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Author Topic: Prospector, a roguelike in development  (Read 275583 times)

kcwong

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Re: Prospector, a roguelike in development
« Reply #1125 on: January 29, 2010, 12:18:51 am »

Ouch... that'll teach me to read planet description more carefully... btw, is your avatar from Three Panel Soul? That mean guy in the gym?

I started a new game, found a destroyer and took it over. Then I accidentally fried my own team while using the on-ship AoE weapon on planet surface.

I have more questions:
1) Is there a list of the meaning planet colors? I discovered a few - it seems the color of the "o" is for atmosphere (green - corrosive, orange - exotic, blue - earth-like), but what about highlights? Does highlight just mean that there's something special on the planet?

2) How does turn sequence in space combat go? I fought and luckily killed a pirate ship once, but I'm not very clear on when it is time to move or fire. I also can't find a full list of what the characters mean (and I can't use the eXamine command). It seems to be move for a few turns, then fire all the weapons. Am I correct?

3) Where do you read description about an unique planet? I landed onto one with deadly alien robots and anti-air defense turret again. It's at the bottom of the scan screen, stupid!

I'm now the captain of an Explorer ship, and a crew of 5 (just got 2 red shirts killed). Half-way to the winning condition, and I still suck at both ship and personal combat!

Edit:
Spoiler: I won! (click to show/hide)

I had a few crashes when I returned to a base and talked to the guy there. Reloading and retrying seem to work, as I could turn in data and resources. It seems to involve quests, as in this game I can not open quest log (Q)... the game will show some pages of yellow text that flash past very fast, then quit itself.
« Last Edit: January 29, 2010, 05:58:15 am by kcwong »
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Blaze

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Re: Prospector, a roguelike in development
« Reply #1126 on: January 29, 2010, 07:45:46 am »

So I landed on a unique planet, but now I have a bit of a problem...

Spoiler (click to show/hide)
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Micro102

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Re: Prospector, a roguelike in development
« Reply #1127 on: January 29, 2010, 01:41:19 pm »

Yeah i got stuck on that one too, i think you have to navigate your way through the maze of caves and find the heart of the planet then kill it.....
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Blaze

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Re: Prospector, a roguelike in development
« Reply #1128 on: January 29, 2010, 03:07:52 pm »

I found a way to have my corrupt casino cake, AND eat it too.

Bet on a number, pick any number and bet the maximum amount (100), you'll win 3500 credits every time. Keep going and you'll eventually lose, then you can leave without being attacked; though you won't be able to go back in.
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EuchreJack

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Re: Prospector, a roguelike in development
« Reply #1129 on: January 29, 2010, 05:01:38 pm »

Bug found!

0.1.10 Error #6 in  5764:EXPLORE_PLANET C:\Prospector\src\prospector.bas
0.1.10 Error #6 in 622:Savegame C:\Prospector\src\fileIO.bas

Now I'm contributing!

magellan

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Re: Prospector, a roguelike in development
« Reply #1130 on: January 30, 2010, 06:43:52 am »

Thanks euchrejack!

Also all of your calendars are wrong.
Since i promised to release a "this is the current bughunt state" version on friday, and i just did do that, it must be friday now. There is no other explanation.
You can thank me for the long weekend later :)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

kcwong

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Re: Prospector, a roguelike in development
« Reply #1131 on: January 30, 2010, 07:15:48 am »

Thanks magellan! Downloading...

Noticed one thing...
Spoiler (click to show/hide)

On this watery planet, there're two kinds of aliens. One is a friendly herbivore, the other is an aggressive predator (immediately went hostile when I stepped near it). But only the herbivore can swim... the predators on this planet were all trapped to the tiny patches of land they were standing on.

While this would probably mean the death of my team, I think the predators should be able to swim too. :)

Edit: I missed a tile connecting the island below my ship. Maybe the herbivore can't swim either.

Edit 2: Seems to be a bug. I got into a fight on another planet, my gunner and pilot got killed. However when I went back to the space station, here's my @ and A screens:
Spoiler (click to show/hide)
When I leave the station it did warn me about having no pilot and gunner.

Here's the save and log:
http://www.box.net/shared/sobegoqcx5
« Last Edit: January 30, 2010, 08:27:41 am by kcwong »
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magellan

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Re: Prospector, a roguelike in development
« Reply #1132 on: January 30, 2010, 08:40:24 am »

*facepalms*
Thanks kcwong!
Already fixed and uploaded (the immortal redshirts & officers... they all thought they were captains.). Since only two folks have gotten 0.1.10a so far i just deleted the old and put the new one.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

kcwong

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Re: Prospector, a roguelike in development
« Reply #1133 on: January 30, 2010, 11:18:32 pm »

It's happening again... only that I don't recall seeing anyone dying. I left a planet with the gunner in yellow (IIRC), returned to station and found my science officer is dead on the @ screen, but alive on A screen. When I leave station it warned me about missing science officer.

I already downloaded the new 0.1.10a, and removed the previous version and saves before extracting it.

Spoiler: screenshots (click to show/hide)

Save and log uploaded: http://www.box.net/shared/5jry1exbi4

Edit:
Started a new game and docked a drifting explorer. The crystal hybrids on board killed everyone except my pilot... yet I still have gunner and science officer on A screen.

Edit 2:
Found another one: display of the system bar is off to one side. As seen in the screenshot, the scan/land selection was shown one tile to the right of the actual location. I can move the cursor left and right, and the planets and asteroids will appear in the gaps.
Spoiler: screenshot (click to show/hide)
« Last Edit: January 31, 2010, 03:29:47 am by kcwong »
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magellan

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Re: Prospector, a roguelike in development
« Reply #1134 on: January 31, 2010, 06:06:44 am »

Very wierd.... I just killed some guys and they stayed dead...
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Knight Otu

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Re: Prospector, a roguelike in development
« Reply #1135 on: January 31, 2010, 01:31:03 pm »

Just got a crash. I had the mission to find a planet with remnants of an exotic atmosphere and no plant life. I found two that might have fit the bill in the same system, one of them being unique (lightning strikes). Entering the company office, the crash occured. I think I only landed on the unique one.

0.1.10a Error #6 in  1117:GIVEQUEST C:\Prospector\src\quests.bas

Also, I seem to often get the message that the captain miraculously recovered when every member of the team was dead and the ship had already started.
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Neonivek

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Re: Prospector, a roguelike in development
« Reply #1136 on: January 31, 2010, 03:28:45 pm »

Very wierd.... I just killed some guys and they stayed dead...

Odd, usually when I kill things in videogames they immediately come back to life. That is why I don't play shooters :D
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Logical2u

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Re: Prospector, a roguelike in development
« Reply #1137 on: January 31, 2010, 06:10:58 pm »

Oh hey a bug...

0.1.10a ERROR #12 in -SPACESTATION C:\Prospector\src\prospector.bas

It's referencing the wrong location. I have the game in my documents, not where it's looking...

It crashed when I did a Transport Cargo mission and left 1 ton behind. However, upon reloading the save everything works again.

Edit: I feel like the game crashed after the Station Commander looked at my cargo. But I can't guarantee that.

Also, I seem to have a recurring issue with mining drills. Specifically, I'll pick one up off a dead awayteam, use it, leave the planet, and then it'll disappear before the next planet.
« Last Edit: January 31, 2010, 07:04:28 pm by Logical2u »
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kcwong

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Re: Prospector, a roguelike in development
« Reply #1138 on: January 31, 2010, 08:28:04 pm »

Very wierd.... I just killed some guys and they stayed dead...

I downloaded 0.1.10a again and dead guys stay dead this time... so maybe I mixed the zip files up somehow.
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magellan

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Re: Prospector, a roguelike in development
« Reply #1139 on: January 31, 2010, 11:05:00 pm »

Oh hey a bug...

0.1.10a ERROR #12 in -SPACESTATION C:\Prospector\src\prospector.bas

It's referencing the wrong location. I have the game in my documents, not where it's looking...


Nah, thats all right. That's where the file was when it was compiled (This is where you would find it on my computer) seems to confuse quite a few of people.
Otherwise thanks. will look into it.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/
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