:40 am by Detoxicated »
Logged

TamerVirus

  • Bay Watcher
  • Who cares
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #385 on: June 11, 2020, 10:26:14 am »

Year 232: Word of Streamland's successful attack on Gojira spreads around, leading to a significant boost in commercial interest surrounding the newfangled explosive black powder. Utilizing his network of goons and thugs as well as a ruthless business sense, Nisvanis monopolizes powder production in Dalai. The crime lord flaunts his wealth and begins to intersect himself in the affairs of the nobility, passing himself off as nouveau riche public figure.

As the explosive powder proliferates, locals begin hypothesizing different ways to utilize the substance. Dalaian weaponsmiths and soldiers stationed at Fort Ziani come to the conclusion that the substance is very effective in launching projectiles. Using rudimentary hollowed out tubes of wood, rocks, and a measured amount of blasting powder, the Dalains create a new device that shoot farther than the most skilled archer and yet be be able to cause more damage than a simple catapult.
Logged
What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #386 on: June 11, 2020, 10:52:46 am »

Year 233
Extensive studies regarding Calligraphic Magic systems are started within the Great Scar University. Different forms but also Materials for the writing system are tested and new Hypothesis about the Nature of Magic are created.

Refugio Guerra, upon hearing about the new gunpowder strengthens their trade Relations with the streamlanders and are working to create their own gunpowder based Military unit.
Logged

Lidku

  • Bay Watcher
  • Enclave here, why isn't your video feed working?
    • View Profile
    • [IMG]http://i.imgur.com/Ylvdlc5.jpg[/IMG]
Re: Bay12 Communal Worldbuilding Game
« Reply #387 on: June 11, 2020, 11:12:53 am »

Year 234

Somewhere in the desert of the western continent, lies a singular bazaar building in the middle of nowhere. Many adventurers, merchants, and various patrolmen of differing political entities go into the building in hopes of trading for water or simple baubles. Anyone who enters this building however curiously never return no matter what.

A few wayward desert peasant-scavengers from one of the castle-suburbs of a Knight of the Desert fortress happen upon the bazaar one day. Seeing an opportunity to make a few copper or silver to sell off some of the material comprising the outside of the bazaar, they attempt to break it down with their pickaxe and hammer tools. Try as they might however, nothing seems to work. A month later they come back with a Moss Troll that was "recruited" (press-ganged would be more apt), but even the Moss Troll with all its herculean strength could not break down the bazaar with its fists. Finally, with being highly confused with the anomaly of the building, the looter crew goes inside the bazaar- to ultimately suffer the same fate of never returning as many others that deigned to go inside.

No matter what, no one can escape once inside. The various Gods would be confused, of the most Eightstone as almost nothing was beyond his sight in the deserts as the very region was its Sphere. Hrvalda even has High-Elven arch-mages from her cult go inside the bazaar and try to teleport out- but it is no avail. Even the Gods fear to go inside this bazaar. What is its purpose and who made it?

Spoiler: The Bazaar (click to show/hide)

« Last Edit: June 11, 2020, 11:37:17 am by Lidku »
Logged

TamerVirus

  • Bay Watcher
  • Who cares
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #388 on: June 11, 2020, 11:25:08 am »

Year 234.2 The massive primordial crab titan Piyerta-collou is sighted lingering around the newly formed chain of islands in the central ocean. Sailors report seeing the giant four-clawed crab depositing what appears to be clutches of eggs in the shallow waters off the shores of the large island north of the Moss Troll homeland
Logged
What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #389 on: June 11, 2020, 11:28:03 am »

((this game is still fantasy focused as outlined in the OP, so flintlocks are about as far as you can go, that means no cartridge-based firearms and no repeating guns or magazines. That said, no one even has a proper cannon yet, i'd say technology on that front is about as advanced as the ancient chinese gunpowder; crude, impure and inefficent.))

YEAR 234.3

The White Tree of Elysium has been growing quite rapidly, it is now as large as the oldest trees, from long before it began to grow, with a thick trunk and a dense root system underneath. If it keeps growing at this rate, it will tower above any other tree on Elysium and would be seen from Avaria in 20 years. Another strange thing has occurred in regards of the Tree: it carries a large, glowing ball of blue energy between its uppermost branches.

((
Year 234
Does the "Bazaar" belong to the HCE? if not, why does it have HCE's Background color?

Also, what anime is it this time, mh?

Year 234.2
Damn, the crab titan is some ancient lore, im suprised anyone remembers that thing lol))
Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

Pages: 1 ... 24 25 [26] 27 28 ... 76