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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 777802 times)

kilakan

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5550 on: May 01, 2011, 07:02:26 am »

what a rocket launcher with double blow back, but half damage?  That could be brutal on some maps, I mean think of the enviromental kills you could get!!!
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Jackrabbit

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5551 on: May 01, 2011, 07:22:35 am »

Ah, I knew there was something I was forgetting. Environmental kills make it a bad idea.
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Tradanbattlan

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5552 on: May 01, 2011, 07:42:07 am »

Okay guys, I've come up with sheer brilliance.

A pair of heavy shoes for the Enginner.

It replaces his destruction PDA, but makes it so airblasts/rocket blasts only blast you back 25% as far.

jester

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5553 on: May 01, 2011, 09:19:39 am »

Okay guys, I've come up with sheer brilliance.

A pair of heavy shoes for the Enginner.

It replaces his destruction PDA, but makes it so airblasts/rocket blasts only blast you back 25% as far.

Then how would I rocket jump into solis faces?
I cant really see an upshot to this, and if you engi alot, you destroy alot of buildings
Id like a wrench with no upgrade ability that lets you pick up your tele/dispenser and have them working on your back, would be awsome

Quickchange on the bonesaw the same as the degreaser anyone?  No new skinning, balance shouldnt be a huge issue and it would make the bonesaw more than totally useless
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The Scout

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5554 on: May 01, 2011, 10:02:19 am »

The boots would be nice, but it should be about 50%, and go into the secondary slot. Would make it harder for pyros to run up and airblast you away from your sentry. Juggling is hard to get enviro kills with, since it shoots them straight up.
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Tradanbattlan

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5555 on: May 01, 2011, 10:07:16 am »

Well think about it

What self-respecting Gunslinger Engy would ever need to destroy their Mini?

The Scout

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5556 on: May 01, 2011, 10:09:43 am »

Well think about it

What self-respecting Gunslinger Engy would ever need to destroy their Mini?
When it has no health left. It's a PDA slot, so it's also unchangeable. So long story short, if it ever does get put in it's more then likely going into the secondary slot.
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Tradanbattlan

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5557 on: May 01, 2011, 10:18:22 am »

Well think about it

What self-respecting Gunslinger Engy would ever need to destroy their Mini?
When it has no health left. It's a PDA slot, so it's also unchangeable. So long story short, if it ever does get put in it's more then likely going into the secondary slot.
I wanna believe. ;-;

tomas1297

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5558 on: May 01, 2011, 12:01:28 pm »

 Sniper is too weak against scouts. I suggest this:
 
 The Destroyer
 lvl 99 SMG
 -99% speed on wearer
 +5000 HP on wearer
 +500 clip size
 +300% damage

 It would replace the sniper, because snipers need the shields. Damn spies. I think this would make the sniper even with other classes.





 ...and on a more serious note, I want to give the pyro a primary weapon that shoots napalm. No burning, longer range, stays on the ground for some time.
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The Scout

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5559 on: May 01, 2011, 12:04:10 pm »

Maybe the napalm doesn't do burning, but extra afterburn, and stacks. Yeah....
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Bdthemag

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5560 on: May 01, 2011, 01:22:49 pm »

Theres a server mod called the Advanced Weaponiser on this one server, adds new weapons to the game. One of them is a pyro flamethrower that shoots oil that can be burnt for extra damage.
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PTTG??

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5561 on: May 01, 2011, 01:29:21 pm »

What if we replaced the Soldier's primary slot... with David Bowie.
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Tradanbattlan

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5562 on: May 01, 2011, 01:50:30 pm »

What if we replaced the Soldier's primary slot... with David Bowie.
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The Doctor

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5563 on: May 01, 2011, 03:42:42 pm »

What if we replaced the Soldier's primary slot... with David Bowies crotch.
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Duke 2.0

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Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5564 on: May 01, 2011, 03:47:07 pm »

 All character models for all the other classes are replaced with women.

 Gameplay is switched to a Capture The Flag mode going for the soldier with that equipped.
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