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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781856 times)

Necro910

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7140 on: September 18, 2011, 07:33:27 pm »

Hold the Austrailium

Two teams, one bar of Austrailium. Sharing is a lost art.

In this game mode, a special item- the titular Bar of Pure Austrailium- is placed on the map. It may be in a specific central location, or else in some random place along the middle.

If you pick up the Bar, it replaces your weapons and items for as long as you carry it. Class abilities, such as medic regeneration and double jumping, still work, but active abilities, like demo charges and detonations or spy cloaking, do not. Additionally, you are slowed by a small margin (5%?).

It is possible to swing the bar as a melee weapon (some classes swing faster or do more damage with it than others, and it causes the "midas" effect), and right-clicking causes you to throw the bar. Scouts can barely toss it; heavies can hurl it a significant distance (hold right to charge). This is used to pass the bar to a teammate, or at least to get your hands free to use your gun.

Pure Austrailium reacts poorly to ubercharges. The Medigun's built-in safeguards* prevent you from ubering Bar carriers. Perhaps the Kritz works normally; after all, running around criting everyone in the vicinity into solid gold would be interesting to say the least.

There is one last thing about the Bar; holding it will gradually turn you into solid gold. You must drop or throw it to a teammate within thirty seconds or else suffer goldification yourself.

Here our options vary:

Variation 1:
Your goal is to carry the Bar to a single, central "forge" and stand in front of it for 30-60 seconds without dying; throwing the bar to a teammate does not reset the counter. The central forge is some distance from the similarly central starting point of the Bar. Map design will have to be somewhat elaborate.

Pros: Hard to fortify the forge AND grab the Bar
Cons: If one side gets the bar and the other camps the forge, the game could drag on

Variation 2:
Your goal is to carry the Bar back to your team's "forge" and stand in front of it for 30-60 seconds without dying; throwing the bar to a teammate** does not reset the counter.

Pros: Nigh-impossible to camp the Bar or the Forge, games are fast
Cons: Game will most likely be decided by a medic/scout rush.

Variation 3:
As long as someone on your team is holding the bar, your teams three-minute timer counts down. First team to reach 0 wins.

Pros: Game is focused on the bar, nothing else. Maximum duration is capped at an action-packed 6 minutes.
Cons: Possible, with poor map design, for a scout or other mobile class to grab the bar and hide somewhere innaccessable.

Variation 4: As long as anyone is holding the bar, a five-minute timer counts down. Whatever team holds the bar at THAT MOMENT wins.
Pros: As V3.
Cons: Much like V3. Possible that the longer game time may allow the losing team a better chance to find and eliminate the hiding scout.

*Ha
**While there is a 1~2-second delay during which only allies may pick up the bar, disguised spies can intercept it. This drops their disguise, naturally.

PPS: Engies may not use the bar to repair. That said, a solid gold sentry has to be worth somethin'.
I like variation 1 or 2, but especially 1. It doesn't matter TOO much if the game drags on (Moar items and kills for evarybody!), and I personally would like the assault type strategies NATURALLY developing.

One problem is that the heavy could take the australium and hurl it onto the roof of a building not even a scout could reach. This could be fixed by a 30 second respawn, if the australium bar is not taken.

Flying Carcass

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7141 on: September 18, 2011, 08:22:37 pm »

Is it possible to get a strange rocket jumper?  :P
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Thexor

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7142 on: September 18, 2011, 08:26:49 pm »

Is it possible to get a strange rocket jumper?  :P

The wiki says no, sadly.
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MrWiggles

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7143 on: September 18, 2011, 09:29:34 pm »

I want a strange flame thrower to track my kills on my primary class.
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Bdthemag

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7144 on: September 18, 2011, 10:01:18 pm »

I like the Australium mode idea, I think to fix some issues of scout/medic's rushing the bar the forge should be where the enemy team spawns.
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ECrownofFire

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7145 on: September 18, 2011, 10:39:29 pm »

I like the Australium mode idea, I think to fix some issues of scout/medic's rushing the bar the forge should be where the enemy team spawns.
So basically a reverse CTF?
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Dsarker

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7146 on: September 19, 2011, 03:12:58 am »

I like the Australium mode idea, I think to fix some issues of scout/medic's rushing the bar the forge should be where the enemy team spawns.
So basically a reverse CTF?
That would be a really fun mode.
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Enzo

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7147 on: September 19, 2011, 03:38:45 am »

Reminds me of this custom map where a colourless intel is at the center of the map, and must be carried into the enemy base. It's pretty fun once you figure out what the heck is going on.
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MrWiggles

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7148 on: September 19, 2011, 11:31:30 pm »

Where can I play this game mode?
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King_of_the_weasels

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7149 on: September 20, 2011, 07:56:54 am »

So yeah I just got into team fortress so I'd definitely like to actually play with people who I'd play with more then once, no one's on the server though so either it's old, or no one's on.
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MrWiggles

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7150 on: September 20, 2011, 08:01:58 am »

I play nearly daily. If you want you can have my steam account.
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King_of_the_weasels

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7151 on: September 20, 2011, 08:03:38 am »

I play nearly daily. If you want you can have my steam account.

You mean like adding you as friend, and obviously not here take my account. Right?


Anyway steam tag is Mahtan Elensar
« Last Edit: September 20, 2011, 08:25:33 am by King_of_the_weasels »
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Shadowlord

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7152 on: September 20, 2011, 12:39:10 pm »

I play nearly daily. If you want you can have my steam account.

Yeah, that's pretty illegal. Tally ho.
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Darion

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7153 on: September 20, 2011, 05:59:33 pm »

Why do when i look to where there are some players i get a fps drop?
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Thexor

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Re: Team Fortress 2: Free To Play! Deus Ex promos! Heavy with a bionic arm!
« Reply #7154 on: September 20, 2011, 08:34:32 pm »

Why do when i look to where there are some players i get a fps drop?

A guess? Horribly unoptimized models. Many new hats and weapons, in particular, have insane polygon counts (and no LOD models, so they continue to consume thousands of polygons even at long distances).

You can 'fix' it by lowering your graphics settings, assuming they'll go any lower. If they won't, consider downgrading to DX8, which makes the game look pretty darn ugly but further improves FPS. If that still doesn't work, do a Google search for "TF2 FPS scripts" or something along those lines - there exist scripts that can lower your graphics quality even lower than the standard presets (along with other subtle optimizations), giving even more speed.
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