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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 777786 times)

mr. macduggan

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6885 on: August 15, 2011, 03:48:30 pm »

Yeah, I play pyro a ton, and I have to say the shotgun is great just the way it is. Possibly the only thing that I would like is a damage upgrade, but doing that basically would give the pyro a scattergun. If you use more than 4 shots in an encounter with almost any class, you are going to die anyway.

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ECrownofFire

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6886 on: August 15, 2011, 03:49:42 pm »

Give Pyro a short charge like the Demoman has with shields, replacing the shotgun. Now he's useful. Even better, make him a fucking jetpack.
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Jackrabbit

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6887 on: August 15, 2011, 03:51:15 pm »

Pyros seem to me to be best at cutting the balls off a large group of enemies. Provided you can kill their medic or at least hurt him severely, if you manage to set them all on fire and then retreat (or more likely die) then if your teammates are right behind you they cut through them like a hot knife through a scout on fire.
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Myroc

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6888 on: August 15, 2011, 03:55:15 pm »

Give Pyro a short charge like the Demoman has with shields, replacing the shotgun. Now he's useful. Even better, make him a fucking jetpack.
Or better, a detonator that doesn't suck in granting the Pyro mobility. I thought the entire point of the Detonator in the beta was to give Pyro a rocket jump (although someone may correct me on this since I never actually played the beta) and then they pretty much removed that, which kinda defeats the point.
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ECrownofFire

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6889 on: August 15, 2011, 04:02:20 pm »

What pyro really needs is airblast jumps.

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+25% ammo (250 instead of 200)
Airblasts cost 150% more ammo (50 instead of 20, same as Backburner)
Airblasts launch you in the opposite direction you fire them.
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FunctionZero

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6890 on: August 15, 2011, 05:00:53 pm »

Latest update borked my game. Anyone else has that?

It seems that right when it goes to load the main menu, it somehow goes windowed and freezes.
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The Scout

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6891 on: August 15, 2011, 05:13:29 pm »

Latest update borked my game. Anyone else has that?

It seems that right when it goes to load the main menu, it somehow goes windowed and freezes.
Yeah. It stops after awhile.
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FunctionZero

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6892 on: August 15, 2011, 05:18:48 pm »

Latest update borked my game. Anyone else has that?

It seems that right when it goes to load the main menu, it somehow goes windowed and freezes.
Yeah. It stops after awhile.
Time to turn on my "patience mode", then.
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GaxkangtheUnbound

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6893 on: August 15, 2011, 05:29:37 pm »

Latest update borked my game. Anyone else has that?

It seems that right when it goes to load the main menu, it somehow goes windowed and freezes.
Yeah. It stops after awhile.
That's weird. Everybody else says that it literally won't continue. According to somebody, the cause of this was to hotfix a rare startup crash. I'm betting there will be a hotfix within the hour.
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FunctionZero

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6894 on: August 15, 2011, 05:57:02 pm »

Well, while I'm waiting for this to be fixed ... look what I found!


Original thread, anyways it seems each poster changes something from the previous poster. Looks fun.
The one I posted was the latest change. Yeah, it's insane.
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FunctionZero

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6895 on: August 15, 2011, 06:04:11 pm »

According to somebody, the cause of this was to hotfix a rare startup crash.
That'd be according to the official changelog, of course.

And yeah, they did fix it. They fixed it so that the startup crash isn't rare anymore. Heh.
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FunctionZero

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6896 on: August 15, 2011, 06:41:35 pm »

TF2 iz fixxx'd. Yay I guess.
(lol triple post)
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GaxkangtheUnbound

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6897 on: August 15, 2011, 06:55:20 pm »

I suppose I'll break this combo of yours.
Anyhow, gift somebody a game for Tf2 items? Sounds inane and absolutely profitable to valve. Still, I could see the value of gifting a $1 game from a steam sale, and getting a hatstack in return(Or something else that's valuable.)
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Dsarker

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6898 on: August 15, 2011, 07:29:13 pm »

I need to learn how to rocket jump accurately ::)
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Thexor

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Re: Team Fortress 2: Free To Play! QuakeCon promos! Engineer with a Pip-Boy!
« Reply #6899 on: August 15, 2011, 07:42:41 pm »

I suppose I'll break this combo of yours.
Anyhow, gift somebody a game for Tf2 items? Sounds inane and absolutely profitable to valve. Still, I could see the value of gifting a $1 game from a steam sale, and getting a hatstack in return(Or something else that's valuable.)

*cough* People have been trading TF2 items for games for months now. They've just been doing it through the time-consuming, somewhat-risky means of using third-party transfers, or the incredibly-risky means of trusting the other person. Valve is just adding a secure method.
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