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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1218643 times)

Wavecutter

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3270 on: January 12, 2011, 01:33:37 am »

IH on a roll :D

I had another go at precious ore veins and it came out more like what I have in mind:




Now those look awesome.
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patrix

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3271 on: January 12, 2011, 01:48:03 am »

That adamantine is gorgeous  :o

(am still rather of the opinion that IH is still conducting magic)
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Interesting

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3272 on: January 12, 2011, 05:12:59 am »

This tileset is awesome! Is there a 24x24 version?
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Ironhand

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3273 on: January 12, 2011, 08:30:12 am »

Very nice WS! I approve!

And maybe I use a little magic.

And no, there's not a 24x24 version. Sorry.
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WormSlayer

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3274 on: January 12, 2011, 09:25:56 pm »

The result of tonight's fiddling around in photoshop:
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Aklyon

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3275 on: January 12, 2011, 09:37:20 pm »

Could you show them combined a bit? the precious ores look better than before, but it would be nice to have a bit of perspective on how they'd look in DF.
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Artanis00

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3276 on: January 13, 2011, 03:02:16 am »

The result of tonight's fiddling around in photoshop:


I can't say I like the tiled look, but I guess fixing that would have to wait for the OpenGL shader.
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Vince

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3277 on: January 13, 2011, 03:56:36 am »

The result of tonight's fiddling around in photoshop:

Adamantine looks a bit strange when tiled. I keep seeing ":F :F :F :F" :D
Platinum & co are absolutely great!
Limonite & co and Malachite & co are not really distinguishable IMHO - and Limonite & co tile a bit much.
Maybe using the Malachite & co tile for Limonite & co and use a tile with less ore strands for Malachite & co? Almost like Adamantine?
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Deon

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3278 on: January 13, 2011, 08:41:34 am »

I like it, can't wait for the final version to adopt it in Genesis :D.
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Deon

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3279 on: January 13, 2011, 08:43:18 am »

Yeah, I will probably try to stick with Toady's descriptions.
Although, I refrained from giving my goblins pink hair.

In unrelated news, we have now got chickens:
Great, this hen is adorable! Mind if I use it in Genesis before you release it? I love it much more than mine.
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Deon

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3280 on: January 13, 2011, 08:55:38 am »

By the way, since there was a discussion about kobolds.

I am kinda tired of their teddybear-like appearance in Genesis, so I've just made a redesign.

They are still small rodents, but they have a more vile look now:



P.S. My kobold sprite sheet

« Last Edit: January 13, 2011, 09:29:12 am by Deon »
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Ironhand

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3281 on: January 13, 2011, 09:29:20 am »

You can help yourself to my stuff anytime, Deon.
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forsaken1111

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3282 on: January 13, 2011, 10:14:41 pm »

You can help yourself to my stuff anytime, Deon.
That doesn't sound like innuendo or anything.  :)
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Sithun

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3283 on: January 14, 2011, 06:40:34 am »

Being a lazy bum, i wont use the search function for this. I tried mailing you about it, Ironhand, but you didnt respond. Your graphics set makes it impossible to read the selected line in the 'u'nits list. Both the text and the selection-color is the same beige-ish color, making finding specific dwarves a chore. Please fix.
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Ironhand

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Re: Ironhand's Graphics Set (now available: the creation of a sprite!)
« Reply #3284 on: January 14, 2011, 09:10:51 am »

Hey, sorry if I missed your message!
I do my best to keep up, but there's a lot on my plate.

We've already talked about that text stuff a lot, and if
Tarn hasn't fixed up .ttf printing enough by the next release,
we're gonna include a full text set for the next version.

Sorry for your inconvenience!
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