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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781366 times)

Cecilff2

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7125 on: September 09, 2011, 11:13:52 am »

Yep, the playstyles are a little different.  I like both for different reasons.

For sydney I like to get a lot more charge built before I fire(Unless the enemy is pressing down, in which case I jarate them and backpeddle doing noscope shots as I run back to team).  You can bodyshot most classes 1 hit.  And two shot the rest with a quick scope and fire.(Heavies have no chance)

I find regular rifle to be better suited for mobility though(If you can headshot well enough).  Find your target, scope, shoot, 150 damage, move on.  I rarely ever wait for charge on it unless I'm pinned down or there's a heavy medic pair where I can't get at the medic(I'll probably only get to 60-70% charge nonetheless before I fire, your teammates can usually take him out quick after the 300 or so damage you deal there).

Huntsman is similar except even more aggressive.

I still miss maybe 50-60% of the time with regular rifle, but I just remain fairly quick between shots and usually get them the second time.
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Errol

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7126 on: September 10, 2011, 01:18:30 pm »

This just in: Full medic teams are awesome!
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Strange guy

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7127 on: September 10, 2011, 02:33:28 pm »

I found some TF2 inpired music a while ago, I guess I might as well give you alink.

Anyway I've been back to playing TF2 after a bit of break, I got the soda popper by random drop and was keen to trying it out, but it doesn't work how it thought it would. You just have to hope the period you have minicrits in matches when you are fighting, I thought the minicrits would only start when firing. I'll still give it a bit more of a go, I did pretty decently with it especially considering I'm poor at scout and my low fame rate. Also crafted the Righteous Bison, it's a fun weapon, but the shotgun is hitscan and can deal lots of damage. Not sure it really compares.
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Flying Carcass

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7128 on: September 10, 2011, 02:43:32 pm »

This just in: Full medic teams are awesome!

I know, right?  :)

Quote
Anyway I've been back to playing TF2 after a bit of break, I got the soda popper by random drop and was keen to trying it out, but it doesn't work how it thought it would. You just have to hope the period you have minicrits in matches when you are fighting, I thought the minicrits would only start when firing.

You can control when you get the mini crits by keeping an eye on the hype bar. When it is close to maxing, switch to another weapon (such as the pistol) to keep the hype bar from maxing. Pull the popper out when you need to shoot, finish the hype, and then shoot. Hype won't decrease while the soda popper is put away, so by doing this one can effectively choose when to crit.
« Last Edit: September 10, 2011, 02:45:36 pm by Flying Carcass »
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USEC_OFFICER

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7129 on: September 10, 2011, 02:57:29 pm »

This just in: Full medic teams are awesome!

You know what is equally as awesome? Full Spy teams. I literally giggled for the entire time I was playing.

Actually full X teams are awesome no matter what class is X. The DFC server should have more games like that.
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Duke 2.0

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7130 on: September 10, 2011, 03:14:31 pm »

 Full soldier teams on attack/defend maps is rather brutal. A massive concave of soldiers all firing into the blue spawn.
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The Scout

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7131 on: September 10, 2011, 03:21:32 pm »

Full soldier teams on attack/defend maps is rather brutal. A massive concave of soldiers all firing into the blue spawn.
...Or a bunch of soldiers with the buffing stuff. That would suck to have mini-critting healing almost invincible soldiers rush in.
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Shadowlord

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7132 on: September 10, 2011, 06:15:04 pm »

I still want to see a full huntsman-sniper team all lined up and raining arrows at the enemy one day.
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PsyberianHusky

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7133 on: September 10, 2011, 06:53:59 pm »

This just in: Full medic teams are awesome!

I know, right?  :)

Quote
Anyway I've been back to playing TF2 after a bit of break, I got the soda popper by random drop and was keen to trying it out, but it doesn't work how it thought it would. You just have to hope the period you have minicrits in matches when you are fighting, I thought the minicrits would only start when firing.

You can control when you get the mini crits by keeping an eye on the hype bar. When it is close to maxing, switch to another weapon (such as the pistol) to keep the hype bar from maxing. Pull the popper out when you need to shoot, finish the hype, and then shoot. Hype won't decrease while the soda popper is put away, so by doing this one can effectively choose when to crit.
You can switch weapons when you hit the crits, so you can switch to pistol and harass from range with impunity.
I have fairly reliably taken out weaken'd heavies this way.
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mr. macduggan

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7134 on: September 10, 2011, 11:19:13 pm »

OUR ARROWS WILL BLOCK OUT THE SUN!

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GaxkangtheUnbound

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7135 on: September 11, 2011, 08:00:51 am »

I love the Machina. While I haven't gotten any multi-kills yet, I'm dominating the battlements because of my effective countersniping tactics of run-and-gun.
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Osmosis Jones

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7136 on: September 12, 2011, 03:23:46 am »

I still want to see a full huntsman-sniper team all lined up and raining arrows at the enemy one day.

We did that on our server once, bar one single Pyro; he set all the arrows on fire :P Good times, good times. (I still missed every single thing I shot an arrow at though :P )
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PTTG??

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7137 on: September 12, 2011, 11:09:38 pm »

Hold the Austrailium

Two teams, one bar of Austrailium. Sharing is a lost art.

In this game mode, a special item- the titular Bar of Pure Austrailium- is placed on the map. It may be in a specific central location, or else in some random place along the middle.

If you pick up the Bar, it replaces your weapons and items for as long as you carry it. Class abilities, such as medic regeneration and double jumping, still work, but active abilities, like demo charges and detonations or spy cloaking, do not. Additionally, you are slowed by a small margin (5%?).

It is possible to swing the bar as a melee weapon (some classes swing faster or do more damage with it than others, and it causes the "midas" effect), and right-clicking causes you to throw the bar. Scouts can barely toss it; heavies can hurl it a significant distance (hold right to charge). This is used to pass the bar to a teammate, or at least to get your hands free to use your gun.

Pure Austrailium reacts poorly to ubercharges. The Medigun's built-in safeguards* prevent you from ubering Bar carriers. Perhaps the Kritz works normally; after all, running around criting everyone in the vicinity into solid gold would be interesting to say the least.

There is one last thing about the Bar; holding it will gradually turn you into solid gold. You must drop or throw it to a teammate within thirty seconds or else suffer goldification yourself.

Here our options vary:

Variation 1:
Your goal is to carry the Bar to a single, central "forge" and stand in front of it for 30-60 seconds without dying; throwing the bar to a teammate does not reset the counter. The central forge is some distance from the similarly central starting point of the Bar. Map design will have to be somewhat elaborate.

Pros: Hard to fortify the forge AND grab the Bar
Cons: If one side gets the bar and the other camps the forge, the game could drag on

Variation 2:
Your goal is to carry the Bar back to your team's "forge" and stand in front of it for 30-60 seconds without dying; throwing the bar to a teammate** does not reset the counter.

Pros: Nigh-impossible to camp the Bar or the Forge, games are fast
Cons: Game will most likely be decided by a medic/scout rush.

Variation 3:
As long as someone on your team is holding the bar, your teams three-minute timer counts down. First team to reach 0 wins.

Pros: Game is focused on the bar, nothing else. Maximum duration is capped at an action-packed 6 minutes.
Cons: Possible, with poor map design, for a scout or other mobile class to grab the bar and hide somewhere innaccessable.

Variation 4: As long as anyone is holding the bar, a five-minute timer counts down. Whatever team holds the bar at THAT MOMENT wins.
Pros: As V3.
Cons: Much like V3. Possible that the longer game time may allow the losing team a better chance to find and eliminate the hiding scout.

*Ha
**While there is a 1~2-second delay during which only allies may pick up the bar, disguised spies can intercept it. This drops their disguise, naturally.

PPS: Engies may not use the bar to repair. That said, a solid gold sentry has to be worth somethin'.
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Enzo

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7138 on: September 12, 2011, 11:55:35 pm »

Hold the Austrailium

Variation 3 seems the most fun. Reminds me of Rambo Mode in Soldat. There is a bow. The person that holds the bow is Rambo. The person who is Rambo the longest wins. The bow is dropped when Rambo is killed. The bow is an awesome weapon, but it makes you a target for every other player on the map. I guess it's quite a bit different with the team dynamic, but that's just what I thought of.

Also, got a Strange Kunai. A while back I traded away my old kunai because I thought it sucked, but I've since learned to use the Dead Ringer effectively, and the Kunai is awesome with DR.
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GaxkangtheUnbound

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7139 on: September 18, 2011, 07:26:21 pm »

Resurrection spell activate!
Anyhow, this is tf2-related, since the sniper from DotA 2 quotes the TF2 sniper a crapton.
http://www.youtube.com/watch?v=-CNZ9gfsyA4&feature=channel_video_title
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