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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781233 times)

Blizzlord

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9330 on: August 15, 2012, 04:16:25 am »

I wonder how they are gonna upgrade the more unorthodox items. Like the soda popper, crit-a-cola, bonk, dalokhs, razorback, darwins danger shield and all the things with bleeds or unorthodox alt-fires.

Also, fish upgrades, will the Holy Mackerel be upgradeable for bigger humiliation?
I assume that all the upgrades will cover all items. Some items might not even need upgrades. I also assume that the want to screw over snipers not using Jarate in this mode, since it is so useful.

And dear God do I hope for exclusive fish upgrades.

Edit: Hidden upgrade preview page.
« Last Edit: August 15, 2012, 04:19:37 am by Blizzlord »
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Osmosis Jones

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9331 on: August 15, 2012, 04:33:48 am »

So I'm looking at that upgrade page, and I'm thinking... heavy with those penetrator rounds, knockback and (if possible) max ammo upgrades and lifesteal would be pretty damn terrifying. You would basically be a lv 2 sentry that can move, and with the huge ammo supply coupled with regen from damage, it would be like being perma-camped on a dispenser. Not sure if crits or return to base (in case you do start to get overwhelmed) would be better though...
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The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9332 on: August 15, 2012, 05:59:22 am »

I think soldier is going to be made the best for the mode. Since they already list him as the best.

Point may be invalid. I can't find where they say heavy is a weaker class and soldier is stronger.
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LASD

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9333 on: August 15, 2012, 06:06:29 am »

Well, I'm gonna what do I against players as well. Spy with the Revolver as my only weapon with no disguises. And a Dead Ringer so I won't get badly hurt when someone starts shooting back.

Cigarette box taunt after every kill.

If the upgrades for the Revolver are good enough this might even work. Though I doubt this mode has the SMNC/Blacklight "Taunting after kills gives money"-thing.
« Last Edit: August 15, 2012, 06:09:20 am by LASD »
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mattie2009

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9334 on: August 15, 2012, 06:22:20 am »

Well, I'm gonna what do I against players as well. Spy with the Revolver as my only weapon with no disguises. And a Dead Ringer so I won't get badly hurt when someone starts shooting back.

Cigarette box taunt after every kill.

If the upgrades for the Revolver are good enough this might even work. Though I doubt this mode has the SMNC/Blacklight "Taunting after kills gives money"-thing.
>taunt after every kill
>horde gamemode

lol.jpg
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Zangi

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9335 on: August 15, 2012, 08:14:21 am »

What is a good starter class for someone who has never played any PC shooter other then L4D2?  Also, I've really only ever stuck to co-op. 
I suck at melee, but can use the shotty, auto, sniper and pistols fine.  Preference to the fast sniper and revolver, thanks to 1-hit no-scope kills of commons though.
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Metalax

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9336 on: August 15, 2012, 08:17:00 am »

What would be interesting would be if taunting after killing a bot would cause all bots of that type to be more likely to target you, ie you pull their aggro, leaving the rest of your team more free to act.

What is a good starter class for someone who has never played any PC shooter other then L4D2?  Also, I've really only ever stuck to co-op. 
I suck at melee, but can use the shotty, auto, sniper and pistols fine.  Preference to the fast sniper and revolver, thanks to 1-hit no-scope kills of commons though.

Soldier is probably the easiest to start with, just make sure you toggle the "auto reload when not firing" on in the options settings. Heavy would be the other relatively simple to start with class to play.
« Last Edit: August 15, 2012, 08:22:03 am by Metalax »
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Blargityblarg

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9337 on: August 15, 2012, 08:23:28 am »

Medic, Heavy and (turtle, non-ninja) Engineer don't rely very much at all on standard FPS twitch reflexes. Pyro and Soldier need a bit of it, but not too much.
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Neyvn

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9338 on: August 15, 2012, 08:33:09 am »

Also don't go into the game thinking that Sniper is the same as all other Sniper games...
For the love of all things sane and holy, DO NOT ENTER A GAME AND GO SNIPER STRAIGHT AWAY!!!

So many times have I seen...
"Player has Join the game."
Player Goes Sniper.
Pushing Last Point on a Payload map where there is really NO good attacking sniper locations...
15mins later because of good defense.
Player has still 0 Points...
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Blargityblarg

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9339 on: August 15, 2012, 08:54:17 am »

Yeah, be careful about going Sniper or Spy. they tend to be overused because a) spies are cool and b) people think their skillz from other FPSes will translate into their Sniper play, which is okay, but when these two classes make up half the team it really does get difficult to do any significant damage to the enemy.
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mainiac

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9340 on: August 15, 2012, 09:11:08 am »

Seems to me like spy is gonna be wicked powerful.  As long as you steer clear of fire you can sap all the robots and they won't notice you.
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Zangi

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9341 on: August 15, 2012, 09:12:12 am »

Well, I'm really only going to bother playing co-op, so not a problem?  I ain't got the twitch skills for PC shooters anyways.

@Metalax: Thanks, I've always manually reloaded after shooting so not a problem...

@Blargityblarg: Huh, so those 3 are the non-twitch friendly?  I guess I'll give em a go.

@Neyvn:  Is the TF2 Sniper the same as the sniper weapon in L4D2?  I forgot to mention that I totally suck at scope sniping versus moving targets.  I can totally destroy stationary targets like any other baddie sniper though.
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Neyvn

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9342 on: August 15, 2012, 09:18:50 am »

@Neyvn:  Is the TF2 Sniper the same as the sniper weapon in L4D2?  I forgot to mention that I totally suck at scope sniping versus moving targets.  I can totally destroy stationary targets like any other baddie sniper though.
No. TF2 Sniping is no where near similar to any other FPS style. And only Noobs stand still while Sniping...
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10ebbor10

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9343 on: August 15, 2012, 09:24:07 am »

Seems to me like spy is gonna be wicked powerful.  As long as you steer clear of fire you can sap all the robots and they won't notice you.
Well, it's only the upgraded spy sapper, so you're going to need to invest quite a lot of money. Also, it only says disable, I'm not sure if that means kill or if an engineer/ medic can come along and undo the damage. Also, you're not going to do anything about any of the giant bots.
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mainiac

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9344 on: August 15, 2012, 10:57:48 am »

I was thinking that spies would just sap the entire horde and let teammates finish it off.  And can't spies knife the massive bots to make them more vulnerable?  I sounds like spies are going to be supporting but going to be really good at supporting.
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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