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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1217423 times)

Cheddarius

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Re: Ironhand's Graphics Set
« Reply #420 on: May 16, 2010, 09:17:15 pm »

O .o

You might want that looked at.
...if you know what I mean.
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Maldevious

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Re: Ironhand's Graphics Set
« Reply #421 on: May 17, 2010, 06:52:45 am »

For what it's worth, leaving graphics off and just setting the font file to the graphics set bmp is working (mostly) for me, using Mayday.  The tiles all work, but the dwarfs are slightly simplified.  Mouse designation is also working fine for me.

Found this in the thread on .04... also, Baughn seemed to think that the graphics issue might be solved shortly, so that's good!
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Aklyon

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Re: Ironhand's Graphics Set
« Reply #422 on: May 17, 2010, 11:52:47 am »

For what it's worth, leaving graphics off and just setting the font file to the graphics set bmp is working (mostly) for me, using Mayday.  The tiles all work, but the dwarfs are slightly simplified.  Mouse designation is also working fine for me.

Found this in the thread on .04... also, Baughn seemed to think that the graphics issue might be solved shortly, so that's good!
But that says nothing about .png sets. has anybody tryed that with a PNG?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Ironhand

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Re: Ironhand's Graphics Set
« Reply #423 on: May 17, 2010, 01:21:38 pm »

Oh, yeah. It works fine with PNGs.

I've got a running prototype, just without... actual graphics.
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Wavecutter

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Re: Ironhand's Graphics Set
« Reply #424 on: May 17, 2010, 03:32:24 pm »

I'm waiting until I can use your tiles before I allow myself to play again.
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Aklyon

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Re: Ironhand's Graphics Set
« Reply #425 on: May 17, 2010, 03:36:25 pm »

I'm waiting until I can use your tiles before I allow myself to play again.
I also am.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Deon

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Re: Ironhand's Graphics Set
« Reply #426 on: May 17, 2010, 08:44:08 pm »

I've used your tileset in the emergency release of Genesis. I will release it within 20 minutes.

I've spent all night remapping creatures (because there're no graphics yet so I had to make their tiles into tileset) and adding shrub tiles to all plants.

I hope you know what shrub tiles are. They are tiles you see when the plant is not gathered.

Here's how it looks. Notice all the various plants, stalks and berry bushes:


Phew. It took a lot of time :). Thank you for this tileset, Ironhand.
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Aklyon

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Re: Ironhand's Graphics Set
« Reply #427 on: May 17, 2010, 09:32:11 pm »

That is quite a fancy looking DF, there. almost looks like a different game compared to the ASCII.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Bandages

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Re: Ironhand's Graphics Set
« Reply #428 on: May 17, 2010, 09:32:39 pm »

I am concerned by the completely-purple, blue and green dorfs
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Cheddarius

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Re: Ironhand's Graphics Set
« Reply #429 on: May 17, 2010, 09:44:07 pm »

Oh man those trees are sweeeeeeeeet
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Deon

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Re: Ironhand's Graphics Set
« Reply #430 on: May 17, 2010, 09:46:16 pm »

I am concerned by the completely-purple, blue and green dorfs
How else would you do them without graphics? :)
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Bandages

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Re: Ironhand's Graphics Set
« Reply #431 on: May 17, 2010, 09:48:36 pm »

Point taken :p
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Deon

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Re: Ironhand's Graphics Set
« Reply #432 on: May 17, 2010, 10:31:48 pm »

Also I used a little less colorful color scheme and recolored some faces so now they look better even fully-colored.



The plants stand out less but the creatures look better. Thanks for the tip.
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SiN.Daeus

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Re: Ironhand's Graphics Set
« Reply #433 on: May 18, 2010, 04:02:37 am »

Looks awesome, but I suggest darkening the . and , tiles ever so slightly, just to get a great balance between visibility and aesthetics.
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Ironhand

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Re: Ironhand's Graphics Set
« Reply #434 on: May 18, 2010, 06:45:21 am »

Aw, my baby's off playing with other mods.

How do you specify background color for trees, Deon?
I looked at the tree tokens on the wiki and couldn't find one.
Do you just use shrub_color or whatever? Or is there a different one?
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