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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781021 times)

Siquo

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6870 on: August 14, 2011, 05:58:24 pm »

The gun is good vs bad pyros, but then again EVERY gun is good against bad pyros.
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Duke 2.0

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6871 on: August 14, 2011, 06:00:18 pm »

 The point is that you can stay out of their range and deal a good amount of damage. The scattergun is great and all but getting a solid meatshot from that distance becomes difficult. As a scout you pretty much have two avenues of attack, either ambushing somebody and getting meatshots in or staying light on your feet and making sure you stay alive. Even a harassment weapon becomes valuable when you make sure your opponent can't hit you.
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Soulwynd

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6872 on: August 14, 2011, 06:02:23 pm »

In my opinion, the pistol is a good thing to have when you're in a bind and would have to reload your primary weapon. Same goes for shottie as secondary.
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dragonshardz

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6873 on: August 14, 2011, 06:47:36 pm »

Todays' pwnage: I ran up behind a Heavy as a Scout, unloaded both shotgun barrels into the back of his head, reloaded, and then emptied both barrels into his head again.

And he was totally unaware of my actions.

FunctionZero

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6874 on: August 14, 2011, 07:41:50 pm »

Todays' pwnage: I ran up behind a Heavy as a Scout, unloaded both shotgun barrels into the back of his head, reloaded, and then emptied both barrels into his head again.

And he was totally unaware of my actions.
Heavies are often unaware of everything going on behind them.
It's so satisfying to melee those. :P
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GaxkangtheUnbound

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6875 on: August 14, 2011, 07:42:13 pm »

So do shotguns.

Saved my soldiers life many a time, that shotgun. Damned M2 Pyros...
Speaking of M2 Pyros, I actually went on a beautiful reflecting spree one game.
I was dominating this guy just by reflecting his rockets at point blank.
Also, I killed a sniper by reflecting his arrow when I ran around the corner. I swear he smashed his computer, because he left shortly after.

EDIT:Also, heavies are easy to axtinguish.
« Last Edit: August 14, 2011, 07:44:28 pm by GaxkangtheUnbound »
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The Scout

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6876 on: August 14, 2011, 07:43:09 pm »

Todays' pwnage: I ran up behind a Heavy as a Scout, unloaded both shotgun barrels into the back of his head, reloaded, and then emptied both barrels into his head again.

And he was totally unaware of my actions.
Heavies are often unaware of everything going on behind them.
It's so satisfying to melee those. :P
Until you meet one with the Tomislav, Family Business, and the Eviction Notice. They decimate scouts/most other things.
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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6877 on: August 15, 2011, 10:03:44 am »

So do shotguns.

Saved my soldiers life many a time, that shotgun. Damned M2 Pyros...
Speaking of M2 Pyros, I actually went on a beautiful reflecting spree one game.
I was dominating this guy just by reflecting his rockets at point blank.
Also, I killed a sniper by reflecting his arrow when I ran around the corner. I swear he smashed his computer, because he left shortly after.

EDIT:Also, heavies are easy to axtinguish.

What we need is a airblast-only flamethrower.
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Myroc

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6878 on: August 15, 2011, 10:09:26 am »

I kinda want the pyro to get a Family Business-like shotgun, e.g. something with more ammo. It feels to me that the Heavy is the last person that needs two extra shots for his shotgun.
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Siquo

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6879 on: August 15, 2011, 10:19:15 am »

Nah, pyro needs a non-weapon support secondary, like the Battalion backup, or the scout drinks, or the jarate.
Something like Oil: splash, whoever is oiled has -10% move speed and gets minicrits from fire-damage for 4 seconds, or something.
Or The AsbestoShield: when charged with rage (with damage), grants a 80% fire-protection for all nearby allies.

I'd like that. I love the pyro but it always feels so solo (so ronery). And I get points nor recognition for airblasting ubers, which is (apart from spychecks) almost the only use the pyro has in team-work.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6880 on: August 15, 2011, 12:51:08 pm »

 I dunno, so far the only strength the pyro has is versatility. And while a support item like the buff banner would be great I don't think consumables would work out too well.

 Also, revert all minigun spinup times to before the patch that reduced them, change Family Business stats to quicker switch and firing speed, give pyro a shotgun with more shots. Perfect.
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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FunctionZero

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6881 on: August 15, 2011, 01:50:46 pm »

Molotovs?
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PTTG??

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6882 on: August 15, 2011, 02:39:57 pm »

Molotovs?

How about if he throws the moltov at an ally with a meele weapon out, the meele weapon burns and will ignite foes on hit for a few seconds.

On hitting an enemy or the ground, it ignites things in a radius.

On the other hand, it isn't as long ranged as the flare, and doesn't crit burning targets, or do any damage aside from the burning damage.

It's still pretty potent, and it could set a good pyro up for some serious extinguisher kill streaks, if he gets a group of players all at once. And allies would have a reason to work with him. Plus it could even work for Medieval mode.
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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6883 on: August 15, 2011, 02:44:25 pm »

 It would just be the weakest part of a flamethrower extended to about mid range with at least a ten second recharge. I dunno. Nothing you can really do with fire from that range. Otherwise you could just use the flamethrower.

 Either fire gets an extra attribute of +15% damage to burn target or a secondary or melee gets that attribute. Pyro becomes a team player and fire is scary. done.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Jackrabbit

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6884 on: August 15, 2011, 03:33:46 pm »

I kinda want the pyro to get a Family Business-like shotgun, e.g. something with more ammo. It feels to me that the Heavy is the last person that needs two extra shots for his shotgun.
I was surprised at the complete set involving the Eviction Notice, because both the Tomislav and (rather more so) the shotgun work amazingly well with the KGB.
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