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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1696544 times)

Rose

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4215 on: October 25, 2010, 05:37:39 am »

I'll see what I can do.
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Hugo_The_Dwarf

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4216 on: October 25, 2010, 09:04:02 am »

Very nice I always like to see a complete 3d model of my fort
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celem

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4217 on: October 25, 2010, 09:29:27 am »

Just fired this up for the first time and was hugely disappointed..

It's a mess, a godamn awful looking jumble..

Not your app, my fortress, I must abandon immediately and build something more aesthetically pleasing.

Thankyou Stonesense devs for pointing out how ugly anarchy can be
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I wish I had something cool to say about this.  Because it's really cool.

Rose

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4218 on: October 25, 2010, 09:43:43 am »

yes, and remember, this time, use coherent types of wood.
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anqxyr

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4219 on: October 25, 2010, 12:59:48 pm »

"Save Screenshot of entire fortress" thing don't work. v31.16 of DF, 2.2 of Stonesense.
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Rizz

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4220 on: October 25, 2010, 03:05:58 pm »

Japa, you're the regular helper on this forum, when i start of DF and load up my fortress, and then open up stonesense, i press F9 and it then sits on  CONNECTING TO DF and doesn't connect and leaves me on that screen; after a while my system just lags and slows down a godly amount. any ideas? or help?

Thanks!
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veok

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4221 on: October 25, 2010, 11:49:10 pm »

Allright, I was waiting for this!
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Musashi

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4222 on: October 26, 2010, 06:13:12 am »

Japa, you're the regular helper on this forum, when i start of DF and load up my fortress, and then open up stonesense, i press F9 and it then sits on  CONNECTING TO DF and doesn't connect and leaves me on that screen; after a while my system just lags and slows down a godly amount. any ideas? or help?

Thanks!
I got the very same issue! Except that Stonesense also just shuts down after 5 minutes or so.
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jonask84

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4223 on: October 26, 2010, 07:01:48 am »

@Musashi and Rizz: Probably there is an issue getting dfHack to connect to DF. If you run the dfunstuck.exe utility, what does it output?

Also, try running both DF and Stonesense in admin mode, as there might be system-specific restrictions on memory access.
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Jiri Petru

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4224 on: October 26, 2010, 08:54:42 am »

Thank you for the 0.16 release guys! It's been tough without Stonesense.  ;)
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Rizz

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4225 on: October 26, 2010, 03:58:09 pm »

@jonask84

i tried running in Admin but somee crap about not being able to log on, i dont have any account on my laptop, so, i dont know, and i checked in the stonesense folder, i dont have any dfunstuck.exe only thing i have is Dfhack.DLL

EDIT: just downloaded the newest Stonesense gonna give unstuck a go.

EDIT AGAIN: HOLY SHIT IT WORKS NOW! I CAME BUCKETS WHEN I SAW MY FORTRESS IN ISOMETRIC, IT WORKS, MY LIFE IS COMPLETE ^.^
« Last Edit: October 26, 2010, 04:05:33 pm by Rizz »
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Sphalerite

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4226 on: October 26, 2010, 05:13:01 pm »

Just downloaded Stonesense 2.2 and generated a full-map screenshot.  I am most pleased with the results.

Spoiler (click to show/hide)

I'm not sure why there is are invisible animals clustered inside the barrier bridges on various map edges, and there's a barrier bridge on the south side of the map shown as lowered which I am sure is actually raised.  The calculator array looks perfect.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Rose

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4227 on: October 26, 2010, 06:41:47 pm »

Aimals that leave the map are sometimes still kept in memory, and stonesense doesn't know that they're gone.

dunno what's going on with the bridge though.
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Johnfalcon99977

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4228 on: October 27, 2010, 03:19:27 pm »

If you make this compatable with adventure mode I will love you forever and ever.
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Greiger

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4229 on: October 27, 2010, 06:34:49 pm »

Last I checked it was.  A little screwy in spots, (no data on the travel map, some temporary oddities when you move far enough to change the loaded map square) but mostly functional.

It even respects the adventurer's vision limits.  Unless you hit H of course.
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