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Poll

Scariest Monster?

Bog Cat/Hag
- 0 (0%)
Dragon
- 0 (0%)
Tanglebat
- 0 (0%)
Bloodsinger
- 0 (0%)
Boar
- 0 (0%)

Total Members Voted: 0

Voting closed: May 27, 2023, 04:40:22 am


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Author Topic: Hedge Lords - Medieval Fantasy 4X game - COMPLETED  (Read 23690 times)

Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 9 - REMNANTS
« Reply #360 on: June 01, 2023, 07:00:19 am »

2 Gold to rent 5 armies and a Cat for one turn? I'll agree to those terms.
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 9 - REMNANTS
« Reply #361 on: June 01, 2023, 07:08:51 am »

Great! Turn updated, 1 cat sent.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 9 - REMNANTS
« Reply #362 on: June 01, 2023, 07:20:37 am »

Oh, hey A1, this is a bit embarrassing, but with the forums being so fucky and me being so busy yesterday I only quickly scanned though the stuff yesterday before making my turn, so it wasn't until just now I realized exactly what's going on here

send 2 gold to Marquess Ambrosio Vulk

But I don't think that this deal should kick in until next turn, given that I don't HAVE any cats to compete with you this turn, so I can't take part in/break the monopoly this turn if that makes sense? So go ahead and take that money back and I'll edit my turn accordingly.
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 9 - REMNANTS
« Reply #363 on: June 01, 2023, 07:27:58 am »

That's very generous of you.  :D
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game
« Reply #364 on: June 01, 2023, 08:29:14 am »

march 5 armies to the Broken Spire, under Prince Mackial FitzHarbort's command.
Note that this is only possible if Wright gives you explicit permission first.
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Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 9 - REMNANTS
« Reply #365 on: June 01, 2023, 09:02:49 am »

Quarque has expressed concern about an immediate reprisal after defeating so many Squelsh. That, combined with Wright not having given access for Ayes' reinforcements yet means I'll have to call off the attack for this turn. I'll be posting a new set of actions shortly. I won't renege on any purchases, cos that's not fair on others, but I won't be renting Ayes' troops.
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 9 - REMNANTS
« Reply #366 on: June 01, 2023, 09:11:05 am »

Much appreciated. If the barbarians land on my castle I'm pretty much dead. Sorry for not mentioning that sooner, it was a lot last minute panic.

You're still getting a cat for the two dogs.
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game
« Reply #367 on: June 01, 2023, 09:15:12 am »

march 5 armies to the Broken Spire, under Prince Mackial FitzHarbort's command.
Note that this is only possible if Wright gives you explicit permission first.
Right.
Hey, VermilionSkies, I can offer you 1 gold to not attack that lair. Otherwise you might learn first-hand the might of [checks notes] a cat.
Seriously though, this is a bad idea for both of us.
or, bear with me, you can pay me 1 gold and the permission, good only for this turn to cross your lands to f-off, so I can go help Kashyyk.
There.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 8 - CATS
« Reply #368 on: June 01, 2023, 09:16:34 am »

Here are my new orders. I'm sorry NQT! I was excited for the ultimate showdown.

First, buy 3 wood from Bockhoven for 2 Gold, and 2 armies for 2 Gold from Ayes. I also send the Wolf Gem and five wolves to Bockhoven, and receive 1 Bog Cat.

1x Infantryand 1x Bog Cat garrisons Shandston's Folly
4x Infantry and 1x Wolf marches on Wolf Hall (G11)
3x Infantry garrison Fort Heather (H13), and 4 Wood is spent on repairs
2x Infantry garrison Fort Hollivy (I11)
1x Infantry scouts I10->H9->G9
1x Infantry scouts I10->I9->J9
2x Infantry march on I13

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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 9 - REMNANTS
« Reply #369 on: June 01, 2023, 09:33:02 am »

Apologies to nqt and prince Fitzharbort for the panic and such. Final final orders, then.

Orders:
Sell 3 wood to Prince Mackial FitzHarbort for 2 gold and receive 5 wolves plus the Wolf Crystal from them
Buy 2 cats and 1 army from Marchioness Aywen Ayes for 12 gold and 1 stone
Send 1 cat to FitzHarbort
Sail a ship with 8 armies, the Rhuddy Cape, 1 dog and 1 cat to F11 to attack
Sail a boat with 3 armies to F11 to support the attack
March with 1 army and the Wolf Crystal on C11
Scout C14 - C15 - D15
Spoiler: Bockelstein (click to show/hide)
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VermilionSkies

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 9 - REMNANTS
« Reply #370 on: June 01, 2023, 11:28:50 am »

march 5 armies to the Broken Spire, under Prince Mackial FitzHarbort's command.
Note that this is only possible if Wright gives you explicit permission first.
Right.
Hey, VermilionSkies, I can offer you 1 gold to not attack that lair. Otherwise you might learn first-hand the might of [checks notes] a cat.
Seriously though, this is a bad idea for both of us.
or, bear with me, you can pay me 1 gold and the permission, good only for this turn to cross your lands to f-off, so I can go help Kashyyk.
There.
Woke up and this has been revised without me ever seeing it. As apologies for a lack of communication, have 2 Gold and 2 Wood instead of 1 Gold.
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 9 - REMNANTS
« Reply #371 on: June 01, 2023, 11:33:42 am »

OK, everyone's orders are good and I'm ready to put the update through. Other than trades which I don't have to track, any other edits from now will be ignored! I'll give Egan a bit longer to decide whether to submit a turn, otherwise I'll have to implement the (newly codified) time out rules:

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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 9 - REMNANTS
« Reply #372 on: June 01, 2023, 12:16:12 pm »

Wait! No! S-t!
I'm trading the rights to L10 to VermilionSkies. Don't kick him out!
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 9 - REMNANTS
« Reply #373 on: June 01, 2023, 12:31:39 pm »

Ok, if that's the only change, I'll double check your order before I post and take it into account. Otherwise, unless I hear from Egan, I'm rolling on the turn within the next four hours when I get back from dinner.

As there's been a lot of chopping and changing, apologies in advance for any errors.
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 9 - REMNANTS
« Reply #374 on: June 01, 2023, 12:37:13 pm »

Basically, yes. If you already processed my orders, this is one less battle to roll for.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.
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