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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1218598 times)

gtmattz

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Re: Ironhand's Graphics Set (look out for some dorfs)
« Reply #2955 on: October 19, 2010, 06:20:25 pm »

Here is another screenshot, showing off some funny stuff going on with the magma sea on my latest embark..  That blue pillar on the upper left extends 100+ z levels up, to 7 above the surface, with a mate off the screen to the lower right.  So far not a creature has been seen in the pipes, still I continue downward...

Spoiler (click to show/hide)
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Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

Gutanoth

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Re: Ironhand's Graphics Set (look out for some dorfs)
« Reply #2956 on: October 19, 2010, 07:28:51 pm »

gtmattz, did you get a save before you started? if you didnt post the first save you have anyways (the adamantine looks fun for insta uber adventurers)
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gtmattz

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Re: Ironhand's Graphics Set (look out for some dorfs)
« Reply #2957 on: October 19, 2010, 08:53:46 pm »

gtmattz, did you get a save before you started? if you didnt post the first save you have anyways (the adamantine looks fun for insta uber adventurers)

Ok, I re-counted and its only 80 or so z levels of adamantine between the sea and the surface, but probably over 100 total if you cound down into the smr.

And, like a numbskull, I did not make a backup when i started, so you will have to deal with my probings and silliness (brook redirected down one pipe, magma sea down the other...). http://dffd.wimbli.com/file.php?id=3299





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Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

misantropia

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Re: Ironhand's Graphics Set (look out for some dorfs)
« Reply #2958 on: October 25, 2010, 09:37:01 am »

helo.

new guy here, so sorry for stupid questions.

I installed the mod and the mod CTD wn the name chooser of the fortress on the letter C (the page undet "castle"). any ideas?
Also the special lettering in the dwarf alphabet are missing
« Last Edit: October 25, 2010, 04:15:10 pm by misantropia »
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Jim94

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Re: Ironhand's Graphics Set (look out for some dorfs)
« Reply #2959 on: October 25, 2010, 04:48:52 pm »

helo.

new guy here, so sorry for stupid questions.

I installed the mod and the mod CTD wn the name chooser of the fortress on the letter C (the page undet "castle"). any ideas?
Also the special lettering in the dwarf alphabet are missing

Im getting the same thing, the only error in my errorlog.txt is "impoverised word selector"

http://www.bay12forums.com/smf/index.php?topic=69078.msg1668119#new


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Ironhand

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Re: Ironhand's Graphics Set (look out for some dorfs)
« Reply #2960 on: October 25, 2010, 08:24:43 pm »

Yeah, a lot of that isn't stuff I can fix.

If I ever get around to updating some stuff,
I can release the next version without special characters if you guys want.
We'll see what the ttf support is doing and not doing by then, I suppose.

Sorry about the latency on this thread, by the way.
I've been busy learning about thread latency of a different sort. = P
Operating Systems class (along with all my other ones) is sort of killing me.

Hopefully I'll be able to get something out eventually...

If nothing sooner, I'll make you guys an extra super special fabulous Christmas release.
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misantropia

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Re: Ironhand's Graphics Set (sabbatical born of necessity)
« Reply #2961 on: October 26, 2010, 03:37:55 am »

so no quick fix?
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Ironhand

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Re: Ironhand's Graphics Set (sabbatical born of necessity)
« Reply #2962 on: October 26, 2010, 07:05:27 am »

It might be a quick fix, but it's not one I can make.

Sorry.
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Domenique

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Re: Ironhand's Graphics Set (look out for some dorfs)
« Reply #2963 on: October 26, 2010, 12:12:06 pm »

If nothing sooner, I'll make you guys an extra super special fabulous Christmas release.

I think this christmas might be worth the wait.
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Frobozz

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Re: Ironhand's Graphics Set (sabbatical born of necessity)
« Reply #2964 on: October 27, 2010, 03:01:50 pm »

Any particular reason the link given goes to v0.491 instead of v0.495? I had to manually enter the version I wanted it to download by changing the original link to that below (original read 0.491).

http://dffd.wimbli.com/download.php?id=2511&f=Ironhand+0.495.rar
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Ironhand

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Re: Ironhand's Graphics Set (sabbatical born of necessity)
« Reply #2965 on: October 28, 2010, 09:17:42 am »

Wow, really?

I thought it got rid of all the old versions when it updated to a new one.


Also, I totally forgot that I released a 0.495.
I guess I just forgot to rename the version.
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Baughn

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Re: Ironhand's Graphics Set (sabbatical born of necessity)
« Reply #2966 on: November 02, 2010, 04:57:37 am »

Sorry, I disappeared for a while there..

New job (first job, actually), lots of stuff to learn.. my education didn't really prepare me for working at google. I was totally bushed for a while.  :'(

But I'm all better now. Though I don't have nearly as much free time as I used to, I'm starting to work on TTF support (and the other bits again). It depends on Toady's speed of release, but assuming it doesn't happen in the next few days, I'd say there's a good chance the next release will be good.
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RagNoRock

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Re: Ironhand's Graphics Set (sabbatical born of necessity)
« Reply #2967 on: November 02, 2010, 10:06:12 am »

He said the next release should be in the next couple days >_>....
Just after a bit of polish.
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Ironhand

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Re: Ironhand's Graphics Set (sabbatical born of necessity)
« Reply #2968 on: November 02, 2010, 11:00:42 am »

No rush. We're all busy with our own issues anyway.
I haven't seen WormSlayer around here in weeks.

Google, huh? Wow! Congratulations!
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Aklyon

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Re: Ironhand's Graphics Set (sabbatical born of necessity)
« Reply #2969 on: November 02, 2010, 11:28:23 am »

Congrats, Baughn!
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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