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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781437 times)

breadbocks

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6630 on: July 21, 2011, 04:50:54 pm »

Well, I meant less than normal speed, but it'd be less than 3/4 speed, which would be horrid.
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SHAD0Wdump

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6631 on: July 21, 2011, 04:51:36 pm »

Ugh, no. I don't want to be building half speed when I throw down a turret.
Good point, Maybe it should calculate the build speed of a particular object the moment before it is placed. This would affect the natural build rate and enhanced build rate by wrenching it.
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Jackrabbit

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6632 on: July 21, 2011, 04:53:14 pm »

These laser guns are having the same hype as other item updates, and suffice to say, it's no different.
Plus, the laser blasts are particle intensive. If you don't have a really good computer, you'll lag to death.

Hopefully they'll add an option to turn that down on your end. Other than that problem, I really like these guns.

Full metal is 200%
Half is regular
No metal is... no repairing?

I see nothing worthwhile in this. To get the benefit the Engie'd have to build near a metal source and go after it the moment he places his construction, cause the metal cost for a turret would take him below half metal.
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PTTG??

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6633 on: July 21, 2011, 04:58:20 pm »

Ugh, no. I don't want to be building half speed when I throw down a turret.
Good point, Maybe it should calculate the build speed of a particular object the moment before it is placed. This would affect the natural build rate and enhanced build rate by wrenching it.

On the contrary, the turret would start setting up at normal rate, then you could either stay and wrench it into postion at 50% speed, or you could go grab some metal to fill back up and go at 200% speed.
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Glowcat

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6634 on: July 21, 2011, 05:02:25 pm »

Maybe they could begin adding more tricks to the Engineers toolbox such as proper minefields (too demo? how about exploding decoys?), Tesla coil stations, ubercharge dispensers, or that monkey robot thing.
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PTTG??

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6635 on: July 21, 2011, 05:36:01 pm »

The Late Update:

Critspencer:
Dispenser Replacement
-50% Health rate
-50% Metal frequency
Metal dispenses give +20% Crit rate for all randomly critting weapons.

(Every time it ticks over with more metal or ammo, it gives everyone a short boost. If it runs out of ammo, it has to recharge to give more crits too)

Big Rig:
Dispenser Replacement
-50% Building health
3x Ammo and health broadcast range

(Opens up nests and lets engies be more helpful at holding points out in the open, by letting them put dispensers farther from the action.)

Prairie Dog Hunter:
Turret Replacement
x4 Detection and firing range
Cannot change pitch (only fires level with ground)

(Exellent at covering wide areas, but terrible about tall ones.)

Dum-dum:
Turret Replacement
-25% Gun damage
+50% Gun pushback
-100% Rocket damage
+Rockets stun

(It's really, really stupid, but it's something to help keep ubers at bay)

Double Header:
Teleporter Replacement
+ Works both ways
- Sparkles are not team colored for spies.

(Perfect for gravel pit defense.)

Getta Move On:
Teleporter Replacement:
- Not a teleporter
+ "Entrance" doubles speed for short time.
+ "Exit" provides powerful vertical jump similar to rocket jump.

(Allows engie to do some things a teleporter can't, while losing some uniquely teleporter abilities.)
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Bordellimies

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Duke 2.0

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6637 on: July 21, 2011, 05:49:39 pm »

 I liked the idea of a slow firing arcing bomb launching turret. It would detect all enemy classes in its zone of influence, but would do a ballistics check to see if it could actually reach them first. If it could then it fires a projectile that does around the damage of a demo pipe with a double blast radius. Firing rate would be reduced, and each level would add another launching tube that allows it to fire more times before the reload time of the tubes takes effect.

 The idea is a turret that denies open areas and can fire over obstacles. It would lack the DPS of the normal turret for better burst damage and safer placement locations. Completely useless indoors, unless Valve figures out a way of placing buildings on walls and ceilings. Only problem I can foresee is calculating trajectories and determining if it can hit a player or not. And the usual balance issues with maps, placement and burst damage, but whaever on that balance is not as important as fun nowadays.
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mr. macduggan

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6638 on: July 21, 2011, 06:06:08 pm »

These are all just made up right? This is not a real update, correct? It definitely looks like one...
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USEC_OFFICER

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6639 on: July 21, 2011, 06:17:34 pm »

These are all just made up right? This is not a real update, correct? It definitely looks like one...

They are 100% fake.
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SHAD0Wdump

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6640 on: July 21, 2011, 06:28:51 pm »

Getta Move On:
Teleporter Replacement:
- Not a teleporter
+ "Entrance" doubles speed for short time.
+ "Exit" provides powerful vertical jump similar to rocket jump.
You don't know how much I'd use this.

It's so hard keeping a teleporter pair up and functional all the time except in the most linear of maps.
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The Scout

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6641 on: July 21, 2011, 06:34:21 pm »

Double speed= SCOUT: WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6642 on: July 21, 2011, 06:46:53 pm »

 A soldier with his riding crop and a GRU heavy are gonna have some fun with that.
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mr. macduggan

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6643 on: July 21, 2011, 06:50:17 pm »

Sentry guns already have an insane amount of knockback on them. Knockback AND a stun bonus would be SO BAD for EVERYONE. That would become the natascha of turrets. "less damage but an inescapable situation"
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PTTG??

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6644 on: July 21, 2011, 06:50:56 pm »

Double speed= SCOUT: WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

I kinda like the idea of a Bonk'd scout running over the accelerator and exploding.
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