August of the Fifth YearFascinating new procedures have been unveiled!
Bears and some of our hybrids lack interesting organs to experiment on.
Our aging and thus useless hellhound, on the other hand...
The results are decisive: We save around a hundred gold a month. In terms of research, we require more specimens.
October of the Fifth YearMore slaves.
Make that slave, singular. I suppose we could use a fairly decent mage to wager in lethal combat.
Speaking of lethal combat, some foul rogues have set up camp nearby. We possess several seasoned fighters and our next crop of monsters are two months away from maturity.
In this corner, we have our beloved Gabriel, three magma panthers, low-potential but experienced shieldslave, and both our free and slave archers.
In the other, an assorted band of ne'er-do-wells.
They vary quite a bit in quality, but they're all archers. As a reminder, ranged attacks can miss or be blocked with a shield, but not dodged or parried. They also do not deal nearly as much damage as normal weapons per hit, but since normal weapons miss more often than not the math there can get tricky.
Gabriel, being far too valuable to risk in close combat, shall assail our foes with impunity from here.
Ah well, there's always next round.
As well as a pack of onrushing war-beasts.
Both of our archers are dropped instantly by a withering volley of arrow fire. Perhaps we should have hired this scum instead of bringing them to justice.
Our panthers just barely reach the first bandit, but their fangs rip through soft flesh like the arrows did just a moment ago.
The two cornered thugs nearly beat our panther to death, aided by a flurry of arrows from all directions.
Our shieldslave blocks most of those aimed at him, but the one that gets through is nearly enough. Really should get our minions some armor at some point...
A bit of a tense situation. However...
Gabriel has been honing his craft off of nonlethal arena fights, and has fully mastered the heal spell. This doesn't actually increase its power (his spell power stat is for that), but it does marginally reduce the AP, energy, and mana cost (none of which matter in this case, as he can still only do it once per battle and nothing else per round), as well as increase the range.
Anyway, our panthers eat one man alive and menace the others, while our shieldslave runs up to engage one of the three unharried rogues. In addition to putting him within range of our slave's poisoned blade, this will allow him to use the poor scoundrel as cover from his fellows.
Sure enough, one of the louts shoots his comrade right in the back.
Their middle man trades blows with our panther.
And one final arrow finds its mark on our poor shieldslave. It would seem not being afraid of failure has its benefits.
Victory or defeat balance on a razor's edge.
Our shieldslave conserves his energy for the coming storm, our left panther harries his target, our middle panther moves into position for a devastating sneak attack next round, and our rightmost panther wears down the energy of the topmost bandit. Carnivoras excel at tests of endurance, remember.
Poor Falke finally eats a final arrow to the chest after withstanding an impressive barrage of wood and steel.
Then our rightmost panther is slain by the man he had cornered.
Our middle panther is likewise slain, in small part thanks to arrow fire from where our second to last human fell.
And just like that, the jig is up. Our remaining panther tries to flee and takes a small amount of damage for his trouble.
Unsurprisingly, the bandits are adept at chasing down fleeing foes.
Gabriel made it out in a single action on the same turn the panther was eating an opportunity attack. We can all learn a lot from Gabriel.
Note to self: Next time,
hire local scum. It'll cost fewer men.
Speaking of which, we're now in the market for just about everything. A two-hander slave and three mages (prodigy slave, good but still expendable slave, not great hireling) are our only remaining humans.
On the bright side, much-needed reforms have finally come through allowing us to change the names of slaves and hirelings. Gone are the days of needing to call someone Dave simply because they insist their parents did so.
There also appears to be a new research screen I missed.
Apparently our brutal dissection of the dam for our entire hybrid lineage gifted us with the ability to research carnivora related augments. I decide to pursue combat surgeries, which provide a way to occasionally save the life of a creature that's fallen in battle. At the cost of reduced stats, but still.
November of the Fifth YearAt long last, our incubator house is complete. We'll be able to apply multiple treatments now.
We should really upgrade our kennels now, but money is a bit tight. Perhaps we should see how the arenas go before making a decision.
It's financially unwise, but I'm curious how Mittens would fare against the frost champion.
Hm.
The good news is that he draws first blood. The bad news is that the wolf hybrid is better at it.
It would seem Mittens was not subjected to enough magical drugs to become a champion.
Fortunately, our next batch is almost ready, and our facilities now support
double the sorcerous crimes!