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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1698670 times)

Rose

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Re: Stonesense - Official thread
« Reply #4155 on: September 28, 2010, 03:11:28 pm »

how many of the surrounding walls need to be smooth before the ramp is counted as one?
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Sergius

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Re: Stonesense - Official thread
« Reply #4156 on: September 28, 2010, 03:46:53 pm »

how many of the surrounding walls need to be smooth before the ramp is counted as one?

Doesn't really matter. Just like stairs only actually care if there's a wall on the upper left OR the upper right, but if there isn't, it'll default to one. Or if there's both walls, it'll also default to one.

So make it so all relevant walls have to be smoothed. Or if only one needs to be smoothed. Anyway unless there's some consistency in the fortress design itself, worst case, it looks unsmoothed, just like it is now.
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roland_

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Re: Stonesense - Official thread
« Reply #4157 on: October 01, 2010, 05:54:28 pm »

Can anybody verify this works with 31.13? I'm trying, but not connecting - with the xml update.

Sorry, can't verify this.

I've tried to run it with 31.12, because it would be compatible. But it didn't work. I've tried everything - dwarf fortress and stonesense in the same folder, the new xml-update, even the Microsoft Visual C++ Packages - still nothing.

Also, I didn't know the right way to start. Should I run dwarf fortress first, then stonesense? Or first stonesense and then it starts dwarf fortress automaticly? Or habe I first to create a world in dwarf fortress? Short: What is the right way and what is a real functional, compatible version? After reading the last 25 entrys of this huge thread, a FAQ would be nice (or more troubleshooting).

And sorry for my rusty english ;) Thanks in advance for helping.
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Rose

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Re: Stonesense - Official thread
« Reply #4158 on: October 03, 2010, 02:27:50 am »

yeah, you need, in adtion to the latest memory.xml, the latest DFhack.dll.

you can get that from the DFhack thread. I'm pretty sure there's precompiled ones available.
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Reygar

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Re: Stonesense - Official thread
« Reply #4159 on: October 03, 2010, 07:55:38 am »

When i open up Stonesense, and press F9, i just sits there connecting to DF the whole time laggin up my system, ive got up to date Stonesense and DF, could someone help?
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Deon

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Re: Stonesense - Official thread
« Reply #4160 on: October 03, 2010, 08:03:15 am »

Did you get the correct memory xml and the latest DFhack.dll as Japa suggested just above your post? More info is needed to help :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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lordnincompoop

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Re: Stonesense - Official thread
« Reply #4161 on: October 03, 2010, 10:30:15 am »

Any ETA for compatibility with 0.31.15?
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Reygar

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Re: Stonesense - Official thread
« Reply #4162 on: October 03, 2010, 11:32:16 am »

Did you get the correct memory xml and the latest DFhack.dll as Japa suggested just above your post? More info is needed to help :).

im not sure if ive got the latest Hack and correct memory xml, how can i check?
« Last Edit: October 03, 2010, 11:34:29 am by Reygar »
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roland_

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Re: Stonesense - Official thread
« Reply #4163 on: October 03, 2010, 11:56:50 am »

yeah, you need, in adtion to the latest memory.xml, the latest DFhack.dll.

you can get that from the DFhack thread. I'm pretty sure there's precompiled ones available.

Thanks. I've the latest memory.xml, but have not tried the DFhack.dll. I give it a try :)
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castun

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Re: Stonesense - Official thread
« Reply #4164 on: October 04, 2010, 11:06:51 am »

First time playing DF in over a year and stumbled across this.  It's an excellent renderer, kudos to the developers of this!

Are there future plans to display objects such as barrels?  I just wish my storerooms didn't look oh so empty.
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aragaer

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Re: Stonesense - Official thread
« Reply #4165 on: October 04, 2010, 02:05:07 pm »

Doesn't compile for me. I admit, I use linux. Running "cmake blah-blah", then make as described here (http://code.google.com/p/stonesense/source/browse/trunk/ON%20COMPILING.txt) gave me "can't find allegro and DFHack headers" first, so I had to manually fix cmake's flags.make file (I am not familiar with cmake, so I did it manually). Now it included almsvc.h which is designed for windose. Am I doing something wrong?
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Rose

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Re: Stonesense - Official thread
« Reply #4166 on: October 05, 2010, 07:14:07 am »

you need to install allegro and DFhack first.

if cmake can't find them, telling it not to won't fix the fact that they aren't there.
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aragaer

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Re: Stonesense - Official thread
« Reply #4167 on: October 05, 2010, 08:31:47 am »

Those are both installed. Also, those headers are in Stonesense's own directory (allegro and dfhack/include). I just pointed cmake to those headers.
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Rose

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Re: Stonesense - Official thread
« Reply #4168 on: October 05, 2010, 08:51:47 am »

don't.

those are all windows stuff, specifically MSVC stuff.
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aragaer

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Re: Stonesense - Official thread
« Reply #4169 on: October 05, 2010, 09:36:13 am »

Ok, I'll see why cmake didn't find installed ones.
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