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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1698834 times)

Caldfir

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Re: Stonesense - Official thread
« Reply #5340 on: February 21, 2012, 02:38:25 am »

Wow those flames are looking good. 

I drew a 256x256 web, but then realized that Japa probably meant "flying spiderman-type" web (like a particle effect type thing).  I might try some seafoam or something tomorrow, assuming DT hasn't already completed it all by then :P Here it is anyway:
Spoiler (click to show/hide)

In other news I've been slaving away at these dwarf sprites (still). 
Spoiler (click to show/hide)

edit: trying out webs:
Spoiler (click to show/hide)
« Last Edit: February 21, 2012, 03:46:01 am by Caldfir »
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Rose

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Re: Stonesense - Official thread
« Reply #5341 on: February 21, 2012, 02:42:30 am »

yeah, the web effects are for what the spiders are currently shooting. make some GCFs in arena mode to see what I mean.

I'll test out that fire when I get home.
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Rose

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Re: Stonesense - Official thread
« Reply #5342 on: February 21, 2012, 12:50:35 pm »

Wow those flames are looking good. 

I drew a 256x256 web, but then realized that Japa probably meant "flying spiderman-type" web (like a particle effect type thing).  I might try some seafoam or something tomorrow, assuming DT hasn't already completed it all by then :P Here it is anyway:
Spoiler (click to show/hide)

In other news I've been slaving away at these dwarf sprites (still). 
Spoiler (click to show/hide)

edit: trying out webs:
Spoiler (click to show/hide)

Spoiler (click to show/hide)
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MaximumZero

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Re: Stonesense - Official thread
« Reply #5343 on: February 21, 2012, 01:02:13 pm »

That's boss, Japa.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Rose

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Re: Stonesense - Official thread
« Reply #5344 on: February 21, 2012, 02:14:06 pm »

Here are some flames to get started, I'm still looking over the other effects to see what I can do.
Spoiler: Large Image (click to show/hide)

EDIT: and a web


That mist sprite doesn't really work cus it's just flat, but...

Spoiler (click to show/hide)
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slay_mithos

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Re: Stonesense - Official thread
« Reply #5345 on: February 21, 2012, 05:29:22 pm »

That looks incredibly great, I love this fire.

Just how far will StoneSense go?
I mean, I used an old version for DF210, and it was already looking great, but each time I see the new stuff, it becomes even better every time.
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For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
DFHack tips and tricks for your everyday tasks

Caldfir

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Re: Stonesense - Official thread
« Reply #5346 on: February 21, 2012, 06:07:10 pm »

Smoothed out the edges of the webs a bit.  That GCS festival is a sight to behold. 
Spoiler (click to show/hide)

I threw together a few shots of the large-format dwarves I've been working on.  They definitely need some touchup around the edges, but more than that I'm not really pleased with how they are looking zoomed out.  This works well as a proof of concept, but I think I'll need to start over again (or at least revise them significantly) before they're worth using. 
Spoiler (click to show/hide)
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Graebeard

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Re: Stonesense - Official thread
« Reply #5347 on: February 21, 2012, 07:41:48 pm »

I love these at high resolution, but I have to agree.  You lose a lot when you zoom out.
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At last, she is done.

sarus92

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Re: Stonesense - Official thread
« Reply #5348 on: February 21, 2012, 08:09:08 pm »

Hey guys I get the error "The application has failed to start because its side by side configuration is incorrect"...What should I do?
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Rose

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Re: Stonesense - Official thread
« Reply #5349 on: February 21, 2012, 08:14:30 pm »

get the latest version that comes with dfhack
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sarus92

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Re: Stonesense - Official thread
« Reply #5350 on: February 21, 2012, 08:40:52 pm »

Still doesnt work with the newest DF.. oh well
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Rose

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Re: Stonesense - Official thread
« Reply #5351 on: February 21, 2012, 08:52:04 pm »

no, it doesn't, sorry. Give it a day or two.
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Caldfir

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Re: Stonesense - Official thread
« Reply #5352 on: February 22, 2012, 03:09:06 pm »

So I noticed that the zoomed out versions weren't being downsampled like you would expect:
Spoiler (click to show/hide)

After poking around a bit I managed to turn mipmapping on, which should create cleaner images on zooming out.  The dwarves I posted before still don't have enough contrast to work properly, but I whipped something up quick to show how nice and smooth the zoomed images look:
Spoiler (click to show/hide)
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slay_mithos

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Re: Stonesense - Official thread
« Reply #5353 on: February 23, 2012, 10:21:06 am »

I am not sure where to report the problems encountered with Stone sense that is delivered with DFHack, so please forgive me if this is not the right place.

I noticed that, while working great for about a minute, most functions would not respond after that, restarting the tool would not help at all, only quitting DF entirely would do.

For example, it will stop following the DF screen, and will basically only draw the last layer it drew successfully.
It can still be moves around, but it won't refresh and the image is limited to what was drawn on screen at the time (meaning that navigating will show the "borders" that are not the map, but the scene borders.

I also tried to reload the plugin, it crashed the whole game.

It's too bad, as it is really a tool I loved to use in the DF2010 versions, both as a 3D vision tool and to explore the embark to cheat my main stair case not going strait into a cave's lake.
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For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
DFHack tips and tricks for your everyday tasks

Rose

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Re: Stonesense - Official thread
« Reply #5354 on: February 23, 2012, 10:25:12 am »

This is indeed the right place to report these kind of problems. This is a known issue, and we don't know what's causing it. could you upload a save where this happens consistently? that'll help with finding the issue.
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