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Author Topic: Prospector, a roguelike in development  (Read 275597 times)

Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1545 on: March 04, 2011, 03:50:18 pm »

   So, the layered p. forcefield and adaptive bodyarmor
seems to have the same armor value yet in this store on
the planet with the art guy I can by the forcefield for
1575 and the bodyarmor for 19000...
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

magellan

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Re: Prospector, a roguelike in development
« Reply #1546 on: March 04, 2011, 04:10:19 pm »

Ooops.
You are right.
Thanks for pointing that out. *blushes*
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1547 on: March 04, 2011, 05:36:28 pm »

   Also is the boring planet supposed to gen resources?
In a recent game I earned way to much from a bunch
of resources on it where the only challenges was walking
to them.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

BishopX

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Re: Prospector, a roguelike in development
« Reply #1548 on: March 04, 2011, 09:21:36 pm »

   Also is the boring planet supposed to gen resources?
In a recent game I earned way to much from a bunch
of resources on it where the only challenges was walking
to them.

Resources are determined mostly based on star type and distance from the stations. If you find the boring planet tucked into a corner it'll probably be loaded.
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Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1549 on: March 05, 2011, 12:59:59 am »

   When you are in an abandoned ship on a planet
and you go to leave it uses the same message as
when you go to enter it.
"abandoned ship Enter?(y/n)"
   Probably should ask about leaving and rephrased
so it asks:
Enter/Leave abandoned ship?(y/n)
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

ductape

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Re: Prospector, a roguelike in development
« Reply #1550 on: March 05, 2011, 01:23:26 am »

   When you are in an abandoned ship on a planet
and you go to leave it uses the same message as
when you go to enter it.
"abandoned ship Enter?(y/n)"
   Probably should ask about leaving and rephrased
so it asks:
Enter/Leave abandoned ship?(y/n)

with you paragraph formatting and were there new lines created, it reads like a weird poem. I like it.

Critics of Carl Sandberg said that he wasnt writing poetry, just arranging regular paragraphs on a page. Personally I love his poetry.
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I got nothing

niltrias

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Re: Prospector, a roguelike in development
« Reply #1551 on: March 05, 2011, 01:41:58 am »

Wow, looks like I missed some updates to the game!  Looking forward to your tilesets, Deon, they look fantastic.
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Gero! Gero! Bwahahahaha!

beorn080

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Re: Prospector, a roguelike in development
« Reply #1552 on: March 05, 2011, 07:20:07 am »

Deon, absolutely amazing sprites. A minor critique though. The shadow on that ship you just posted is always on the same side of the ship. It should be mirrored between left and right. The rest are all good.

Amazing work. All of it, including the RS sprites.
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Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1553 on: March 05, 2011, 03:27:25 pm »

   If you leave your science officer on the ship and try
to "I"nvestigate something it says he is dead.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Orb

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Re: Prospector, a roguelike in development
« Reply #1554 on: March 05, 2011, 04:09:50 pm »

   If you leave your science officer on the ship and try
to "I"nvestigate something it says he is dead.


You can leave people on the ship?  :o
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1555 on: March 05, 2011, 04:12:37 pm »

   Only when in space and not your captain. You use
"A" and move the selection to who you want to leave
and press enter and some green text that says Awayteam
will switch to yellow text saying On Ship
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Bitoru

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Re: Prospector, a roguelike in development
« Reply #1556 on: March 05, 2011, 05:30:31 pm »

It would be okay for me :).

Also my first attempt at 8-dimensional ship:

Diagonals are a bitch :D.

P.S.

Scout, fighter, heavy scout:






Oh, wow. Is there anything you can't do?
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BigD145

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Re: Prospector, a roguelike in development
« Reply #1557 on: March 05, 2011, 09:45:41 pm »

It would be okay for me :).

Also my first attempt at 8-dimensional ship:

Diagonals are a bitch :D.

P.S.

Scout, fighter, heavy scout:






Oh, wow. Is there anything you can't do?

Insert it directly into my game folder right this second.
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Deon

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Re: Prospector, a roguelike in development
« Reply #1558 on: March 06, 2011, 09:29:18 am »

I'm not doing ships yet because it takes tons of time and Magellan is attached to his own ships.

However I will fine-tune them, so don't worry :). I am more worried about the fact that I should make all space monsters to rotate the same way (8 directions), but I've already done 3 of them :).

The main problem is that the game did not work with square tiles. But Magellan is working hard to make it possible. He already has a version which allows it, but there are some interface issues which should be fixed.


2 Magellan: with the new "scrollable map" issue, would it be possible to modify the game to allow planets to be seamless on "x" axis? If we could circumvent planets from east to west it would be awesome :). Can you do it?
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Orb

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Re: Prospector, a roguelike in development
« Reply #1559 on: March 06, 2011, 12:51:50 pm »

Awesome tile set Deon.  :o


Anyway, some bugs I got.


1. If your captain gets sick and "stays" on the ship, you can't get him back into the awayteam because it says you can't take him off  the away team(?).


2. I've had two crashes related to the 0 key when you use it to fire at all aliens. Lost a really good save with tons of alien tech.  :-\

Spoiler: Bug (click to show/hide)

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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.
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