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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781150 times)

Bluerobin

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9435 on: August 16, 2012, 01:44:19 pm »

That's actually related to my main question: has anyone seen how MvM plays with fewer than 6 players? I'd like to play on LAN with friends, but I don't have 5 other people I can trick into playing TF2, so it's likely we'd end up with 4 or 5 players total.
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Enzo

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9436 on: August 16, 2012, 01:56:39 pm »

That's actually related to my main question: has anyone seen how MvM plays with fewer than 6 players? I'd like to play on LAN with friends, but I don't have 5 other people I can trick into playing TF2, so it's likely we'd end up with 4 or 5 players total.

Playing last night, one player dropped out halfway through our last map. Some of the later waves get really tough if you're short a player because you just can't DPS fast enough (TWO tanks? What is this madness?). We beat the round, but had to retry one wave 2 or 3 times. Also I was already playing useless spy that map, so it was almost like being short 2 players :p

EDIT: Wait, that's not right. The only reason we won is that the game bugged out and kept the wave going after the bomb had detonated, with the giant smoking crater just chillin out. Confusion and hilarity ensued.
« Last Edit: August 16, 2012, 02:00:36 pm by kinseti »
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Tilla

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9437 on: August 16, 2012, 02:18:28 pm »

I like MvM way more than I have ever liked regular TF2. I've never been much of a fan of competetive FPS in general though.
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Errol

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9438 on: August 16, 2012, 03:00:06 pm »

And I am currently discovering just how fun the Baby Face's Blaster is. Zoom zoom zoom. Feels really bad at first but once you get going you are practically this unkillable guerilla warfare machine of doom. Why, yes, I doubled my points record as Scout today, even though five to ten is not much of an achievement. Another thing I am really enjoying about the weapon is the fact that it has a clip of six, which all other Scout weapons with the exception of stock don't have. When playing Gunslinger Engineer I refuse to touch the Frontier Justice because it only has a clip of three and that's just not enough so often. Also, while revenge crits are a good idea in theory usually my sentry either doesn't get any points, dies shortly after me or there's nobody in range to give a good ol' critical buckshot, or you just get so many revenge crits that you never can use them all.

Pretty Boy's Pocket Pistol is pretty crap though, and you need one of the melee weapons that actually does damage with this setup. So many opportunities to just waltz right over and bat people to death. So I am basically thinking BFB, stock pistol/mad milk, stock bat/candy cane.

And I guess I can never go back to playing regular scout, too, he'd just feel so sluggish...
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cerapa

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9439 on: August 16, 2012, 03:20:02 pm »

And I guess I can never go back to playing regular scout, too, he'd just feel so sluggish...
The upside is that if you play regular, then you will likely be very accurate and have good reflexes in comparison to the speed.
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kaenneth

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9440 on: August 16, 2012, 03:49:53 pm »

They *should* be able to temporally provision servers from a cloud services provider.
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UltraValican

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9441 on: August 16, 2012, 04:03:49 pm »

Tried to play, pressed "start search" nothing happens.
Is it fun guys? :'(
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Scelly9

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9442 on: August 16, 2012, 04:31:22 pm »

Heh, I've been starting my own server just to try it out. It turns out, its impossible with only one person.
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Neyvn

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9443 on: August 16, 2012, 04:37:42 pm »

Core need for MvM.
Heavy + Medic + Scout + Engie
Heavy needs to get the Projectile rebound thing.
Medic needs for Heals and Uber and canteen sharing.
Scout needs for Collecting Cash, lots and lots of cash. Getting the Bonus for getting all the cash is game changing.
Engie needs for Sentry/Dispensers.
Last 2 can be Demo and Soldier for best use. Demo for Sticky Traps and Soldier for Buff Banners...

Annoyingly, Valve gave away best Combo in their Vid...
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10ebbor10

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9444 on: August 16, 2012, 04:50:24 pm »

Tried to play, pressed "start search" nothing happens.
Is it fun guys? :'(
It's fun, but wait times are 15 minutes at minimum.(When steam is depopulated) They go up from their to 30 minutes and more
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Dermonster

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9445 on: August 16, 2012, 05:05:40 pm »

You have not lived until you get full health regen, run speed, and jump boost as a scout.

You have not lived.
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coolio678

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9446 on: August 16, 2012, 07:24:15 pm »

Tried to play, pressed "start search" nothing happens.
Is it fun guys? :'(
It's fun, but wait times are 15 minutes at minimum.(When steam is depopulated) They go up from their to 30 minutes and more
I've tried playing both competitive and MvM, but MvM has been saying wait times of 50 minutes and up, and normal has been loading up until about 4 bars from the last dot on 'loading...' and doesn't budge. It sucks, so I'll give tf2 a little wait before trying again.
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kaenneth

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9447 on: August 16, 2012, 08:01:46 pm »

Classic MMO group formula; tank and healer then 2-3 DPS and 1-2 utility.
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USEC_OFFICER

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9448 on: August 16, 2012, 09:36:31 pm »

Tried to play, pressed "start search" nothing happens.
Is it fun guys? :'(
It's fun, but wait times are 15 minutes at minimum.(When steam is depopulated) They go up from their to 30 minutes and more
I've tried playing both competitive and MvM, but MvM has been saying wait times of 50 minutes and up, and normal has been loading up until about 4 bars from the last dot on 'loading...' and doesn't budge. It sucks, so I'll give tf2 a little wait before trying again.

If you're having troubles with the searching feature, just look for MVM maps through the server list. Literally cuts the waiting time down to minutes, though the only thing harder than finding a server with less than six people in it is finding one with good ping...
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Ninteen45

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9449 on: August 16, 2012, 10:45:45 pm »

Core need for MvM.
Heavy + Medic + Scout + Engie
Heavy needs to get the Projectile rebound thing.
Medic needs for Heals and Uber and canteen sharing.
Scout needs for Collecting Cash, lots and lots of cash. Getting the Bonus for getting all the cash is game changing.
Engie needs for Sentry/Dispensers.
Last 2 can be Demo and Soldier for best use. Demo for Sticky Traps and Soldier for Buff Banners...

Annoyingly, Valve gave away best Combo in their Vid...

Actually 4 medics 2 pyros.

You aren't going try-hard enough.
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