Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 201 202 [203] 204 205 ... 329

Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1218693 times)

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3030 on: November 15, 2010, 11:58:35 am »

Yeah, it's the TTF problem.

I wonder why do you have "gamma" trees.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3031 on: November 15, 2010, 12:52:14 pm »

I dunno, there was a bug in Mayday's where trees weren't showing right either.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3032 on: November 15, 2010, 01:10:09 pm »

I mean they are not mapped to correct tiles, that's all. It's not a bug.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3033 on: November 15, 2010, 01:37:19 pm »

That totally shouldn't be the case...

I feel like maybe toady's hardcoding
trees under certain conditions or something.
All the tree definitions should be just like before...
Logged

Antonater

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3034 on: November 15, 2010, 04:15:04 pm »

every time i now try to play using this new tileset it says "FATAL ERROR: Missing word definition" also my old save will no longer work on the 31.16 version.......
Logged

duckInferno

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3035 on: November 15, 2010, 04:23:28 pm »

I mean HERE IT IS.

Sorry again for the delay...

Everybody enjoy adventure mode!
It's supposed to be awesome and exciting and stuff!
I'm hoping to get a chance to check it out myself!

Cheers!
Thanks :)
Logged
HAHAHA YES MY EXPIDITION LEADER IS PARTYING WITH GHOSTS THIS IS THE BEST UPDATE EVER

duckInferno

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3036 on: November 15, 2010, 05:05:06 pm »

Are walls supposed to look like trees? :x

Logged
HAHAHA YES MY EXPIDITION LEADER IS PARTYING WITH GHOSTS THIS IS THE BEST UPDATE EVER

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3037 on: November 15, 2010, 05:09:36 pm »

You probably didn't run save game updater.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3038 on: November 15, 2010, 05:10:28 pm »

That totally shouldn't be the case...

I feel like maybe toady's hardcoding
trees under certain conditions or something.
All the tree definitions should be just like before...
Toady did not hardcore anything >.<. It's just a palm which is mapped  to the "gamma" symbol.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

duckInferno

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3039 on: November 15, 2010, 05:29:41 pm »

You probably didn't run save game updater.
Didn't even know it was needed... fixed it all up, thanks :D
Logged
HAHAHA YES MY EXPIDITION LEADER IS PARTYING WITH GHOSTS THIS IS THE BEST UPDATE EVER

Antonater

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3040 on: November 15, 2010, 06:47:52 pm »

i ran the savegame updater (for 31.17) but now it just comes up with "Fatal error: Missing word definition"
Any way to fix this?
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3041 on: November 15, 2010, 06:57:40 pm »

new world?
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3042 on: November 15, 2010, 08:12:15 pm »

Ooooh...

Yeah, sorry about that. That is my fault.

You should gen a new world for all the new night creature stuff anyway. = P

If you want to know what the problem is,
I forgot to include the words for "llama" in human, dwarvish, goblin, and elvish.
They were just the words for "mountain-lord" from the respective language.

I'll put them back in later... sorry again.
Logged

dennislp3

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3043 on: November 16, 2010, 01:07:18 am »

Ooooh...

Yeah, sorry about that. That is my fault.

You should gen a new world for all the new night creature stuff anyway. = P

If you want to know what the problem is,
I forgot to include the words for "llama" in human, dwarvish, goblin, and elvish.
They were just the words for "mountain-lord" from the respective language.

I'll put them back in later... sorry again.

sorry?...SORRY? there is no excuse for such a crime!!!....

ermmm....I meant its all good we all make lil mistakes time to time  :P
Logged

Antonater

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.31.17 version out!)
« Reply #3044 on: November 16, 2010, 11:41:07 am »

awww.... i was hoping to never have to gen a new world, ever, have tons and tons of history, at least until the next major update

yo'k jokely then
Logged
Pages: 1 ... 201 202 [203] 204 205 ... 329